Complexity
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 31 January 2014, 1:02 am
Please, ponder with me the borders of hidden and emergent complexity. By “emergent,” I mean “arising from interaction.” You can create incredibly complex designs with Legos, but the Legos themselves are simple. The complexity arises from the many ways you can arrange the simple pieces. There are, however, Legos that are cut into specific shapes […]

Complexity is a post from: Kill Ten Rats




· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Bethesda Blog [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
Gamers with Jobs [HTML] [XML] [FULL]
Massively [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
Ogrebear's Thoughts [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]
Updated this Week:
GWJ Conference Call [HTML] [XML] [FULL]
Heartless Gamer [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
Moorgard.com [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
World of Warcast [HTML] [XML] [FULL]
Updated this Month:
Bioware TOR Dev Blog [HTML] [XML] [FULL]
Blue Kae [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Terra Nova [HTML] [XML] [FULL]
Wolfshead Online [HTML] [XML] [FULL]