Complexity
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 31 January 2014, 1:02 am
Please, ponder with me the borders of hidden and emergent complexity. By “emergent,” I mean “arising from interaction.” You can create incredibly complex designs with Legos, but the Legos themselves are simple. The complexity arises from the many ways you can arrange the simple pieces. There are, however, Legos that are cut into specific shapes […]

Complexity is a post from: Kill Ten Rats




· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Bethesda Blog [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
Engadget Gaming [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
Massively Overpowered [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]
Updated this Week:
Erik Hyrkas's MMO Blog [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
World of Warcast [HTML] [XML] [FULL]
Updated this Month:
Bioware TOR Dev Blog [HTML] [XML] [FULL]
Gamers with Jobs [HTML] [XML] [FULL]
GWJ Conference Call [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
Wolfshead Online [HTML] [XML] [FULL]
WorldIV [HTML] [XML] [FULL]
Write the Game [HTML] [XML] [FULL]