Gloria Victis adds a PvP arena and an attack power bar
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 7 July 2015, 4:30 pm
Gloria Victis has updated with a new PvP arena and an attacks power bar. The latter allows players to control the strength of their blows and bowshots. Theoretically this makes battles more tactical, as enemies may opt to get up in your grill or perform some sort of counter while you’re charging your boomstick. The arena is exactly what it [...]


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Here’s a first look at Crowfall’s Knight
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 7 July 2015, 5:00 pm
Crowfall has published a lengthy first look at its Knight archetype. We say first look because as the devs note, things are practically guaranteed to change. In any event, there’s plenty of information to give us a good idea of how the Knight will play. His left click primary attack, for example, not only deals damage but also restores his [...]


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ARK gets modding support, internal documentation to follow
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 7 July 2015, 6:00 pm
Do you like ARK: Survival Evolved? Do you like modding? If you answered yes, I’ve got good news in the form of the ARK’s newly launched dev kit. It’s basically a streamlined version of the Unreal Engine 4 editor, and Studio Wildcard says that it can be used to make mods and maps, which can then be uploaded to Steam’s [...]


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Capcom is making a light-up 'Mega Man' helmet
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 7 July 2015, 5:04 pm
Capcom's 'Mega Man' helmet

Want to up the ante on your costume for the next big comic convention? Capcom will soon have you covered. The game developer has teased plans for an official, wearable Mega Man helmet that lights up. It won't grant you cybernetic powers, but it definitely looks the part -- combine it with Think Geek's Buster Gun and you'll look like you're ready to take on Dr. Wily. While Capcom hasn't even mentioned a pre-order date, let alone a release date, it could be worth holding out if you're determined to trump other would-be Blue Bombers.

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Via: Polygon

Source: Capcom




Unofficial PBE Patch Notes for 7/7/2015
Posted by News [HTML][XML][PERM][FULL] on 7 July 2015, 6:12 pm

New Player Icons

Bilgewater Splashart

Rogue Admiral Garen

Cutpurse Twisted Fate

Corsair Quinn

Captain Miss Fortune

Cutthroat Graves

Sea Hunter Aatrox

Champion Changes

Gangplank

  • Base Damage reduced to 59 (down from 62)
  • Base health reduced to 710 (down from 712)
  • Health per level reduced to 79 (down from 81)
  • Parrrley [Q] - Deals 20/45/70/96/120 damage and grants 4/5/6/7/8 gold on kill. Costs 50 mana at all ranks
  • Cannon Barrage [R] - Deals 50/70/90 damage per second for 8 seconds. Slows for 30% and has a ratio of 0.15. Cooldown of 140/130/120.
  • - Big Cannonball: Deals 300 damage immediately at the center of the ultimate
  • - Rally: 60% movement speed for allies in the ultimate area 
  • - Fire At Will: Halves damage but also lowers firing rate to 0.5 seconds
  • Powder Keg [E] - Deals 80/110/140/170/200 damage and slows for 40/50/60/70/80% for a duration of 2.5/2.75/3.0/3.25/3.5 seconds
  • More info here

Elise

  • Cocoon [E]  - Stun duration is now 1.5 seconds (changed from 1/1.3/1.5/1.8/2) and cooldown lowered to 14/12.5/11/9.5/8 (down from 14/13/12/11/10)

Miss Fortune

  • Bullet Time [R] - Now deals bonus magic damage based on how stacks of impure shots
  • Double Up [Q] - Deals 150% bonus damage if it kills the first target
  • Impure Shots [W] - Active changed to "Active: Gains 50/55/60/65/70 % Attack Speed for the next 3 basic attacks and automatically grants Strut." cooldown lowered to 12 seconds (down from 16)
  • Make It Rain [E] - Duration lowered to 2 seconds (down from 3) and slow changed to 40/45/50/55/60 (from 25/35/45/55/65)

Item Changes

NEW Enchantment: Warrior

  • +40 Attack Damage
  • +10% Cooldown Reduction
  • UNIQUE Passive - Warrior's Wraith:10% of physical damage dealt will be apply again as true damage over next 3 seconds

Frost Queen's Claim (needs to be confirmed)

  • Now grants 15 gold per 10 seconds (up from 2)

Frostfang (needs to be confirmed)

  • Now grants 15 gold per 10 seconds (up from 2)
  • Bonus damage decreased to 10 (down from 15) but bonus gold increased to 12 (up from 10).

Spellthief's Edge (needs to be confirmed)

  • Now grants 10 gold per 10 seconds (up from 2)



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Reddit CEO apologizes for mistakes and poor communication
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 7 July 2015, 2:30 pm
The fallout from last week’s Reddit-wide protest (which spilled over into several MMO subreddits) over a fired employee and high friction between the company and the site’s mods continues, as CEO Ellen Pao issued an apology yesterday and promised to improve communication with Reddit’s volunteers. “We screwed up,” Pao wrote. “Not just on July 2, but also over the past [...]


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SMITE reorganizing e-sports payouts after handful of teams score 90% of prize pools
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 7 July 2015, 3:00 pm
SMITE’s e-sports scene had a great year in 2014, although Hi-Rez identified one significant problem with how it’s been handling the game’s crowdfunded prize pool. The issue was that only a small number of winning teams were walking away with over 90% of the entire pool in Season 1, in some cases making more than actual Superbowl victors. As the [...]


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What is Blade & Soul’s chi about, anyway?
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 7 July 2015, 3:30 pm
Chi is vitally important to Blade & Soul’s lore and gameplay, but it’s perfectly OK to not completely understand what it’s about. That’s why the devs have penned a new lore blog to explain what chi is and how it will fit into the game. “Living creatures have chi as well, which is directly related to their health and martial [...]


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Massively OP Podcast: Episode 21
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 7 July 2015, 4:00 pm
Justin and Bree discuss Marvel Heroes, Final Fantasy XIV, RIFT 3.3, WoW's patch cycle, Cabal 2's launch, Skyforge's soft launch, and TERA's update, with mailbag questions on hero picks, names, and character gender options.


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Palette's modular controller is ready to steer your creative apps
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 7 July 2015, 2:48 pm
Palette's controller steering Photoshop

Palette crowdfunded its unique modular controller in the hopes of giving you customizable, hands-on control over your creative apps, and it's finally ready to make that technology available to everyone. As of today, you can pre-order Palette kits that scale up depending on just how much tactile fine-tuning you want. The base is a $199 kit with a dial, two buttons and a slider; the $299 Expert and $499 Professional kits throw in more gear, and you can even snag an $899 limited edition in cherry wood. Of course, you can also buy individual parts if you need more. The controller is mostly useful if you thrive in Adobe software like Photoshop and Premiere Pro, but it's also helpful in MIDI music, gaming and most any other program where keyboard shortcuts just don't feel right.

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Via: PetaPixel

Source: Palette




Champion Update: Gangplank and Miss Fortune head to PBE
Posted by News [HTML][XML][PERM][FULL] on 7 July 2015, 4:02 pm

Also check "Black Market Brawlers - featured game mode live soon on PBE"

Champion Update: Gangplank

Originally Posted by Riot (View Original Source)




Game Critics Awards: Fallout 4 Takes ‘Best of Show’
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 7 July 2015, 2:51 pm
Announced earlier this afternoon, we’re incredibly excited to hear that Fallout 4 collected three Game Critics Awards: Best of E3 Awards — Best PC Game, Best Role-Playing Game, and the show’s overall Best of Show! We’re incredibly proud of the showing from Bethesda Game Studios and cannot wait to release Fallout 4 on November 10th!


EVE Online releases Aegis part 1, preps part 2
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 7 July 2015, 12:30 pm
The first of two July patches for EVE Online is rolling out today, with Aegis part 1 unloading an array of changes and features onto the server. The patch is a hodge-podge of smaller items, including environmental improvements, missile buffs, a redesign for the Cerberus, better Amarr NPC AI, dozens of additonal ship SKINs, and the new Hecate tactical destroyer. [...]


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Trove details your first five hours of play
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 7 July 2015, 1:00 pm
When Trove leaves its beta label behind later this week, there will be players jumping in with no idea how the game is supposed to operate. That’s a given. Thus, it’s to the game’s credit that a new walkthrough has been posted on the official site detailing what players can expect from the first five hours in the game. If [...]


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Overwatch blog details the legend behind Jack Morrison
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 7 July 2015, 1:30 pm
It’s a little bit odd, on some level, that Overwatch takes place after the eponymous organization is dead and gone. Not unheard of, no, but it’s still a little odd. Of course the latest blog is all about unpacking the lore behind the organization’s fall, focusing on the story behind legendary supersoldier and former strike commander Jack Morrison, so it [...]


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Guild Wars 2 throws special Revenant weekend test
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 7 July 2015, 2:00 pm
The official beta for Guild Wars 2: Heart of Thorns has yet to begin, but ArenaNet isn’t above throwing a special test into the mix to tide its fans over (and accumulate more feedback, of course). This weekend the studio will be hosting a test for the brand-new Revenant class from Friday, July 10th, through Monday, July 13th. Anyone who [...]


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Sony's 1TB PS4 priced at £350 in the UK
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 7 July 2015, 12:17 pm

Sony will soon launch its 1TB PS4 in Europe and now, we've got a price-tag for the UK: £349.99. That's the same price as Microsoft's 1TB Xbox One, which should make an interesting head-to-head this autumn. To sweeten the deal, Sony will be bundling its PlayStation TV microconsole with the new, larger capacity PS4 for a limited time, meaning you can easily stream your games to another room. It's unclear, however, if this "Ultimate Player" will also include the revisions made to the 500GB PS4 in Japan. An internal redesign made that console 10 lighter and 8 percent more power efficient, which I'm sure PlayStation fans in Europe would appreciate too. Regardless, this is a hefty storage upgrade that should give you space for those free PS Plus games every month.

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Future 'Dragon Age Inquisition' add-ons are only for newer systems
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 7 July 2015, 12:41 pm

You know that you need the latest game consoles (or a good PC) to get better graphics and special features, but it now looks like you'll need them if you want to see a game's extended storyline, too. BioWare has quietly posted word that "all future" downloadable content Dragon Age Inquisition will only be available for the PC, PlayStation 4 and Xbox One. There's a save importer arriving this month that will transfer your progress if you buy both a new system and a fresh copy of Inquisition, but you're otherwise stuck if you've poured all your energy into the role-playing title on a PS3 or Xbox 360.

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Via: Eurogamer, Kotaku

Source: Dragon Age




'Journey' comes to PS4 on July 21st
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 7 July 2015, 1:50 pm

With stunning visuals and gameplay to match, Journey quickly became a platform favorite on the PlayStation 3. Now, Sony is bringing that adventurous experience over to the PlayStation 4, as was announced last year. Better yet, if you already own a digital copy of the title, designed by thatgamecompany, you'll be able to download and play the new version for free. Journey's scheduled to hit the PS4 a couple weeks from today, on July 21st, so you may want to start clearing some space on that hard drive of yours.

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Source: PlayStation




PlayStation Now's streaming app wants to be Netflix for games
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 7 July 2015, 2:00 pm

PlayStation Now's all-you-can-play game subscription service launched back in January on PlayStation 4, but the method for actually playing those games has been kind of a nightmare. Today's news of a dedicated subscription app might change that. Before this, every time you wanted to stream a new game, you had to go through the PlayStation Store, sift through a handful of menus, pick something (much like you would to purchase a game) and then hope that it even launched the first try. A streaming app that minimizes menu fatigue and works along the lines of a Netflix or Hulu actually makes a lot of sense here.

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Champion Update: Gangplank and Miss Fortune heads to PBE
Posted by News [HTML][XML][PERM][FULL] on 7 July 2015, 2:11 pm

MF will be copied soon!

Champion Update: Gangplank

Originally Posted by Riot (View Original Source)

As unpredictable as he is brutal, the self-appointed pirate king known as Gangplank rules Bilgewater through a mix of fear, violence and cunning. Where he sails, death and ruin follow, and such is his infamy and reputation that the merest sight of his black sails on the horizon causes panic among even the hardiest crew.

Despite his notoriety and savagery, Gangplank commands absolute loyalty from those who run with him. Many of his trusted lieutenants have gone on to become renowned captains or brutal gang leaders in their own right, but they remain loyal--more than willing to fight alongside him--granting him an unmatched power-base within Bilgewater. Nevertheless, there are those who would dare challenge his rule. Gangplank relishes these moments, going to war with pistol and blade in order to show everyone that Bilgewater is still his, and his alone.

The self-appointed pirate king known as Gangplank rules through a mix of fear, violence, and cunning.

We’re giving the dread pirate lord of Bilgewater a gameplay overhaul and a fresh coat of paint in time for the upcoming event. Along with a new kit that keeps the ca-ching in the bank and adds some powder-ful new interactions between his abilities, we’ve spruced up his bio with a look into the man behind the Scourge of Twelve Seas myth.

Larger-than-life corsair kings tend to accumulate tall tales the way a warship picks up barnacles, but the tenuous balance of power in Bilgewater hinges on everyone believing the stories told about him.

Abilities

 

 

Passive: Trial by Fire

Every several seconds, Gangplank’s next melee attack ignites the target, dealing bonus true damage over time and granting a brief burst of movement speed. Destroying a Powder Keg instantly refreshes Trial by Fire.

In-Lane

Gangplank might be a murderous malevolent seamaster in Runeterra, but in-game, he’s opportunism in the (salted) flesh. We often reference windows of power, and Gangplank’s updated gameplay heavily rewards him for maximizing his. His passive, Trial by Fire, hits like a warship’s ram in trades, with the true damage DoT capable of chunking meaty portions off his opponent’s health bar. With the accompanying speed burst, he has the potential to stomp in and saunter out of quick duels.

His passive, Trial by Fire, hits like a
warship’s ram in trades.

Learning to play the Powder Keg minigame is crucial for both Gangplank and his opponents. He has higher range than other melee fighters, and a ton of potential burst damage with chained gunpowder cask explosions, but the key there is potential.

When Gangplank triggers the last hit on his cask, it explodes for substantial AoE damage, but even more significantly, it re-procs his passive. Skilled Gangplank players will set up casks ahead of planned trades and skirmishes to maximize their burst. But careful counterplay will allow opposing champions to defuse the gunpowder cask with a last-hit of their own, denying Gangplank his explosion and sudden fire-stick stabbing.

Teamfighting

The updates to his gameplay pattern solidify Gangplank’s primary role as a potent split-pusher, as he can contribute meaningfully to a teamfight from across the map without needing to use a summoner spell to join the fray.

When split-pushing, GP needs to be mindful of his surroundings, even more than someone like Shen or Tryndamere, who have built-in dashes or spins that can put a solid wall between them and their pursuers. While Remove Scurvy keeps him relatively safe from individual crowd control, he won’t outrun most gap-closing enemies without using his ult unless he steals an opportunistic passive proc.

In situations where split-pushing is weak and team-fighting the strongest option, Gangplank benefits from strategic planning and careful positioning of his Powder Kegs. In many cases, Remove Scurvy'll let him skirt the frontline and dive the squishies with a crit-loaded Parrrley.

Depending on his build, Gangplank can tank damage and crowd control with Remove Scurvy, or look to pelt opponents with Parrrley crits and powerful melee damage.

Depending on his build, Gangplank can tank damage and crowd control with his W, or look to pelt opponents with Parrrley crits and powerful sustained melee DPS. By using the Silver Serpents he earns with Parrrley, he can upgrade Cannon Barrage. Depending on which upgrades you choose, GP can help his friends make their escape, attempt to zone apart the enemy team, or concentrate fire on an unprotected target. Because the upgrades stack, you can even do all three over the course of a long enough game.

Champion Insights

by Statikk

Although already entertaining to play, Gangplank's gameplay lacked a deep mastery curve and interesting counterplay for his opponents.

Outside of slight optimizations such as Parrrley farming, Remove Scurvy timing, or Cannon Barrage placement, Gangplank never really had a unique tool he could invest in mastering over time. When we thought about new toys we could give Gangplank, we focused on the most fun moments Gangplank was already having. One topic came up over and over again: buying items like Statikk Shiv or Ravenous Hydra and being able to Plunder several enemies with a single Parrrley. With this update, we added explosive barrels to Gangplank's arsenal so he can do just that and more. There's nothing like setting up a chain of barrels to utterly decimate unsuspecting enemies.

There’s nothing like setting up a chain of barrels to utterly decimate unsuspecting enemies.

Whenever we add a new mechanic to the game, we strive to make it just as fun and interesting for opponents as it is for the champion using it. As sly and clever as Gangplank can be with these explosive barrels, we wanted to ensure that enemies could also interact with them and potentially outplay Gangplank at his own game. Whenever Gangplank places an explosive barrel, enemies also have the opportunity to attack it in order to defuse it - it's a race to the finish to see who gets the final hit which can end in an explosive finale or a sputtering dud.

Overall, Gangplank will retain a lot of the classic things we have all come to know and love, but with the addition of some new upgrades--quite literally as he'll be able to upgrade his Cannon Barrage--Gangplank will be just as menacing as ever.

Dive into the deadly currents of Bilgewater and set sail with Gangplank, the Saltwater Scourge on PBE! Also, head over to the gameplay and balance boards if you'd like to hear more about what the champion update team is working on these days.




So, Paula Deen is a thing again? Awesome. Time to clear out some more people on social networks.


Ooo, but hey … a TURN-BASED MOBA actually sounds really cool! Yes, seriously!


Not So Massively: Dota 2’s $15M compendium, Vainglory’s Android launch
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 6 July 2015, 8:00 pm
Star Citizen started delivering weekly progress updates on its overdue FPS module this week, and two developers talked about how you’ll be able to repair your ship. SMITE made some changes to its jungling and warding mechanics to help keep the game fresh and released its new melee brawler god Ravana, Demon King of Lanka. Path of Exile‘s developers are [...]


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