For weeks I had gone back to the video rental store, denied my birthright of playing the brand new Star Fox recently released by Nintendo. Since it came out, we went every Sunday after church since, and every time it was the same. Some other kid had rented it out already. Finally, just in time for summer vacation, the game was available. I could be that lucky child renting it out and depriving any other youth the pleasure of sweet, polygonal dog-fighting action.
With the unrelenting excitement that comes standard to most seven-year olds, I smashed that gray cartridge into the Super Nintendo, struck the power button, and then ... sat back and prepared to zone out with my eyes glued to the television screen. In hindsight, maybe my father wasn't such a fan of video games because my expressions often resembled those of the hippie stoners he had gone to high school with.
I was hooked from the opening animation, pupils tracking the cinematic display of ships getting gunned down by a menacing spacecraft that descended towards a beautiful blue planet. Fighter vessels burst from the carrier like bees from a hive, a stray craft turning to fly towards the player. The music pulled me right into a movie theater, bombastic and epic during the title screen, yet so calm and serene for the settings menu. I played through the tutorial, quickly learned that I was not yet ready to comprehend inverted-flight controls, and then launched into this interstellar adventure.