Tools don’t stifle art!
Posted by Raph's Website [HTML][XML][PERM][FULL] on 13 August 2013, 3:22 pm
Game talk
Luke McMillan has a nice article on Gamasutra entitled “An Intro to RLD,” which is about using math to assess the difficulty of jumping puzzles (and by extension, other parts of the content ramp in your game design). I’m not here to talk about the article. It’s a nice article. I’m here to talk about […]

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