Call of Duty: World at War - Review
Posted by [HTML][XML][PERM][FULL] on 20 January 2009, 3:18 am
While I picked this up more or less on release, I’m really only getting to play it now. Hence this review is being written in January 2009.

Onto the game!
The story is.. well, you're a soldier. American and Russian at different times, and you have to kill Germans and Japanese. Because they're bad guys and really the story is the same as every other WW2 FPS shooter, ever. So we'll skip that.

Peripheral stuff, like loading intro screens and such are very well done, though the audio on mine suffers from some pretty bad stuttering, even after I upgraded my NVIDIA drivers. But while the presentation and such is excellent, pretty much on a par with CoD4, the problems with the game are the same, and even exacerbated. Lots of sudden "oh...  you dead now" moments that require you to die the first time so you can know what to avoid the second time.

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