Memory and Loot
Posted by Psychochild's Blog [HTML][XML][PERM][FULL] on 29 July 2013, 4:06 am
It's been a busy few weeks. I'm chugging along on a project I'm not quite ready to talk about yet. During my free time, I've been indulging in Borderlands 2. Of course, I'll try to pretend that playing the game is an important reason for doing a blog post. ;) As I've been playing, two things have stuck out: how unreliable memory is and what makes a good loot system. Let's take a look at these two elements in more detail.

Post copyright Brian 'Psychochild' Green. Visit the post to participate in the comments:

Memory and Loot




· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
Bethesda Blog [HTML] [XML] [FULL]
Bio Break [HTML] [XML] [FULL]
Game Truth [HTML] [XML] [FULL]
Gamers with Jobs [HTML] [XML] [FULL]
GWJ Conference Call [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
Lost In The Grind [HTML] [XML] [FULL]
Low Elo [HTML] [XML] [FULL]
Massively [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
The Ancient Gaming Noob [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]
Updated this Week:
A Casual Stroll to Modor [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
Joystiq MMO [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
Sweet Flag [HTML] [XML] [FULL]
Terra Nova [HTML] [XML] [FULL]
The Common Sense Gamer [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
Updated this Month:
A Green Mushroom [HTML] [XML] [FULL]
Acid for Blood [HTML] [XML] [FULL]
BestLeagueBlogNA [HTML] [XML] [FULL]
Bioware TOR Dev Blog [HTML] [XML] [FULL]
Finding Fiero [HTML] [XML] [FULL]
kfsone's pittance [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Player Versus Developer [HTML] [XML] [FULL]
Split and Defiled [HTML] [XML] [FULL]
Wondrous Inventions [HTML] [XML] [FULL]