The hard part of continuous deployment
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 20 February 2009, 1:26 am
Last week I posted what sort of changes you might need to make to your deployment process to support updates multiple times a day. I said I would follow up with a description of the technical challenges involved in making your users not hate you if you actually did deploy multiple times a day. The reasons [...]

· Older Entries >>


Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Engadget Gaming [HTML] [XML] [FULL]
Eve Bloggers [HTML] [XML] [FULL]
Massively Overpowered [HTML] [XML] [FULL]
Rock Paper Shotun [HTML] [XML] [FULL]
Updated this Week:
Bioware TOR Dev Blog [HTML] [XML] [FULL]
I Have a Dream [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
PC Gamer Podcast [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
World of Warcast [HTML] [XML] [FULL]
Updated this Month: [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]