Hearthstone hits two of the three main criteria for a free to play title that claims to remain in beta for marketing reasons, but has actually soft-launched. The game has a functioning cash shop and recently conducted its last wipe of beta account data. It also has a level of polish - albeit not necessarily balance - that most live launched titles would envy. Thus, I'd all but forgotten the final missing piece - the beta is still a closed beta (not open to the general public).
I wasn't thinking of this product as a beta because MMO's don't do public closed beta testing anymore. Say what you will about them, but Blizzard is basically the only studio that still does multi-month NDA-free come-as-you-please public testing of its upcoming products. Pretty much every studio out there uses one or more restrictions:
- Many beta tests remain locked down under a non-disclosure agreement until the last possible moment (see increasing grumblings about LOTRO's Helm's Deep expansion), while heavily marketing non-refundable pre-purchases. Some titles have gone so far as to offer long-term or lifetime subscriptions as an offer that expires before the NDA on the beta test does.
- Games that do conduct public testing often restrict access to limited time weekend events. These are unrealistic for three reasons - they artificially cram word of mouth into a single weekend because that was the only time when people could play an upcoming title, they prevent players from digging too deep (both due to the short time and restrictions on available content/levels) and by doing so they create unrealistic populations for open world events during the beta weekend that will not be seen in the live game as players spread out in levels.
Aside: More Hearthstone commentary
Not the main point of today's post, but I figured it only fair to address some of the comments about my earlier Hearthstone impressions.
Commenters make a case that my criticism was unduly harsh given the game's beta status. There is some question about whether match-making is working as intended, or at all, at the moment. Meanwhile, my win-loss record seems to vary dramatically based on what class I'm playing, which suggests some combination of balance issues and/or nuance to certain classes. I lost six games in a row - including a 0-3 Arena elimination - playing as a druid, and then immediately won two games to finish the daily quest after blowing up my custom deck and starting over from scratch with a completely different strategy.
Because they are accepting real money for entry into arena tournaments, I maintain there is a limit to how far the "it's still beta" excuse can be carried. Moreover, if there is no good way to learn to play the game because of the game's focus on sending players to be slaughtered by general PVP population, that is a legitimate flaw with the title. Time will tell, especially as more of the general public gets into the game.