The Art of Fun
Posted by Zen of Design [HTML][XML][PERM][FULL] on 7 August 2009, 3:23 am
So back to the rant that made me cranky. Do games have to be fun to be successful? Almost certainly. Does this mean that every game needs to push the same emotional buttons? No. Let’s back up. There is something that is holding back the idea that video games could be art. What is holding back the idea [...]


· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
Engadget Gaming [HTML] [XML] [FULL]
Eve Bloggers [HTML] [XML] [FULL]
GamesRadar [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Rock Paper Shotun [HTML] [XML] [FULL]
Updated this Week:
A Green Mushroom [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
To Worlds Unknown [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
World of Warcast [HTML] [XML] [FULL]
Updated this Month:
Lost Garden [HTML] [XML] [FULL]
Oshun's Altar [HTML] [XML] [FULL]
PC Gamer Podcast [HTML] [XML] [FULL]
Yeebo [HTML] [XML] [FULL]