Dead Space - EA Redwood Shores - 360
Posted by [HTML][XML][PERM][FULL] on 16 October 2008, 4:11 pm
Been looking forward to this one for a while now.  That Warren Ellis worked on the backstory, and his Fell collaborator Ben Templesmith did the art for the comics (watch the somewhat animated versions on gametrailers.com) only increased my enthusiasm.  Add to that the DVD release of Dead Space: Downfall (which I likely won't be picking up), and it's obvious that EA's ambitions for Dead Space go far beyond just games.  Of course if the game itself ended up being shit, none of those plans would matter.  So, having played a couple hours of the game so far, how do I feel the game itself stacks up?

The first thing that caught my attention was how effective the complete lack of an HUD feels.  Getting rid of all the clutter on screen really does a lot to help the atmosphere, and I wouldn't be surprised to see Bioshock 2 copy some of Dead Space's ideas in this regard.

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