Using heightmaps in the Terrain component in Unity 4.2
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 23 September 2013, 11:23 am
This weekend I spent some time playing around with procedural heightmap generation in Unity. Since the documentation for these APIs is pretty sparse, I wanted to post about all the traps I fell into and maybe save other people some time. Here’s the code I ended up with. ChunkId.chunkSize is a Vector2 that contains {100, [...]


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