Imposing Odds
Posted by [HTML][XML][PERM][FULL] on 4 February 2009, 9:50 am
Lum recently made the best quote about game design I’ve heard in a long time: Game design, in many ways, is convincing players that they won a struggle against imposing odds. It does not mean actually creating imposing odds. Scott’s responses to #2 and #5 in particular are spot on. I admit I sometimes build dev rage [...]

· Older Entries >>


Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Engadget Gaming [HTML] [XML] [FULL]
Heartless Gamer [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
Massively Overpowered [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]
Updated this Week: [HTML] [XML] [FULL]
Updated this Month:
Blue Kae [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Ogrebear's Thoughts [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
Wolfshead Online [HTML] [XML] [FULL]