Baldur's Gate: Derailed
Posted by [HTML][XML][PERM][FULL] on 14 June 2009, 4:30 am

Everything below was, is, and continues to be submitted by WindupAtheist:
So here's the deal. Baldur's Gate is a great old game, but after playing through it often enough the existing story starts to get a little old. The scripted lines of party banter have all been heard to the point of memorization, and it's all become routine after so many years. So with that in mind, I've decided that on this playthrough I'll be taking things into my own hands.

Imoen, Khalid, Jaheira, and all those familiar faces are out. Six homicidal maniacs of my own creation are in, courtesy of the old "multiplayer game by yourself" trick. Oh yes, this is going to be an evil party playthrough. You'll notice I take a lot of liberties with the narration, making up dialogue and motivations for my characters that clearly don't properly exist in the game itself.

That's half (or more) of the fun, serves to liven up a brilliant but ancient and much-played game, and maybe takes a crack at the notion that players who would rather use their own characters are just powergaming munchkins. The vanilla evil playthrough should be as much fun. Note that I'm actually playing Baldur's Gate in the Baldur's Gate 2 engine, thanks to the Baldur's Gate Tutu mod.

With that out of the way, here's our new cast of characters:

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