A Timeless Problem
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 4 December 2013, 7:30 am
/w Want to group up for rep?
/1 lf rep group
raretimer huolon
RareCoordinator: hulon died 500 weeks ago
RareCoordinator: huolon died 5 minutes ago
rartimer hulon
when is huolon back?
raretimer Huolon
/w may I join your rep group?

The Timeless Isle is a nice place. It's sunny. The flight path isn't too far. It showers players and their alts with gear. I was glad Chromie sent me there, as it got my newly-90 rogue into LFR much more quickly than waiting on LFG queues as DPS. My DK will be geared up in no time at all with all the plate drops I've gotten.

I like the rare mechanic. Everyone who gets a hit gets a hit. The only problems are ones that I wouldn't directly attribute to Blizzard, though perhaps they could help with. First, it makes me very sad when a rare dies when I'm a second away. That is why I try to just get my hit in and then wait it out, particularly if there aren't many people attacking yet. Second, I get annoyed by rare timer spam. I'd prefer if the addons used a separate channel.

Then there are the rep mobs. First off, Kilnmasters are ridiculous. Get hit and you die. For hunters this is a trivial matter, maybe because of the reduced AoE damage to pets. I can solo them, but to do so requires either perfect rhythm back and forth or spinning it in circles. The former is hard to keep up for the entire fight while the latter means that I'm causing random instant death to anyone nearby. I hate it when people bring their kilnmasters near others for this exact reason.

The bigger problem is with grouping. Since the loot is so generous it makes no sense at all to try to hoard it by taking your own kills. Rep is the same whether soloing or in a group, so grouping means that you have that much higher chance of being tagged on a kill, plus a much faster kill rate. If someone in the group is a hunter, well then everything is wonderful.

Yet people don't group up. Every person who is there for rep should be in a five-man group. To do otherwise is just stupid. Every time I am there I try to form groups. Sometimes I succeed. If I see more people, I try to bring them in too. If I could get rep in a raid I'd do that, once the daily elite kill is done, of course. Though even then, I suspect it would be worth missing out on the quest in exchange for having a tag and five-second kill time on every mob in sight.

I wonder if there is another mainstream title that has a solution to this. Not automatic grouping, but something like what Blizzard already does with the rares.



· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Bethesda Blog [HTML] [XML] [FULL]
Bio Break [HTML] [XML] [FULL]
Blue Kae [HTML] [XML] [FULL]
Cloth 5 [HTML] [XML] [FULL]
Gamers with Jobs [HTML] [XML] [FULL]
GWJ Conference Call [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
Massively [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
The Ancient Gaming Noob [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
Updated this Week:
A Casual Stroll to Modor [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
Joystiq MMO [HTML] [XML] [FULL]
Low Elo [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
Player Versus Developer [HTML] [XML] [FULL]
Star Wars: The Blog Republic [HTML] [XML] [FULL]
Sweet Flag [HTML] [XML] [FULL]
Write the Game [HTML] [XML] [FULL]
Updated this Month:
Acid for Blood [HTML] [XML] [FULL]
Bioware TOR Dev Blog [HTML] [XML] [FULL]
Elder game [HTML] [XML] [FULL]
Finding Fiero [HTML] [XML] [FULL]
Heartless Gamer [HTML] [XML] [FULL]
kfsone's pittance [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
Split and Defiled [HTML] [XML] [FULL]