Hard Takeoff – Devlog #1
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 14 March 2014, 1:00 am
This weekend’s work on the game happened in three phases. First was some brainstorming about what resources might be involved and how those would be represented on cards. Then I tried to actually “play” two AIs against each other with some proto-rules and proto-cards. After that I had a much better idea what a playable [...]


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