[GW2] Crafting Storage
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 19 August 2013, 12:11 pm
The “collectibles” tab in the Guild Wars 2 bank seemed like a neat idea at launch, but it has become apparent that it is essential to the crafting design and that crafting as implemented would be completely untenable without the storage component. Alternately, one can take the lesson that storage problems are a feature, not […]

[GW2] Crafting Storage is a post from: Kill Ten Rats




· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
Gamers with Jobs [HTML] [XML] [FULL]
GWJ Conference Call [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
The Ramblings of JoBildo [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Updated this Week:
Bethesda Blog [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Ogrebear's Thoughts [HTML] [XML] [FULL]
World of Warcast [HTML] [XML] [FULL]
Write the Game [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]
Updated this Month:
1UP [HTML] [XML] [FULL]
Bioware TOR Dev Blog [HTML] [XML] [FULL]
Blue Kae [HTML] [XML] [FULL]
Citizen Azeroth [HTML] [XML] [FULL]
Moorgard.com [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]