[GW2] Mastery of Scaling
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 23 August 2013, 11:57 am
For gamers, scaling seems easy. You know when we just ask for features like “why can’t you just add this feature?” And the developer hears “why can’t you sleep under your desk so you can spend every waking hour coding and rewriting tools?” Scaling is one of those things. It’s just not the tech required, […]

[GW2] Mastery of Scaling is a post from: Kill Ten Rats




· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
Engadget Gaming [HTML] [XML] [FULL]
Eve Bloggers [HTML] [XML] [FULL]
Massively Overpowered [HTML] [XML] [FULL]
Ogrebear's Thoughts [HTML] [XML] [FULL]
Rock Paper Shotun [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
Updated this Week:
MikeJL Blog [HTML] [XML] [FULL]
A Green Mushroom [HTML] [XML] [FULL]
GamesRadar [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
Van Hemlock [HTML] [XML] [FULL]
Updated this Month:
Bioware TOR Dev Blog [HTML] [XML] [FULL]
Chimps in Space [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
PC Gamer Podcast [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]