The Hinterland sales pitch is many a PC RPG fan's wet dream. Take your isometric action RPG and mix it in with a city-builder. Anno 1503 meets Diablo. Sacred meets Cleopatra. Majesty meets. . uh, Majesty, except you control the guys. Gameplay consists of running out to the wilderness to kill foozles and gather gold, returning to town to spend the gold on new building and upgrades, rinsing, and repeating. NPCs can be swapped back and forth between the adventuring party and their town function, though there's little point in taking your farmers and innkeepers out to get slaughtered. Your party will generally be town guards plus a cloth-wearer or two.
Unfortunately, the novelty and the buzz from the hybrid gameplay wears off fairly quickly. It's a little unexpected in an indie game.