Shared Experiences vs. Algorithmic Content
Posted by Zen of Design [HTML][XML][PERM][FULL] on 17 June 2009, 2:47 am
Every now and then, I see someone whose idea of the perfect MMO is one that works like real life. Where all of the experiences they encounter in an MMO are unique, created via algorithmic content or by a game system such as a virtual ecology. One thing I see come up a [...]


· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Engadget Gaming [HTML] [XML] [FULL]
Eve Bloggers [HTML] [XML] [FULL]
GamesRadar [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
PC Gamer Podcast [HTML] [XML] [FULL]
Rock Paper Shotun [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
World of Warcast [HTML] [XML] [FULL]
Updated this Week:
DDOcast [HTML] [XML] [FULL]
One Tired EvE Pilot [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
Updated this Month:
Mystic Worlds [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]