Nothing kills a party like forcing everyone to mingle
Posted by [HTML][XML][PERM][FULL] on 15 August 2008, 3:31 am
EverQuest II box art.

Image via Wikipedia

I had an interesting conversation with a co-worker, recently. In it, we discussed a few of the MMOs we played and what we liked and disliked about them. As you can imagine, this is a common topic of conversation, but what made this conversation was that it made me realize what it is I hate about the "forced grouping" mentality in MMOs and why I think they're bad for games, in general.

Or to put it another way: MMOs are not about grouping, no matter how social they are... Read moreĀ»

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