The Quest for Adventure
Posted by Articles [HTML][XML][PERM][FULL] on 24 January 2014, 9:28 am

When I was a child, I went hiking and found a lake. It was quite a surprise for me to stumble upon it. When I traveled around the country without a map, trying to find my way, stumbling on amazing things as I went, I realized how it felt to go on an adventure like this.

– Shigeru Miyamoto, from Game Over by David Scheff.

I recall falling in love with The Legend of Zelda and Final Fantasy on the NES because they provided a different sense of adventure than other games. I certainly loved Super Mario Bros., Godzilla: Monster of Monsters, Mega Man and Teenage Mutant Ninja Turtles II: The Arcade Game as well, but they didn't provide the same epic feeling of being the hero. In fact, my love was more a product of playing them with my brother or the opportunity to interact with a beloved franchise (apparently, I was inexplicably drawn to green, overly large, bipedal reptiles as a child).

I never pretended to be Mario saving Princess Peach, and I quickly got bored of playing Ninja Turtles or Godzilla without the toys. But after a trip to the Renaissance Faire with my family, I found myself in possession of a wooden sword and shield, and these became my way of playing The Legend of Zelda away from the game system. I would wander my backyard or the confines of the living room, filling in narrative blanks that the game left empty.

I was ready to go and stumble upon my own lake.

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