Imposing Odds
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 4 February 2009, 9:50 am
Lum recently made the best quote about game design I’ve heard in a long time: Game design, in many ways, is convincing players that they won a struggle against imposing odds. It does not mean actually creating imposing odds. Scott’s responses to #2 and #5 in particular are spot on. I admit I sometimes build dev rage [...]


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