Memory and Loot
Posted by Psychochild's Blog [HTML][XML][PERM][FULL] on 29 July 2013, 4:06 am
It's been a busy few weeks. I'm chugging along on a project I'm not quite ready to talk about yet. During my free time, I've been indulging in Borderlands 2. Of course, I'll try to pretend that playing the game is an important reason for doing a blog post. ;) As I've been playing, two things have stuck out: how unreliable memory is and what makes a good loot system. Let's take a look at these two elements in more detail.

Post copyright Brian 'Psychochild' Green. Visit the post to participate in the comments:

Memory and Loot




· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Blue Kae [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
Engadget Gaming [HTML] [XML] [FULL]
Massively Overpowered [HTML] [XML] [FULL]
Ogrebear's Thoughts [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]
Updated this Week:
Anyway Games [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
Updated this Month:
Bethesda Blog [HTML] [XML] [FULL]
Bioware TOR Dev Blog [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Player Versus Developer [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
Tide's Horizon [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
Wolfshead Online [HTML] [XML] [FULL]
WoWCast [HTML] [XML] [FULL]