[GW2] Creep Count Crowdsource
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 15 October 2013, 8:11 pm
Readers, many of you play Guild Wars 2, so I come to you with the question: in what ways have exotic-rarity items become easier to acquire since launch? The ones that immediately come to mind for me are: exotic drops added to more drop tables guaranteed rare or better drops from some classes of events […]

[GW2] Creep Count Crowdsource is a post from: Kill Ten Rats

· Older Entries >>


Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Bioware TOR Dev Blog [HTML] [XML] [FULL]
Engadget Gaming [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
Massively Overpowered [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Updated this Week:
Heartless Gamer [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]
Updated this Month:
Blue Kae [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
Wolfshead Online [HTML] [XML] [FULL]