DLC as Inflation
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 21 February 2014, 1:02 am
Years ago, I pondered reducing quantity as a means of avoiding raising price. I will avoid repeating the examples, since the link is right there. In our present games, quantity is reduced via moving content to expansion packs and DLC. Players notice when you increase the average cost of a game from $40 to $50 […]

DLC as Inflation is a post from: Kill Ten Rats




· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
Lineage II [HTML] [XML] [FULL]
Massively [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
Terra Nova [HTML] [XML] [FULL]
The Ancient Gaming Noob [HTML] [XML] [FULL]
Troll Racials are Overpowered [HTML] [XML] [FULL]
World of Warcast [HTML] [XML] [FULL]
Updated this Week:
Bethesda Blog [HTML] [XML] [FULL]
GWJ Conference Call [HTML] [XML] [FULL]
Lost In The Grind [HTML] [XML] [FULL]
Low Elo [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
Split and Defiled [HTML] [XML] [FULL]
Star Wars: The Blog Republic [HTML] [XML] [FULL]
Sweet Flag [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Updated this Month:
A Green Mushroom [HTML] [XML] [FULL]
Cloth 5 [HTML] [XML] [FULL]
Game Truth [HTML] [XML] [FULL]
Heartless Gamer [HTML] [XML] [FULL]
kfsone's pittance [HTML] [XML] [FULL]
Lost Garden [HTML] [XML] [FULL]
MMO Gamer Chick [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]