Halo Wars - Ensemble Studios - Xbox 2
Posted by [HTML][XML][PERM][FULL] on 24 February 2009, 8:23 am
Submitted by Itto

Ensemble's goal was to make a fun RTS for beginners.
They succeeded.

The controls:
A selects units and opens the radial menu if it's a building, holding A creates a blob that will select any unit under it, X gives them orders to move or attack if on top of an enemy, Y activates the special ability some units, B cancels. Left bumper selects all units, Right bumper selects local units. Right trigger cycles through individual units in your current selection, and Left trigger makes the camera move faster. Digital pad is used for shortcuts to base and to units (left and down), and d-pad up opens the commander menu, which gives access to repairs and stuff like orbital strikes, paid with cash at the moment you want it delivered.  This scheme works, and works very well.

There are 2 resources in the game, cash and energy. Energy is permanent, you build a reactor, it'll give you 1 energy, and if you choose to update it, it'll give two. No unit or upgrade requires more than 4 energy.

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