WAR: And, another thing…
Posted by /random [HTML][XML][PERM][FULL] on 28 October 2008, 11:03 am
Two years ago, if you were on the planning team for WAR, imagine these two (pardon the phrase) scenarios: Which would you choose as being a bigger issue for game design? WAR is going to be an RvR-focused game. Our concern is that gamers don’t naturally gravitate toward RvR, and we want to give them incentives [...]


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