Warlords of Draenor healing changes
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 10 March 2014, 5:38 am
I am still undecided whether I will resubscribe to World of Warcraft for at least a few months when the next expansion comes out. However I do like what I hear about the announced changes to healing in that expansion. Basically healing will be slowed down, making it less twitchy and less susceptible to both reaction time and lag spikes. At the same time the changes will force healers to think more about who to heal, because there will be less "artificially intelligent" healing.

I liked healing in vanilla WoW, where for some time I was in a serious raiding guild. To me it seems as if the changes move healing back towards the intelligent healing of vanilla WoW, instead of the twitchy healing of the later editions. The smaller raid sizes today prevent us from getting mechanics like healer rotations back (where a healer deliberately didn't cast spells for some time to regain mana). But as long as your decision who to heal matters more than your ability to press a button within milliseconds, I am happy.
Tobold's Blog



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