Six degrees of fish
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 7 March 2009, 5:06 pm
A demonstration of using a SparkFun 6DOF IMU to control models in a scene. The fish on the left uses just the pitch and roll as determined by the accelerometers. The fish on the right uses primarily the gyros and lets the accelerometers correct against bias drift. The rendering is done in Ogre. The fish are [...]


· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Blue Kae [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
Engadget Gaming [HTML] [XML] [FULL]
Massively Overpowered [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Updated this Week:
Bethesda Blog [HTML] [XML] [FULL]
Bioware TOR Dev Blog [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
Updated this Month:
Anyway Games [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
Ogrebear's Thoughts [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
The Ramblings of JoBildo [HTML] [XML] [FULL]
Wolfshead Online [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]