Musings on the Oculus sale
Posted by Raph's Website [HTML][XML][PERM][FULL] on 26 March 2014, 1:24 am
Game talk
Rendering was never the point. Oh, it’s hard. But it’s rapidly becoming commodity hardware. That was in fact the basic premise of the Oculus Rift: that the mass market commodity solution for a very old dream was finally approaching a price point where it made sense. The patents were expiring; the panels were cheap and [...]


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