Shared Health
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 7 July 2014, 8:11 pm
What if groups shared a health pool?

Incoming damage is calculated, and able to be seen, individually (no hiding that you were in the fire). It then feeds into a larger, combined health pool. Overall damage taken in unchanged. If the entire raid takes damage, then the proportional spike is as big as ever. If a particular player takes damage, just as much healing is needed. But, the spikes that hit individual players are proportionally smaller relative to the health pool, giving more time to deal with such things. More importantly, this cuts the number of health bars to deal with by 80%. Now the 25-man raid has as many health bars as a five-man instance.

I'd heal that.

Coming tomorrow, the post you've all been waiting for: Cobalt ore.



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