Bottled Bad Luck
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 9 January 2014, 2:37 pm
"Bottled Bad Luck - Don't drop it!"

Belghast brought up the idea of Bad Luck Tokens, patent pending, as a way to deal with long strings of bad loot luck. When a boss drops nothing for you, you get one. Save up enough of them, and you can mail them in for a cool prize, just like when you'd collect box tops from the cereal that didn't come with a toy, only to cruelly find at that those were "box tops for education", not "box tops for entertainment", which you didn't realize because you'd not yet sent in enough box tops to learn to read, and then everyone at the breakfast table laughs and laughs and you can't leave the table until you're excused and they won't excuse you because they're too busy laughing that you can't read and squandered your box tops on stupid things like notebooks.

Getting the item you wanted sounds nice, in theory. But in terms of the actual player experience it is a terrible waste. You want the item the first few attempts. Getting it is just fine. But eventually it's not about the item. It's about revenge. Simply getting the item is like when the villain releases the hostages and escapes justice. Or worse, they're caught and sent to prison and you never get to punch them in the face even once, while they gloat at you and get out for good behavior and Dexter isn't a real person.

I propose that, rather than a simple campaign of mailing in the tokens for the item, you instead get the item directly. Using a Bottled Bad Luck causes the targeted boss to shrink to player size, deal no damage, and die in only a few hits. And respawn instantly until you leave. Now you're free to kill it until the item drops, or all the items, without a week of it taunting you. Or just kill it until you're bored. Or don't kill it and leave it attacking you, fruitlessly, while you type mean emotes.

On the first kill the boss would drop normal loot, gold, and reputation. After that it would only drops items. Any particular item can only show up once and it is lootable only by the player who used the bottled bad luck. Bottled bad luck would only be usable on bosses that have been killed at least four times in any mode.

After the player is done killing the boss an NPC shows up and asks, "Was that justice?" You may answer either "Yes" or "No, it was vengeance". Either answer triggers a cinematic in which your character throws aside their lit cigarette into a line of gasoline that ignites the boss's corpse, and then walks away with a grim look (the line of gasoline, not your character).



· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
Bethesda Blog [HTML] [XML] [FULL]
Bio Break [HTML] [XML] [FULL]
GWJ Conference Call [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
Low Elo [HTML] [XML] [FULL]
Massively [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Star Wars: The Blog Republic [HTML] [XML] [FULL]
SWG with Yivvits & MrBubble [HTML] [XML] [FULL]
Ten Ton Hammer Headlines [HTML] [XML] [FULL]
The Ancient Gaming Noob [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
Updated this Week:
A Casual Stroll to Modor [HTML] [XML] [FULL]
CrazyKinux's Musing [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
Gamers with Jobs [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Troll Racials are Overpowered [HTML] [XML] [FULL]
WoW on TTH [HTML] [XML] [FULL]
Updated this Month:
A Green Mushroom [HTML] [XML] [FULL]
BestLeagueBlogNA [HTML] [XML] [FULL]
Finding Fiero [HTML] [XML] [FULL]
Heartless Gamer [HTML] [XML] [FULL]
Joe Ludwig's Blog [HTML] [XML] [FULL]
Lost In The Grind [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
Psychochild's Blog [HTML] [XML] [FULL]
Sweet Flag [HTML] [XML] [FULL]
Terra Nova [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]