Six degrees of fish
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 7 March 2009, 5:06 pm
A demonstration of using a SparkFun 6DOF IMU to control models in a scene. The fish on the left uses just the pitch and roll as determined by the accelerometers. The fish on the right uses primarily the gyros and lets the accelerometers correct against bias drift. The rendering is done in Ogre. The fish are [...]


· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Bethesda Blog [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
GWJ Conference Call [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
Ogrebear's Thoughts [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Write the Game [HTML] [XML] [FULL]
Updated this Week:
MMO Symposium [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
Wife Agro [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]
Updated this Month:
Bioware TOR Dev Blog [HTML] [XML] [FULL]
LotRO at TenTonHammer [HTML] [XML] [FULL]
Low Elo [HTML] [XML] [FULL]
Moorgard.com [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Terra Nova [HTML] [XML] [FULL]
The Ramblings of JoBildo [HTML] [XML] [FULL]
Wolfshead Online [HTML] [XML] [FULL]
World of Warcast [HTML] [XML] [FULL]