Banished
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 3 March 2014, 12:14 pm
"Don't Starve," I told my citizens. "We love that game," they replied. I attempted to clarify, "No, I mean you should not starve." "We sure hope not!" They did.

Tech trees are a lie. They suggest, incorrectly, that if you have built Structure A that you are ready, and should, build structure B. More likely you should have built three of Structure A before even considering Structure B, so it's a tech pyramid. Banished does not tell this lie. It instead says nothing. It stands there, watching you, without any expression. You look at the game and ask, "Should  build this yet?" It does not reply.

So you figure it out yourself. You stumble through getting enough food. Your first town starves. You try again and try harder with the food. They freeze to death, homeless. Finally you get it all worked out, with food, housing, and firewood. Now things are rolling. Until your tools break.

Rather than building iron monuments to your greatness, which unfortunately do not exist, you instead create quarries and tools. Then someone gets crushed by a rock. Your aging population is not making enough children. Meanwhile the few are growing up uneducated. Productivity suffers. You find that food reserves are low because someone has stuffed ten thousand deer carcases in their house.

Much of the game is a juggling act, trying to get workers in the jobs needed to get the resources needed. Eventually you realize that you have a labor shortage. Everyone has a job. There's so little slack that even if you wanted to build another farm you can't. But without that farm will you have enough food to feed a larger population? The coats run out.

I'm at a point where my town is stable. It has plenty of diverse food, high health and happiness, and plenty of resources. I could turn up the game speed and leave it to itself until the quarry ran out. But that's boring. I'm trying to grow the town. That means trying to get more housing so people can make more families, but I need enough food for them, so I must have a surplus and that must be sustainable enough to hold up with dozens more useless children. Meanwhile the infrastructure needs a step up, with more firewood for all the homes, nearby markets, and before long, another school.

I've noticed that a strange patterns emerges, almost like a boom-bust economic cycle. There are recessions. Things slow down, waiting, just waiting, for enough resources for something to happen. This might mean more people or more stone, but even if I have a plan, it isn't possible, not yet. These are less severe as the town develops, as I get more workers into stable jobs like mining, rather than the cyclical farmer/laborer division. It all becomes more predictable and manageable.

But I know one of these days those nomads are going to bring a disease.



· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
Bethesda Blog [HTML] [XML] [FULL]
Gamers with Jobs [HTML] [XML] [FULL]
Heartless Gamer [HTML] [XML] [FULL]
Joystiq MMO [HTML] [XML] [FULL]
Massively [HTML] [XML] [FULL]
The Ancient Gaming Noob [HTML] [XML] [FULL]
Write the Game [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]
Updated this Week:
DDOcast [HTML] [XML] [FULL]
Game Truth [HTML] [XML] [FULL]
MMO Gamer Chick [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
Troll Racials are Overpowered [HTML] [XML] [FULL]
Updated this Month:
A Casual Stroll to Modor [HTML] [XML] [FULL]
A Casual Stroll to Modor Podcast [HTML] [XML] [FULL]
A Green Mushroom [HTML] [XML] [FULL]
Bio Break [HTML] [XML] [FULL]
Cloth 5 [HTML] [XML] [FULL]
DocHoliday's MMO Saloon [HTML] [XML] [FULL]
GWJ Conference Call [HTML] [XML] [FULL]
Low Elo [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
Terra Nova [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
World of Warcast [HTML] [XML] [FULL]