Destiny soundtrack now on Amazon
Posted by Bio Break [HTML][XML][PERM][FULL] on 30 September 2014, 7:48 am
For my fellow MMO soundtrack collectors, just a heads up that the Destiny soundtrack is now available to purchase separate from the collector’s edition.  Currently it’s $9 on Amazon MP3.  It has 44 tracks and I’m looking forward to listening … Continue reading


STO: Applejack to the rescue!
Posted by Bio Break [HTML][XML][PERM][FULL] on 30 September 2014, 9:00 am
Leveling in Star Trek Online is so absurdly fast these days with the double XP toggled on that I’m almost to the max level while only being about halfway through all of the episodes.  I was grateful for this since … Continue reading


Ganking as a feature
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 30 September 2014, 7:39 am
I am not playing ArchAge. Part of that is due to reasons not related to the gameplay itself: The high cost of the founder packs, queues that keep out free players, and so on. But a major part of the decision was made when I read that ArchAge has ganking. Why would I want to play a game in which every activity that I am interested in can be spoiled by somebody having a bad day and deciding to gank me?

While I am aware that ArchAge has some sort of justice system, I don't believe that these sort of systems can ever be effective. People tend to get to a point in every game where they simply aren't interested in what the game has to offer any more. If you are already on the verge of quitting, you can go on a virtual crime spree without any fear of consequences. There are enough examples of people not shying away from bannable offenses in online worlds, so why would they be afraid of a virtual prison sentence?

I simply don't understand why somebody would put ganking as a feature in his game. I understand the interest of other forms of PvP, like dueling, battlegrounds, territorial control, and more. But why would it ever be a good idea to allow one player to attack a random other player with no reason, and no consent of that other player? Isn't it obvious that the net effect of that will always be negative, that the ganker will not gain as much pleasure from the activity as the ganked player will lose? A single player with a bad attitude can drive away multiple paying customers. Why would you want to allow that?

ArchAge has many qualities that would attract casual players, like the ability to live a peaceful virtual life of farming and crafting. It is less combat oriented than many other games. It is the kind of game I would definitively try if it hadn't that ganking feature.
Tobold's Blog



Games That Ruin Other Games
Posted by Articles [HTML][XML][PERM][FULL] on 30 September 2014, 2:32 am

When it comes to discussing issues in a timely fashion, I'm as topical as a tube of Tiger Balm.

As such, I'm picking up on a thread from GWJCC 397 and ensuing comments: the notion that Europa Universalis IV — People's Choice frontrunner for the "GWJ Bestest Fun-per-Dollar-per-Hour GOTY 2014" award — ruined Civilization V for a lot of folks. The gist of it (I'm paraphrasing here) was that EUIV is the Lego Technic of history simulators while Civ is the Duplo. You may have played Civ first, but EUIV has gears and pneumatics. You can't go back.

The reverse is true for me. I know Civ is chunkier and less versatile than other grand strategy titles, but the colours are vivid and the pieces snap into place with a satisfying click. More importantly, I know how Civ works. I look at the assembly instructions for other titles — many of which start with "Watch 7 hours of Let's Plays so you can learn the basics" — and my brain clenches into a fist of rejection. Why waste all that time (let alone money) on being bad at a new game, when I could try Civ's new Civil War scenario or try a one-city run as Venice? When my brain is looking for excuses to commit to a 20-plus hour campaign, the prospect of honing skills in a familiar playground sets my synapses a-cracklin' more than that of scaling a fresh, steep learning curve.

Being so timely and all, I was JUST about to tweet something about games ruining other games when doubtingthomas396 dropped "Backward Incompatibility". In it, he posits that playing Fallout 3 before Oblivion ruined Oblivion. I played those games in order of their release as Bethesda intended, but I could relate. Once, I had a really nice glass of red wine, from a bottle. After that, I could never drink wine out of a box again. My palate had been pampered and it made me fussier. It's like when you have a really good, well made coffee: You can never drink coffee in America again. (Why no, I've not had coffee in America MYSELF; it's just what everyone on Twitter says. So it's a hearsay zing, whatevs.)

As my gaming palate has refined, some games have ruined entire genres for me, and vice versa.

read more





Sion Login Screen

The login screen moves slightly as you move your cursor!


Warmonger Sion Update

Comparision to old version


Championship Ward Store Image


Champion Changes

Akali

  • Twilight Shroud [ W ] - Now gives 20/40/60/80/100% Movement Speed (down from 60/70/80/90/100%)

Kha'Zix

  • Void Spike [ W ] - Now deals 80/110/140/170/200 damage (from 75/115/155/195/235)

Yasuo

  • Base Health is now 462 (down from 512)
  • Base Movement Speed is now 340 (down from 350)



Important: Unofficial PBE Patch Notes for 9/29/2014 - Sion Login Screen, Warmonger Sion Update, Champion Changes


Sion Q&A on 9/30

Originally Posted by Riot (View Original Source)

 

The Champion Update team’s taking a break from prepping Sion for war so they can host an upcoming Sion Q&A session on 9/30! If you have questions about how we turned the big green Arnie impersonator into a hulking Noxian colossus, come along and ask away!




Riding the Waves with Oceanus
Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 29 September 2014, 5:00 pm
The next small EVE Online expansion, Oceanus, is set to deploy today/tonight/tomorrow, depending on your time zone.  With one server, it is always happening during somebody’s prime play time, that is for sure.  Named for yet another titan (straight from Uranus, if you want to go for the puerile joke, and I know I do), […]


Unofficial PBE Patch Notes for 9/29/2014
Posted by News [HTML][XML][PERM][FULL] on 29 September 2014, 3:17 pm

WIP Post


Champion Changes

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v651 / Air PBE v714)</th><th class="new-value">New (Game PBE v652 / Air PBE v714)</th></tr> <tr class="modified"> <td class="key" colspan="2">YasuoFile: Yasuo.inibinKey: game_character_displayname_Yasuo</td> </tr> <tr> <td class="old-value">
Yasuo the Unforgiven
  • Damage: 53.2(+3.2 per level)
  • Health: 512(+82 per level)
  • Mana: 60
  • Movement Speed: 350
  • Armor: 22.4(+3.4 per level)
  • Magic Resist: 30
  • Health Per 5 Sec: 5
  • Mana Per 5 Sec: 0
  • Range: 175
</td> <td class="new-value">
Yasuo the Unforgiven
  • Damage: 53.2(+3.2 per level)
  • Health: 462(+82 per level)
  • Mana: 60
  • Movement Speed: 340
  • Armor: 22.4(+3.4 per level)
  • Magic Resist: 30
  • Health Per 5 Sec: 5
  • Mana Per 5 Sec: 0
  • Range: 175
</td> </tr> </tbody> </table>

Lore No Lore changes in this Patch. Ability

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v651 / Air PBE v714)</th><th class="new-value">New (Game PBE v652 / Air PBE v714)</th></tr> <tr class="modified"> <td class="key" colspan="2">AkaliTwilight Shroud [ W ]File: AkaliSmokeBomb.inibinKey: game_spell_displayname_AkaliSmokeBomb</td> </tr> <tr> <td class="old-value">Akali throws down a cover of smoke that lasts for 8 seconds. While inside the area, Akali becomes invisible and gains a 60/70/80/90/100 % burst of Movement Speed which decays over 1 second. Attacking or using abilities will briefly reveal her.

Enemies inside the smoke are slowed by 14/18/22/26/30 %.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>80/75/70/65/60 Energy</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>700</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>20/20/20/20/20 Seconds</dd></dl></td> <td class="new-value">Akali throws down a cover of smoke that lasts for 8 seconds. While inside the area, Akali becomes invisible and gains a 20/40/60/80/100 % burst of Movement Speed which decays over 1 second. Attacking or using abilities will briefly reveal her.

Enemies inside the smoke are slowed by 14/18/22/26/30 %.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>80/75/70/65/60 Energy</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>700</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>20/20/20/20/20 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">Kha'ZixVoid Spike [ W ]File: KhazixW.inibinKey: game_spell_displayname_KhazixW</td> </tr> <tr> <td class="old-value">Fires exploding spikes, dealing 75/115/155/195/235 (+1*AD) physical damage to all nearby enemies (20% bonus damage to monsters) and slowing them for 20 % for 2 seconds. Heals Kha'Zix for 40/70/100/130/160 (+0.5*AP) if he is within the explosion radius.

Evolved Spike Racks: Void Spike fires three spikes in a cone, slowing enemies hit by 50 % for 2 seconds. If the target is a champion, Kha'Zix gains vision of them for 2 seconds (does not affect stealthed units).<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>55/60/65/70/75 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>1000</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>8/8/8/8/8 Seconds</dd></dl></td> <td class="new-value">Fires exploding spikes, dealing 80/110/140/170/200 (+1*AD) physical damage to all nearby enemies (20% bonus damage to monsters) and slowing them for 20 % for 2 seconds. Heals Kha'Zix for 40/70/100/130/160 (+0.5*AP) if he is within the explosion radius.

Evolved Spike Racks: Void Spike fires three spikes in a cone, slowing enemies hit by 50 % for 2 seconds. If the target is a champion, Kha'Zix gains vision of them for 2 seconds (does not affect stealthed units).<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>55/60/65/70/75 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>1000</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>8/8/8/8/8 Seconds</dd></dl></td> </tr> </tbody> </table>

Item No Item changes in this Patch.




VGM of the Day: “Smooth” from WildStar
Posted by Bio Break [HTML][XML][PERM][FULL] on 29 September 2014, 2:32 pm
You can’t see me, but I’m standing and saluting this track.  It’s WildStar done 80s style, full-blown synth and everything.  LOVE IT.


Free Champion Rotation
Posted by News [HTML][XML][PERM][FULL] on 29 September 2014, 1:16 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow September 30th. Click a champion’s icon for guides.

<table> <tbody> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> </tbody> </table>


September 29 - October 5
Posted by Articles [HTML][XML][PERM][FULL] on 29 September 2014, 1:02 pm

There's no two ways about it, whatever I pick for the Game of the Week this week, you can make a completely reasonable and legitimate argument that I'm wrong. Someone is getting, as they say, robbed.

Possibly this is true every week, but this time around I'm definitely feeling it.

This week contains two must-have games for me, two different games I'll be picking up for my boys, and probably a handful of others that other people are pretty excited to play. For me, personally, the big game of the week is Shadow of Mordor. The reviews have been gushing, and after watching a few videos it's not hard to see why. Existing somewhere between the Batman: Arkham series and Assassin's Creed, this smacks of one of those deep, open-world, emergent gameplay titles that you can lose days to.

The other big offering this week, though, is probably more for my boys than it is for me. The Super Smash Bros. series goes portable, and the early reviews and opinions are no less favorable than Shadow. With a ridiculous number of playable characters and arenas to battle in, and a cavalcade of fan-favorites, it's hard not to think that SSB may be among the most important and anticipated 3DS titles in years.

Then there's games like Forza Horizons 2, Skylanders Trap Team and even a new Castlevania port for the Wii U to enjoy this week. Yup, it's definitely the fall gaming season.

In the end, perhaps to some surprise, it feels like the Super Smash Bros. launch on 3DS is probably the Game of the Week. It sorta has that "instant classic" vibe to it, the kind of game you might still be playing in a year, and while Shadow has a lot going for it, I'd be a little surprised if I'm still kicking around in it by the time Thanksgiving rolls around here in the US.

So, there it is. My Game of the Week, Super Smash Bros. for the 3DS.

read more




End of the Month Op Success in Low Sec
Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 29 September 2014, 12:00 pm
The back half of September has been somewhat quiet in space.  At least for me.  There is always something going on somewhere, but since the move back to Deklein and Freedom Squad hell camping Mordus Angels back into their station and taking all their towers earlier in the month, there has not been a regular […]


The Secret Adventures: Not quite dead (Kingsmouth #5)
Posted by Bio Break [HTML][XML][PERM][FULL] on 29 September 2014, 9:59 am
(You can follow my playthrough of The Secret World on Bio Break’s projects page!) Something Wicked (investigation mission) This is a pretty neat investigation mission that was incredibly glitchy back when the game first launched.  Anyway, Norma’s second and final … Continue reading


The Evil Within: Every Last Bullet
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 29 September 2014, 10:00 am
Making your way through The Evil Within is no walk in the park. In order to survive, it’s important to learn how the game’s systems can play in your favor. Taking advantage of resources, managing ammo, and simply knowing when it’s time to run away can help stave off death for a moment longer. Get a […]


ArcheAge: Another Milestone Reached
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 29 September 2014, 10:25 am
This past weekend I achieved my next in-game goal of owning one of the new Farm Cart vehicles. Whew! It took a concentrated effort to raise the 200 gold needed just to purchase the most expensive of the necessary crafting components, a Thunderstruck log. I ended up emptying my bank of 150G + Workmen’s Compensation potions to meet the asking prices.


My subculture is better than your subculture
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 29 September 2014, 4:23 am
The truly amazing thing about role-playing games and virtual worlds is that there are so many different ways to experience them. People might think they play the same game, but in reality they don't. You can have World of Warcraft players all with the same game on their computer, but one of them is raiding, another spends most of his time fishing, another plays the auction house to get the maximum amount of gold, and another is using WoW to hang out with his friends. The same is true for Dungeons & Dragons, which can be a base for anything from improvised theater to hack'n'slash dungeon crawling.

A surprising number of people fail to see that this is a strength of those systems.

What happens instead is that some people who prefer a certain sub-game of the larger system declare their subculture to be the "true", "real", "old school", or whatever other attribute you can use to express superiority. The message is always the same: "We are playing this right, you are playing this wrong". There is also a surprising amount of history falsification à la 1984 going on, you know, "Who controls the past, controls the future: who controls the present controls the past.". For example people pretend that a certain play style of Dungeons & Dragons is superior and call it Old School Renaissance, but nobody agrees what OSR really is, because in reality there is no such thing as a unified "old school" way of playing D&D. I'm not saying an OSR is in any way a bad way to play D&D, but pretending that this was the way everybody played in the old days is as false as it is presumptuous. It is just another label used to express superiority of a specific subculture by pretending that "this is how Gary Gygax wanted us to play".

As mbp mentioned in a recent comment and then on his blog, Edward Castronova mentioned the splintering of MMORPGs into subcultures as part of the reason for their decline: "For a time in the last decade, there was a sense that an immersive 3D communal place was a substantial thing unto itself, and likely to become an important media offering. That has not happened. Instead, we've seen an unbundling of the parts of virtual worlds. Sociality went to Facebook. Complex heroic stories went to single-player games. Multiplayer combat went to places like DOTA and Clash of Clans. Economy games went to Farmville and the F2P clones. Virtual currency went to Bitcoin.".

Narrower games appeal to a narrower part of the customer base. That is quite okay too, if by making the game narrower you can manage to make it cheaper to produce. But, as the developers of Wildstar discovered, if you make a game that is both broad in the list of features and narrow in its appeal, you get an expensive game with few customers, which is not a recipe for financial success. Maybe a pure raiding game without all the rest of a MMORPG attached would have been the better plan if you think that raiding is the essential part of the MMORPG experience.

I believe that if we want to see games that are huge successes in the future, these games need to be broader and not focus on any of the small subcultures in them. That is the one thing I like the most about Dungeons & Dragons 5th edition, that it is a broader game that will appeal to more different groups of D&D players. (4E is better for the specific subculture of tactical players). I believe the same would be possible in the online space of role-playing games. But as that would be a rather expensive venture, I am not sure anybody will even try it. EQ Next to me appears more to be about catering to a different subculture than about bringing us a new MMORPG that everybody can enjoy.
Tobold's Blog



Car Online Games
Posted by Write The Game [HTML][XML][PERM][FULL] on 26 September 2014, 10:31 pm
The feature of car free games is large, so all of us can select a game that they need to enjoy. You’re able to choose to make sure you simply disk drive through diverse landscapes, race for competitions and sector other internet surfers, enter devoted races and engage in all forms of rallies, or also […]


PAX Aus: Putting some BATTLECRY on the Barbie
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 28 September 2014, 8:00 pm
G’day everyone, we have exciting news for Bethesda fans Down Under! This year we will be participating in PAX Aus for the first time — bringing BATTLECRY, our Austin-flavored multiplayer action game from the dev team at BattleCry Studios. Alongside being able to play the game on the show floor, members of team — Executive Producer Rich […]


Null Sec Lords Come Together for “The Null Deal”
Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 28 September 2014, 7:00 pm
Fixing null sec has been a discussi0n point for a few months now.  All sorts of pet philosophies have been floated about power projection, apex forces, travel, fleet sizes, the effectiveness of logistics, how easy or difficult it ought to be to take a system away from another null sec entity, what actions/efforts should be […]


eSports: Naming games (Part 1)
Posted by Terra Nova [HTML][XML][PERM][FULL] on 28 September 2014, 3:31 pm
I said I’d been working on TN content. Well here is the first slice. For a long time I’ve been curious about the names people use in online spaces. This fascination grew as I began to watch eSports and saw how commentators / casters have to navigate a complex name space to make sense of the on-screen action. My fascination has turned into several thousand words exploring the way names are used in a number of eSports contexts. Here is the first part of the jottings, the second part is on StarCraft, Race and Culture. Part 1: What’s your name?...


EverQuest II Lore in a Minute
Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 28 September 2014, 12:00 pm
Because… I actually knew all of this at one point.  And then there were expansions and flying carpets and such. (Direct Link)


Early Theme Adopters: Eighties
Posted by WordPress.com News [HTML][XML][PERM][FULL] on 26 September 2014, 11:00 am
In our Early Theme Adopters series, we focus on bloggers creating great sites with recent additions to the Theme Showcase. Today, let’s visit a few sites using Eighties, our newest free theme.


This Is The Worst Games Media Ever, Except For All The Ones Before
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 27 September 2014, 9:20 pm
You can take my thesis statement with a grain of salt, but it’s true.  We have, today, the biggest, most diverse, and most interesting Gaming Journalism we’ve ever had.  Whether



Texture Rebalances

<table border="0"> <tbody> <tr> <td style="text-align: center;">OLD </td> <td style="text-align: center;">NEW</td> </tr> </tbody> </table>

Base Blitzcrank

<table border="0"> <tbody> <tr> <td style="text-align: center;"></td> <td></td> </tr> </tbody> </table>

Rusty Blitzcrank

<table border="0"> <tbody> <tr> <td style="text-align: center;"></td> <td></td> </tr> </tbody> </table>

Goalkeeper Blitzcrank

<table border="0"> <tbody> <tr> <td style="text-align: center;"></td> <td></td> </tr> </tbody> </table>

Boom Boom Blitzcrank

<table border="0"> <tbody> <tr> <td style="text-align: center;"></td> <td></td> </tr> </tbody> </table>

Piltover Customs Blitzcrank

<table border="0"> <tbody> <tr> <td style="text-align: center;"></td> <td></td> </tr> </tbody> </table>

Definitely Not Blitzcrank

<table border="0"> <tbody> <tr> <td style="text-align: center;"></td> <td></td> </tr> </tbody> </table>

Masquerade Evelynn

<table border="0"> <tbody> <tr> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> </tbody> </table>

Hexakill Twisted Treeline

It's a blindpick mode, no banning phase. Pick a champion and enjoy slaughter!

Got new fancy overlay, just like Ascension mode!

This game mode is a mass slaughter


Character Inking Option

New video option! It's a thin outline on the champion/minion/monster model.

<table border="0"> <tbody> <tr> <td style="text-align: center;">ON</td> <td style="text-align: center;">OFF</td> </tr> </tbody> </table>


Pando Media Booster Remover

It pops if it was found on your PC, but seems bugged right now and pops up every time.


Champion Changes

Akali

  • Twilight Shroud [ W ] - Shroud no longer gives bonus Armor and Magic Resist!
  • Twilight Shroud [ W ] - Shroud now gives 60/70/80/90/100 % Movement Speed which decays over 1 second if you leave it.

Gangplank

  • Cannon Barrage [ R ] - Now shoots waves of cannonballs upon the area instead of stream of cannonballs!
  • Cannon Barrage [ R ] - Now lasts for 7 seconds (up from 6)
  • Cannon Barrage [ R ] - Cooldown is now 125/110/95


Item Changes

Randuin's Omen

  • UNIQUE Passive - Cold Steel - Now reduces Attack Speed by 15% (up from 10%)



Important: Unofficial PBE Patch Notes for 9/27/2014 - Texture Rebalances, Twisted Treeline Hexakill, Champion Changes


Hippalus Hinting Rune Page Sale

Originally Posted by Riot (View Original Source)

I have 14 rune pages. I should be able to buy a pack of 7, to get to 20 pages.

Just wait for the next 2 for 1 rune page sale. You'll be able to buy 6 for 1770 rp. Not sure how many g that is tho.

[...] And are you hinting at a 2 for 1 sale coming soon™?

Relatively soon™. Absolutely definitely without question before the end of the year.




· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
Bethesda Blog [HTML] [XML] [FULL]
Bio Break [HTML] [XML] [FULL]
Gamers with Jobs [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
The Ancient Gaming Noob [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Write the Game [HTML] [XML] [FULL]
Updated this Week:
A Casual Stroll to Modor [HTML] [XML] [FULL]
Blue Kae [HTML] [XML] [FULL]
Cloth 5 [HTML] [XML] [FULL]
MMO Gamer Chick [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
Star Wars: The Blog Republic [HTML] [XML] [FULL]
Sweet Flag [HTML] [XML] [FULL]
The Common Sense Gamer [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
Updated this Month:
A Green Mushroom [HTML] [XML] [FULL]
Acid for Blood [HTML] [XML] [FULL]
BestLeagueBlogNA [HTML] [XML] [FULL]
Bioware TOR Dev Blog [HTML] [XML] [FULL]
Elder game [HTML] [XML] [FULL]
Finding Fiero [HTML] [XML] [FULL]
Heartless Gamer [HTML] [XML] [FULL]
kfsone's pittance [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Player Versus Developer [HTML] [XML] [FULL]
Split and Defiled [HTML] [XML] [FULL]
Wondrous Inventions [HTML] [XML] [FULL]