Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 31 January 2014, 1:02 am
Please, ponder with me the borders of hidden and emergent complexity. By “emergent,” I mean “arising from interaction.” You can create incredibly complex designs with Legos, but the Legos themselves are simple. The complexity arises from the many ways you can arrange the simple pieces. There are, however, Legos that are cut into specific shapes […]

Complexity is a post from: Kill Ten Rats

· Older Entries >>


Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Engadget Gaming [HTML] [XML] [FULL]
Eve Bloggers [HTML] [XML] [FULL]
GamesRadar [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
Massively Overpowered [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
Rock Paper Shotun [HTML] [XML] [FULL]
Tide's Horizon [HTML] [XML] [FULL]
Updated this Week:
Chimps in Space [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Van Hemlock [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
Updated this Month:
Bioware TOR Dev Blog [HTML] [XML] [FULL]
Gestalt Mind [HTML] [XML] [FULL]
Lets Not Have a Breakdown [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
Troll Racials are Overpowered [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]