Randomness and Observation
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 28 January 2014, 1:02 am
Lucky strings of matches in match-3 games are reminding me of critical hits in RPG games. Players love randomness and seeing big numbers. A smaller subset of players know that randomness usually works against them. A critical hit against a monster means that it died in 2 seconds instead of 5. A critical hit against […]

Randomness and Observation is a post from: Kill Ten Rats




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