Elder Scrolls Symphonic Sounds
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 17 April 2014, 10:05 am
If you’re in or around St. Petersburg, FL this weekend, rePLAY: Symphony of Heroes, a concert series highlighting music from your favorite games, including music from The Elder Scrolls, will be playing the Mahaffey Theater on Saturday night at 8pm. Not a able to make it to Florida? rePLAY will be touring this to a […]


LOTRO: The day after
Posted by Bio Break [HTML][XML][PERM][FULL] on 17 April 2014, 9:00 am
The title here has a double meaning, in that I not only started playing the new Update 13 epic story the day after it came out, but the storyline itself begins the day after the Battle of Helm’s Deep.  Time … Continue reading


Putting the bite on players
Posted by No Prisoners, No Mercy [HTML][XML][PERM][FULL] on 17 April 2014, 7:27 am
“The latest round of player scams” – sounds like a phrase about Eve Online but it isn’t – it’s about Elder Scrolls Online.   Players who wish to have characters that are vampires are werewolves, as they could in Skyrim, can do so online…but it will cost you.  Not because of anything Bethesda did (maybe...


Lasers and Towers and Black Legion in Pure Blind
Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 16 April 2014, 2:00 pm
The tempo of operations has picked up a bit in Deklein.  The rumor on coms is that The Mittani has returned from some press junket and is getting all the veterans of foreign wars, now loafing about the region, warmed up and engaged so that we are ready to go when all eyes turn towards […]


Gabriel Knight 2: Things get gross
Posted by Bio Break [HTML][XML][PERM][FULL] on 16 April 2014, 12:00 pm
(This is part of my journey playing through Gabriel Knight 2: The Beast Within. You can follow the entire series on the Nostalgia Lane page.) We rejoin our werewolf hunter-slash-pervert creeper as he casually breaks into people’s rooms to see what … Continue reading


No substitute for a good skill system
Posted by Welshtroll [HTML][XML][PERM][FULL] on 16 April 2014, 12:39 pm
TESO has avoided the traditional/historical MMO pit of 30 powers on your character toolbars, leaving you bewildered if you have been away for more than 3 days. Infact much of the skill system centres around passive skills that are unlockable against armour, race, weapon or class. This allows you to gain bonus such as benefits […]


Game Error 209
Posted by No Prisoners, No Mercy [HTML][XML][PERM][FULL] on 16 April 2014, 11:52 am




Five Minutes with David Cole
Posted by WordPress.com News [HTML][XML][PERM][FULL] on 16 April 2014, 11:00 am
Meet and get to know former Justice League of America superhero and Happiness Engineer extraordinaire, David Cole.


Swag Pack Registration tonight!
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 16 April 2014, 10:03 am
We’re pleased to announce that QuakeCon 2014 online pre-registration for the Swag Pack Presented by Logitech® G as well as general attendee registration will open today, April 16th at 7pm CT/8pm ET at: registration.quakecon.org. The Swag Pack includes: Swag Pack Presented by Logitech® G Full of Limited Edition Items $120 (500 packages available) Official QuakeCon […]


Civilization – The End of the Mongols and the Coming Conflict
Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 16 April 2014, 11:00 am
Friday night we got ourselves together in the designated Google hangout in order to return to our game of Civilization V. Mattman, Potshot, and I were ready to go, but Loghound had some guests to evict or some such, so we got the game warmed up and ready while he set about pointing people towards […]


On the Storefront: Behold! The Shrine of Azura
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 16 April 2014, 9:30 am
Starting today you can preorder the good Lady of Twilight Shrine for your Daedric collection. The Shrine of Azura is available in limited quantity and can be pre-ordered at the Official Bethesda Store or at GamingHeads.com – available in regular and exclusive editions. Azura stands at 1/6 scale of the mountaintop statue you encounter in Skyrim — a […]


Guild Wars 2: Happy patch day, everyone!
Posted by Bio Break [HTML][XML][PERM][FULL] on 16 April 2014, 8:06 am
Yesterday was fun to watch on the Guild Wars 2 forums, Twitter, and elsewhere — everyone wanted that Feature Pack patch to drop and ArenaNet took its sweet time getting it out.  But by the time my household went to … Continue reading


Content Reuse and Horizontal Progression
Posted by Player Versus Developer [HTML][XML][PERM][FULL] on 15 April 2014, 4:07 pm
A thread on the Marvel Heroes forums over the weekend discusses how the game's priority has been to add new stuff to sell - playable heroes, costumes, and now new NPC "team-up" mercenary-like heroes - rather than new zones.  That part is obvious enough - you are what you sell, and Marvel Heroes is not in the business of selling new zones, nor could they make reasonable revenue doing so given how long content lasts in an ARPG.  The part of the discussion that I find more interesting is what they have done instead.

Since launch, the game has added a wide variety of new item slots or game systems that increase character power and are NOT tied to specific new zones.  Whether it's synergies for leveling additional characters through existing zones, runes and enchantments as world drops for farming existing zones, the new team-up characters to accompany you through the existing zones, almost nothing on offer requires a specific type of content (some of the rarest artifacts and rings are the exception). 

I'm not sure what to call this steady inflation to character power.  It's arguably not vertical progression since characters levels are staying the same and you aren't replacing one system with the next (i.e. you don't stop using synergies because you've gotten runes and those are better).  It's also arguably not horizontal progression in that the relative level of character power compared to the content - mobs have stayed at roughly the same stats and thus gotten progressively easier - is skyrocketing in a way that I find concerning.  Will players in 2017 zone into the newbie area, click their basic attack, and one-shot Dr. Doom from eight story chapters away?

There are many differences between an online ARPG like Marvel Heroes and a traditional MMO, but in some ways I wonder if this is the logical evolution of the theme park non-subscription model.  Don't be in the unsustainable business of trying to sell content - see version 1.0 of SWTOR.  Give away the content (roughly the equivalent of a single player console game) and make your money selling stuff to do in that environment.    Focus on replayability, accept that your most dedicated players will burn out and/or trivialize the game, but hopefully return after a break. 

Not saying this is better or worse, just different. 





The Evil Within: Newswire Alert
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 15 April 2014, 4:26 pm
Breaking news just came through the wire. Or maybe it didn’t because it got stuck on the wire. Ouch!


Heartbleed Security Update
Posted by WordPress.com News [HTML][XML][PERM][FULL] on 15 April 2014, 4:02 pm
WordPress.com has taken steps to deal with the Heartbleed vulnerability. Here's what you need to know.


What's New in Season Two
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 15 April 2014, 2:55 pm
Changes coming to Ranked PvP in Season Two! Shorter seasons, quicker rewards, and more brutal action!


Siphon Extortion – Working as Intended
Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 15 April 2014, 3:00 pm
Our alliance chief sent out a pastebin over coms the other day featuring a “nice towers, shame if something happened to them” extortion approach.  (Name replaced with SG for “some guy,” which is his approximate level of notoriety.) SG > 250 mil a week and i leave tnt towers alone. SG > Will save you […]


The Secret World: Frankenstein II
Posted by Bio Break [HTML][XML][PERM][FULL] on 15 April 2014, 12:00 pm
Our Monday night Secret World group has agreed to dedicate four weeks in a row to exploring the four new investigation missions that were added last week, so last night had us going through our first one: The Animate Clay. … Continue reading


Ability void
Posted by Welshtroll [HTML][XML][PERM][FULL] on 14 April 2014, 6:52 pm
Secret World is a tough beast to wrestle, its open and welcoming skill system doesn’t hinder you or your progress when you start the game but as you progress the underlying system becomes apparent and your choices are almost funnelled towards a cookie cutter skills and builds. This is frustrating as the skill system is […]


ESO Roundup
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 15 April 2014, 11:19 am
Harry’s back! Just a couple months after the original announcement of Skyrim, Harry Partridge celebrated the affair with a memorable video. Now just two weeks after the release of ESO, a new video pays tribute to the joys of playing Elder Scrolls with your friends. In other ESO news, check out these stories… A new […]


Coming Soon: Alamo teechs u 2 play LOTRO
Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 15 April 2014, 11:00 am
With the announcement that Lord of the Rings Online will be introducing Beornings, the shape shifters/skin changers from The Hobbit, to the game, it can only be a matter of time before Alamo, teacher of all thing durid in World of Warcraft brings his lessons to Middle-earth. The draft so far starts off with: ************************************************* […]


Early Theme Adopters: Spun
Posted by WordPress.com News [HTML][XML][PERM][FULL] on 15 April 2014, 11:00 am
In our Early Theme Adopters series, we focus on bloggers creating great-looking sites with the most recent additions to our Theme Showcase. Today, let’s visit some of the sites that are already using Spun, a distinctive, minimalist theme.


Battle Bards Episode 25: The Holidays
Posted by MMO Gamer Chick [HTML][XML][PERM][FULL] on 15 April 2014, 9:02 am
A new episode of Battle Bards is up! Now I know what you’re thinking. It’s a pretty random time to be featuring a theme show about the holidays. But hey, it’s ALWAYS a holiday somewhere in MMO land! Join Syp, Syl and I as we talk about our favorite tunes featured in special events, from […]


Battle Bards Episode 25: Holiday Themes
Posted by Bio Break [HTML][XML][PERM][FULL] on 15 April 2014, 9:00 am
It’s always a holiday somewhere, especially in MMOs, so don’t blink twice if you happen to hear the Battle Bards talking about Christmas, Halloween, and Arbor Day on this week’s episode!  After all, special occasions necessitate special music, and holiday … Continue reading


Game Development for Mobiles
Posted by Write The Game [HTML][XML][PERM][FULL] on 15 April 2014, 2:33 am
Stuck in any traffic quickly pull or having bored on the job, mobile phones will come in to ones rescue. Mobile games are generally possibly the best additions to your lives. Today mobile phone game development is mostly a multibillion-dollar enterprise. Game web developers crack most of the brains to create you more recent apps […]


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