Put the Book Down
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 1 February 2015, 10:00 am
This isn't a post about reading less.

This is about the fact that I can't ever abandon a book part way through.

It's been a curse and a blessing in a way for my whole life.  If I manage to get past the first real chapter of a book I will finish it.  Always.

It's gotten me to read things I wouldn't typically.  It's pushed me out of my comfort zone.  It's exposed me to a lot of different books.

Lately, it's driving me crazy.

I just finished reading a string of books that were slow and uninteresting.  I hated that I had to slog through them before I felt like I could move on to the next book.  For some of them I had to pick up the audiobook version just so I could finish.  I was that sick of reading the words on the page.  It's not like me to feel mad or upset about finishing a book.  It's a new feeling.

That's why I'm giving myself permission to put a book down, in the middle of reading it, and walk away from it forever.  It's going to be a hard thing to get used to, but at this point I need to do it.  I value my free time and I don't have much at the moment.  I want to enjoy my time with books.

Hopefully this works.  Today I stopped reading a book and mentally put it away forever.  I hope I can continue to do so if I find myself disliking a book while I'm reading it.  I think it will help me enjoy books more overall.


Don’t Forget: Mythbusters Tackles DOOM Tonight!
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 31 January 2015, 3:33 pm
Starting tonight at 9/8 c on Discovery, MythBusters’ Adam and Jamie will take on a real-world version of DOOM. To tide you over until the premiere of this week’s episode, check out a deleted scene in the embed as well. You can also visit the show’s official page to get a look at Tim Willits […]


FF Sidequest: Theatrhythm Final Fantasy: Curtain Call
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 31 January 2015, 10:00 am

Wow, that post title looks weird with multiple colons in it.

Anyway.... HELLO!

This is my first Final Fantasy Sidequest post.  I've been playing Theatrhythm Final Fantasy: Curtain Call a little bit here and there ever since it released on 3DS last September.  I thought it was finally time to write about it.

It's really good!

I rarely play it for more than 15 minutes in one sitting, but it keeps drawing me back for more.  It's been out for over four months and I'm still playing it.  That should say a lot about it.

It does have a huge pedigree of amazing music to pull from.  That's easily the best part of the game.  The music selection from the Final Fantasy series is just fantastic.  They have it sorted by game and music type which makes it simple to find the track you're hunting for.

The main thing that makes this so much better than the original Theatrhythm Final Fantasy game are the control options.  I tried the original game and absolutely hated the touch controls.  The touch controls just didn't fit the game well and they were the only option.  That's no longer the case!  Now I'm able to use touch controls, all buttons controls, or a hybrid mix of touch and buttons controls.

I tried all the different control configurations the first day I got the game.  The button controls were the winner by far.  I haven't even thought about going back to touch controls.  Buttons are so much better for this game.

There's some nice variety in unlockables, quests, and song medleys in this game.  They'll keep you entertained and add some fun diversions.  They're nice but they're not the main draw.  The draw of the game is the music.  The amazing Final Fantasy music.

You need to get this game if you love Final Fantasy music the way I do.  It's wonderful.


Final Fantasy Project Article List





Don’t Starve: Getting Started Guide Part 2 of 3
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 31 January 2015, 8:00 am
Enhancing Your Game Play If you’re not a purist about your gaming experience, I suggest availing yourself of a few mod and iOS apps. There are a few hundred mods available on the Steam Workshop for both flavors of the game. The ones I’ve suggested below have minimal game impact but improve a few aspects that I find annoying, lacking or improve the fun-factor.


Plastic isn't easy
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 31 January 2015, 6:32 am
I am not a huge user of Kickstarter. Many people who promise to create the game of your dreams are either downright frauds, or they are kidding themselves on the complexity of such a project. Good game designers are quite frequently bad project managers, because those two skills require very different mindsets. So I tend to stay away from video game Kickstarter projects. After all, if the game succeeds, I can still buy it later.

The same isn't necessarily true with projects that involve physical objects. Last year I backed two projects: Tinker Gearcoins and Rollable 4-sided dice. As both of these are small private initiatives, it isn't obvious that one could buy these products later, at least not easily. Being a backer is sometimes even the only way to ever get that product.

Nevertheless the problem of project management doesn't go away if you deal in plastic instead of bits and bytes. The dice were funded in May last year, and had an estimated delivery date of September. The coins were funded in August, with an estimated delivery date of November. Guess what? I haven't received either yet. But the updates suggest that both projects are still advancing, they are just late, not stopped.

The real test will be whether the products, once they arrive, will be as good as promised. I'll keep you up to date on that when it happens.
Tobold's Blog



Fun Free Online Games
Posted by Write The Game [HTML][XML][PERM][FULL] on 29 January 2015, 11:08 pm
Sites one example is Yahoo Video game and EA’s Pogo option users admission to somewhat of a success in advertisements insured free world-wide-web games, where sponsors have tips to consider branding employment opportunities, and present including your banner positions. Growth available platforms lets you hit diverse demographics, hay says Stefanie Kane, one with PwC’s hobby […]


Men Only
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 30 January 2015, 8:33 pm



Ran across this ad while using the mobile (ad-filled) browser.



Not sure the warning label was necessary.




UPDATE: Added "Champion Update Preview: Kassadin, Ryze & more!" near the end of the post, above PB Dev Blog


DJ Sona Teaser

Riot released a teaser for new Sona skin - a sneak peek of 3 different musics, it's names and colors. Since the skin received a teaser, it's gonna be legendary or ultimate tier.

Originally Posted by Riot (Kinetic, Ethereal, Concussive)

<table> <tbody> <tr> <td style="background-color: #000000; background-image: url('http://media-titanium.cursecdn.com/attachments/64/582/bg_kinetics.jpg&#39;); background-repeat: no-repeat; background-position: center top;">

Kinetic




Inexpensive content creation
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 30 January 2015, 2:07 pm
A reader who was moved by the rumored closing of Joystiq (and by extension Massively), decided to "vote with his wallet" (his words) and send me a donation. I appreciate the sentiment, but the situation of my site and Joystiq isn't the same. Not only that, I might actually be part of the problem that sites like Joystiq have.

It used to be there was a huge barrier to entry to getting your opinion published. The internet removed that barrier to entry. While that did lead to the publishing of lots of opinions of the type "Lol, look at my funny cat photo!", it also led to some people who could actually write publishing some opinions worth reading. For free. Meanwhile gaming sites never found a good way to get a really good income, so much of the stuff they publish is basically a disguised press release. Which made some of their readers suspect that the opinions published on those sites, especially reviews, were paid for by the game companies.

Unless you *want* to read all the latest press releases that news sites offer, a well chosen collection of blogs can today offer you more honest opinions and better writing than many professional gaming sites. With less or no advertising. As a business it is hard to compete with that. As a blogger I can live perfectly well with a monthly revenue of zero (which is quite often the case). I write out of passion. Public, but principally for myself, like an online diary. That sort of content creation is very inexpensive.

While a specific sort of "gamer" is joyfully dancing on the not-quite-yet dug grave of Joystiq, one should notice that the game industry is heading towards the same sort of problem. Already mobile games are extremely cheap to produce. And some game mods surpass the quality of the original game. The more game engines become cheap and widely available, the more people will create games, and some of them will be good. When you discover that the $10 indie game from Steam is more fun than the $60 so-called triple-A game, that doesn't bode well for the financial future of the gaming industry.
Tobold's Blog



That Familiar MMO Feeling
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 30 January 2015, 10:00 am
The title of this post could be taken a number of ways, but I didn't mean it in a good way.  I'm less than a month into Final Fantasy XIV after more than four years away from MMOs... and I'm already getting sick of the grind.

After playing so many single player games I can easily see where they are artificially inflated grind between meaningful events.  I know it's because it's an MMO and they need to extend their content.  They need to keep people subscribed.  But, this amount of extra time and grind would never hold up in a single player game.

I'm already sick of it less than one month in.  I'm pretty sure that doesn't bode well for my future with MMOs.

I knew this was liable to happen if I tried out a MMO again.  I just didn't anticipate it happening so fast.

It makes me realize how much I wish I could check out other MMOs for the core content without all the MMO trappings.  I would love to experience all the storyline quests in Star Wars: The Old Republic but the thought of grinding through levels and bullshit filler quests to get there is infuriating.


I've heard that Star Wars: The Old Republic tends to offer big experience point boosts to their subscribers.  If they had an XP boost big enough so that I never had to do the bullshit MMO filler I might actually try the game out.  But even then I'm still paying a subscription fee monthly, which is lame.

What I really want is a single player version of these games with only the core story content.  I want to buy it once and not have to pay a monthly subscription fee.

I'm just a jaded MMO veteran at this point.

I'll continue with Final Fantasy XIV until I either run out of playtime or finish the main storyline.  After that, chances are good that I will not be renewing my subscription.  The only reason I'm willing to keep giving it my time is that the game is a mainline Final Fantasy title.  Without that, I would have thrown in the towel already.



H1Z1: MMO Enough to Me
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 30 January 2015, 8:07 am
There’s no hard and fast definition for massive. I’m not sure it is a raw number anyway. It terms of gaming, I’d suggest it’s fair that the number be compared to the size of the content map. That said, for me to consider a game to be MMO, I need the following:


Too Long; Didn't Play: Bad Rats
Posted by Articles [HTML][XML][PERM][FULL] on 30 January 2015, 6:12 am

Time Played: 56 minutes. The rest was just idling it for cards.

Sponsored by: CatPhoenix (get it?!)

Rattus review

Aptly titled rodent-themed puzzle game didn't quite give me the bubonic plague, but that's only because that plague was actually carried by the fleas on the rats, not the rats themselves.

read more




The Favorites of Selune - Skin Deep - Session 9
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 30 January 2015, 2:45 am
In the previous session we ended the year in the middle of a combat, which we now continued. The Favorites of Selune had investigated a murder and their transformation into svirfneblin, found evidence that the assassin was a certain Honrak who lived in a boarding house nearby, and had then decided to not yet act on that information. That gave Honrak the opportunity to react, and the assassin attacked them at night in their sleep in the tavern.

Now Honrak is a high-level assassin, but as he had so easily transformed them into svirfneblin earlier, Honrak wasn't aware that the group was also nearly as high level as him. That, plus the fact that this night the group had put up a guard, made the assassination less easy than he had thought. He did do some serious damage, especially in the first rounds when the group was still scrambling to get into their armor. But as the Favorites of Selune only had a single opponent in this fight, their concentrated fire was too much for Honrak, who went down after a few rounds of combat, not having killed a single group member. Honrak had used a flaming dagger, which the rogue of the group happily recovered.

Having learned that inactivity wasn't a good option, the Favorites of Selune then tackled their second clue in the morning, going the alchemist's guild. They had by then searched Honrak's room at the boarding house and found two poison darts, one apparently used to kill Belina, with instructions signed "Y.". That fit with their information that there was an alchemist named Yengo doing necromantic alchemy in the basement of the alchemist's guild. As they had talked to the head of the guild at the state dinner and gotten an invitation to visit, they now were able to take a tour of the guild. In the basement Yengo was behind a locked door and told the guildmaster to go away, but the guildmaster had the master key and opened the door. To everybody's surprise Yengo had created a flesh golem, and sicced it on the adventurers. The guildmaster fled, and the group was in their second fight of the day against Yengo and his golem.

The golem was doing serious damage with a rampage attack. That was an attack with a recharge dice roll, and due to luck the golem could use that twice in a row. Meanwhile Yengo was throwing various bottles with alchemical attacks. The priest was caught in the crossfire and went down, but the druid revived him. The Favorites of Selune cleverly concentrated their fire on the alchemist, basically ignoring the golem. That worked out well, as the golem stopped functioning when his master was dead.

Meanwhile the guildmaster had alerted the authorities and Prince Ular came with a squadron of guards. Searching the room the prince found an unsigned letter to Yengo instructing Yengo to provide Honrak with the transformation powder to get rid of the Favorites of Selune. The prince recognized the handwriting as that of his sister, Princess Taidra. But as the letter wasn't signed, he didn't think that to be proof enough to persuade his father, Duke Ruwan. That left the players to decide what exactly they wanted to do to conclude this adventure in the next session.
Tobold's Blog



Sniper Elite 3: Shooting Nazis with a pistol
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 29 January 2015, 11:04 pm
This is a terrible game.

The sniping is tedious at best. If you don't want a dozen elites shooting at you, you have to carefully time shots to kill isolated enemies while some source of noise is masking your shots. For example, every 15 minutes a plane flies overhead (slight exaggeration), and in some spots it's loud enough to cover shots. Otherwise, you might get to fire one shot; the second will get you instantly spotted and located. Thankfully, every generator in the game backfires very loudly if you kick it.

I hope you like reloading (the game) often. You'll miss a lot. The ballistics are realistic, or were in the mode I played it, because it seems pretty damn pointless otherwise. The shooting range, rather than being a useful place to practice, get a feel for what the notches on the scope do, was instead a place to shoot sandbags, which conveniently did not show an impact site. Eventually you can get a gun with a high enough bullet velocity that the ballistics are somewhat negated, which makes it playable, but perhaps not worth playing.

Thankfully, what the game lacks in smooth gameplay, it makes up for by constantly interrupting it for a kill cam. It's sort of neat the first time. Then it just throws off your rhythm.

The movement is terribly awkward. You can't jump, except in very specific horizontal circumstances. You can fall, very noisily. Those three foot drops are the best security system in the game, instantly revealing the location of enemies. The terrain is terrible. Short walls may or may not be of the type that you can hop over. If there's a drop on the other side, well guess where you're going? Meanwhile, slight mismatches or inclines in terrain may require you to go all the way around. You'll learn to hate three foot gaps, and one-inch pieces of debris on the ground.

The stealth and AI are just silly. Enemies see a dead body and get worked up about it for a while, then go back to standing around. I ran into an alarm twice, in the very last mission, and it wasn't triggered by people finding corpses. Nope, only explosions are a valid reason to call in reinforcements. Meanwhile hearing someone walking behind a foot thick wall is enough for enemies to not only identify you but also tell exactly where you are. Apparently Nazi guard training puts a lot of emphasis on identifying non-Aryan footsteps. But, rocket launchers sticking up behind boxes are not at all suspicious. Oh, and all that yelling that people do when they find you: no one cares, as long as there is no gunfire. I guess Nazis are just constantly playing pranks by saying they found a dead guard, so no one believes it anymore. Perhaps the best thing is how vehicles can see you from any angle. Crew of two, one driver, one gunner facing forward: they see you, anywhere.

Speaking of explosions: oddly ineffective. While bullets can go through thin wood, explosions are stopped dead in their tracks. Also, they use Hollywood physics, in which being more than five feet means you're maybe slightly staggered for a second. There is one circumstances in which explosions are very effective: saving. It seems that the game doesn't quite treat things as a binary "can explode" and "has exploded". Instead there is a binary "can explode" and "exploding". I blew up some exploding red barrels and found that it was a very noisy location, so I used it for some sniping. Since sniping is a terrible idea in this game, I needed to reload. I reloaded to the barrels exploding and killing me. The ones that I'd quite thoroughly blown up several minutes before.

This one time, I placed a trap. But first I needed to reload the game about an hour back, because I didn't yet know that it likes to fuck you over for using quicksave too much. I made the mistake of not knowing that I'd effectively failed a mission when I quicksaved. Turns out that "set up an ambush" actually meant "place TNT and a tripwire in the path of a halftrack, that you magically know is going to take that particular route." I figured it meant wait for him to show up and shoot him, since the game does tend to emphasize shooting people.

Not with the sniper rifle, of course. I already explained how the circumstances around the shooting make it extremely tedious. So I instead used my silenced pistol a lot. Not suppressed: this weapon was silent, except for the thwip that everyone ignores. It's not very useful beyond five feet unless you have a thing for shooting guys four times in the chest while they stagger around and everyone watches. It's essentially the stealth melee takedown for when they're already facing in your direction. However, it's still better than firing your rifle and having every guard within five miles decide to close in on your location using telepathic Nazi GPS.

The story isn't anything to write home about. You're tracking down a Nazi who is making a weapon that will turn the tide of the war: a really big tank. To make things interesting, they also made him psychotic and disloyal to Hitler. He once says that you (the sniper) and he are the same. This has no impact on gameplay, or plot. You never plant evidence against him, tell a German spy, or do anything to take advantage of your biggest threat in Africa being on the verge of starting a civil war, or getting executed for treason. Your best friend gets blown up by a tank, so then the game says that you have his blood on your hands. I'm not sure they know what that phrase means, or they're just complete assholes. It's not my fault that a tank knew exactly where he was despite being on the other side of a wall, and the bottom of a tower, and really in absolutely no position to know to shoot him. In their defense, that's pretty standard tank behavior in the game, so at least it's consistent.

Mixing stealth, sniping, and old fashioned Nazis-killing should have made this the greatest game of all time. That was not the case.



Genre
Posted by Articles [HTML][XML][PERM][FULL] on 29 January 2015, 5:13 pm

This week I’ve been playing Dying Light, a really solid entry into the AOWSHRPGFPS – action, open-world, survival horror, RPG FPS – genre.

Ok, that’s a silly sentence, and probably not one I’d write in any seriousness, but it does illustrate a problem I find myself facing more and more often when asked to describe a game. It used to be, not so very long ago, that games fit very neatly into a strict taxonomy of game types, such that all the games in a classification had such fixed similarities that describing what a game was could often be accomplished with three letters. These days, you’re lucky if you can do the same with three paragraphs.

I hear people complain from time to time about comparing games to combinations of other games, leading to equally obtuse statements like “Dying Light is Dead Island-meets – Mirror’s Edge, with a hint of Shadow Of Mordor and a dollop of Far Cry.” Games have become such amalgamations of one another, with great swirling features flowing in and out of genres in highly unpredictable Brownian motions, that it’s hard to argue that the word "genre" has any meaning anymore in gaming.

The question is whether that’s a sign of a maturing industry or a creeping malaise of creative bankruptcy.

read more




Unofficial PBE Patch Notes for 1/29/2015
Posted by News [HTML][XML][PERM][FULL] on 29 January 2015, 3:31 pm

WIP POST

Fiddlesticks and Veigar Texture Updates




This Friday on Twitch – ‘ESO Live’ Delivers Justice
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 29 January 2015, 3:23 pm
While Bethesda TwitchWorks is on a bye week, the latest episode of ESO LIVE will be tomorrow — Friday, January 30th — at 4 pm est. This time around, the ZeniMax Online dev team will be taking a deeper dive into ESO’s Justice System that’s now playable on PTS servers — and will be fully […]


Goodbye Joystiq, I will miss you
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 29 January 2015, 10:00 am


The rumor of the last couple days, backed up by tweets from employees of the company, is that Joystiq is being shut down by it's parent company AOL.

That sucks.

Joystiq is one of the best places for gaming news online.  I've had them in my RSS feed for as long as I can remember.

From time to time, as I've played various MMOs, I've also followed the work of their subsites like WoW Insider and Massively.

Joystiq does such great work and they're one of only three gaming news sites that I actually look at every article they post.  If they're gone their is going to be a hole in my gaming news and I don't know where I'm going to turn to fill it.

The other two sites that I look at every article from are Polygon and Rock, Paper, Shotgun.  But I need to get news from multiple sources.  If Joystiq really goes under I'll be in search of a new general gaming news site.  I would rather not turn toward the Kotakus of the world.  They don't do very good work.  Occasionally they've have an article worth reading, but they fail at being a purely news site.

I'm sad because I know there's nothing I can do about Joystiq.  It seems like AOL just doesn't know what to do with them.  It seems to be the fault of AOL not understanding the property that they're sitting on.  It's definitely not the fault of the journalism.

We'll have to wait and see how this plays out, but it's not looking good.


Don’t Starve: Getting Started Guide Part 1 of 3
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 29 January 2015, 8:00 am
Your objective in Don’t Starve is very clear – stay alive, don’t starve. However, starving is often the least of your worries. You can die in a multitude of ways in DS. Weather, killer animals, poison vegetation and darkness, will all kill you. DS is a sandbox survival game. Think Minecraft meets The Sims minus creative building features.


Unofficial PBE Patch Notes for 1/28/2015
Posted by News [HTML][XML][PERM][FULL] on 28 January 2015, 2:53 pm

WIP POST

New Player Icon: Valentine's Day

Kennen Visual Update (he has eyes now)

Music Mute Button Added to HUD

                                 [click to enlarge]


Champion Ability Changes

Kennen

  • Electrical Surge [W] - Now usable on champions caught in Slicing Maelstrom rather than just players afflicted by Mark of the Storm



Final Fantasy XIV: A Few Weeks In
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 28 January 2015, 10:00 am

I hit level 30  in Final Fantasy XIV earlier this week and the pacing came to a grinding halt.  And I do mean grinding.

I was jarred out of the main story because suddenly I needed to go start a secondary Class from level 1 and get them up to level 15.  I've been playing an Archer, so in this case the secondary Class I needed was Pugilist.  I needed to get my secondary Class to 15 so that I could pick up an advanced "Job" that goes on top of my main Archer class.

The Class and Job system isn't really explained well in the game.  I needed to ask some guildmates about it and do some research online to actually figure it out.

In the end, I got Pugilist to 15 which let me pick up the Bard Job for my Archer Class.  It took multiple days and it totally broke me out of my groove.

I finally got back to my level 30 main Class/Job which is now Archer/Bard and found that after level 30 the leveling slows down a lot.  No longer could I fly through the main storyline quests that I was having so much fun with.  I was constantly hitting a level barrier where I would have to go grind for another level before I could progress the main quest.

It's been really disheartening.

I actually liked the pace of the game up to level 30, but now it's wearing on me.  I'm constantly grinding through dungeons and repetitive quests just for experience points so that I can level up.  I do it because I want to see what's next in the main story, but I'm not having as much fun as I was before level 30.

I just want to get on with the main quest.

This amount of grinding would not be acceptable in a single player Final Fantasy game.

It's not all bad though.  Some of the dungeons are fun and I finally have enough of them to add some variety to the duty finder (dungeon finder).  Some of these include the Primals.  Primals are big element creatures that are summons from other Final Fantasy games.  They are very fun to fights against.  I hope there are more to come.  I think it's really cool how they've taking these summons from previous games in the series and turned them into enemies in Final Fantasy XIV.

It's also great how my character is a crystal bearer.  It's such a perfect throwback to the Final Fantasy games of old.  The crystal theme is used well in this case and it never feels shoehorned in.

There are a couple other little things bugging me at this point.

I was having a conversation with a friend in-game as I entered a dungeon.  Little did I know, you can't send private messages in dungeons.  Our conversation got cut off mid-thought.  It was extremely annoying.

The last thing to mention is the gold seller problem.  I'm constantly getting private messages from gold sellers trying to sell me in-game currency.  It's a much bigger problem in this MMO compared to others I've played in the past.

I guess I don't have any big conclusions for you at the moment.  I'm over half way through  the main story and these are just my general feelings and thoughts at this point in the game.

I'm still attempting to finish the main storyline before I feel like I can call Final Fantasy XIV "finished".  Hopefully I make it before my paid time expires.


Final Fantasy Project Article List





H1Z1: So Alone
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 28 January 2015, 6:00 am
I’m alone, stranded miles from friends and family that may be alive. I was away at a business conference when the CDC officially declared the outbreak a disaster. This was immediately followed by the President initiating a state of emergency and the FCC stopping all mass transit. Panic, chaos and violence reigned as millions of people succumbed to the H1Z1 virus as if overnight.


Patch 5.2 Notes
Posted by News [HTML][XML][PERM][FULL] on 27 January 2015, 4:30 pm

Don't miss: Unofficial PBE Patch Notes for 1/27/2015 - 5 New Skins!
Don't miss: Server Maintenance: Patch 5.2, League of Legends Music, Recent PBE Changes, Pantheon and Taric VU, Skin Sale

Patch 5.2 Notes

Originally Posted by Riot (View Original Source)

Hello, Summoners.

Welcome to the official 5.2 patch notes! With a lot of our 2015 changes in the process of settling down, we realized we could finally tackle some longer-standing design challenges of the game.

Like Deathfire Grasp (there it is).

We'll get into the gritty details soon (well, immediately after this foreword), but the short of it is that DFG has always been a tough item to balance around and, like Lich Bane, we finally realized if we wanted to have healthy mage assassins in the game, we needed to tackle the problem at its source. Ultimately we came to the decision to remove DFG completely (remember, read the context for more information!), but this also frees us up to give cool things for champions who've been shackled by their reliance on the item (or by our fear of them picking one up).



Unofficial PBE Patch Notes for 1/27/2015
Posted by News [HTML][XML][PERM][FULL] on 27 January 2015, 3:02 pm

WIP POST

New Skins in PBE

Marauder Ashe, Inquisitor Nautilus, Inquisitor Sivir, Heartseeker Varus, Marauder Warwick

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v724 / Air PBE v785)</th><th class="new-value">New (Game PBE v725 / Air PBE v785)</th></tr> <tr class="modified"> <td class="key" colspan="2">SonaFile: Sona.inibinKey: game_character_displayname_Sona</td> </tr> <tr> <td class="old-value">
Sona Maven of the Strings
  • Damage: 53.04(+3 per level)
  • Health: 559.36(+77 per level)
  • Mana: 385.6(+45 per level)
  • Movement Speed: 325
  • Armor: 23.844(+3.3 per level)
  • Magic Resist: 30
  • Health Per 5 Sec: 5.424
  • Mana Per 5 Sec: 9
  • Range: 550
</td> <td class="new-value">
Sona Maven of the Strings
  • Damage: 55.04(+3 per level)
  • Health: 567.6(+70 per level)
  • Mana: 385.6(+45 per level)
  • Movement Speed: 330
  • Armor: 23.844(+3.3 per level)
  • Magic Resist: 30
  • Health Per 5 Sec: 5.424
  • Mana Per 5 Sec: 8.092
  • Range: 550
</td> </tr> </tbody> </table>

Lore No Lore changes in this Patch. Ability

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v724 / Air PBE v785)</th><th class="new-value">New (Game PBE v725 / Air PBE v785)</th></tr> <tr class="modified"> <td class="key" colspan="2">FizzSeastone Trident [ W ]File: FizzSeastonePassive.inibinKey: game_spell_displayname_FizzSeastonePassive</td> </tr> <tr> <td class="old-value">Passive: Fizz's attacks rend his enemies, dealing 20 (+0.45*AP) damage over 3 seconds.

Active: For seconds, Fizz's attacks deal an additional 10/20/30/40/50 plus 4/5/6/7/8 % of the target's missing Health as Magic Damage on hit. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>40 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>600</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>10/10/10/10/10 Seconds</dd> </dl> </td> <td class="new-value">Passive: Fizz's attacks rend his enemies, dealing 20 (+0.45*AP) magic damage over 3 seconds.

Active: For seconds, Fizz's attacks deal an additional 10/20/30/40/50 plus 4/5/6/7/8 % of the target's missing Health as magic damage on hit. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>40 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>600</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>10/10/10/10/10 Seconds</dd> </dl> </td> </tr> </tbody> </table>

Item

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v724 / Air PBE v785)</th><th class="new-value">New (Game PBE v725 / Air PBE v785)</th></tr> <tr class="modified"> <td class="key" colspan="2">Bonetooth NecklaceFile: 3171.inibinKey: bonetooth-necklace-2-2-2-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Bonetooth Necklace</dt> <dd class="p-tooltip-item total-cost">Item Cost: 0 </dd> <dd class="p-tooltip-item passive">UNIQUE Active - Bonetooth Totem: Places a Stealth Ward that lasts 180 seconds (60 Second cooldown).

UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
6 Trophies: Increases the range of Rengar's Leap by 125.
12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</dd> </dl>
</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Bonetooth Necklace</dt> <dd class="p-tooltip-item total-cost">Item Cost: 0 </dd> <dd class="p-tooltip-item passive">UNIQUE Active - Bonetooth Totem: Places a Stealth Ward that lasts 180 seconds (60 Second cooldown). Active upgrades at 20 Trophies.

UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
6 Trophies: Increases the range of Rengar's Leap by 125.
12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</dd> </dl>
</td> </tr> <tr class="modified"> <td class="key" colspan="2">Greater Stealth Totem (Trinket)File: 3361.inibinKey: greater-stealth-totem-trinket</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Greater Stealth Totem (Trinket)</dt> <dd class="p-tooltip-item total-cost">Item Cost: 250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 250 </dd> <dd class="p-tooltip-item passive">Limited to 1 Trinket. *Level 9+ required to upgrade.

UNIQUE Active: Places an invisible ward that reveals the surrounding area for 180 seconds (60 second cooldown). Limit 3 Stealth Wards on the map per player.

(Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds). </dd> </dl>
  • Greater Stealth Totem (Trinket)

    • Warding Totem (Trinket)

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Greater Stealth Totem (Trinket)</dt> <dd class="p-tooltip-item total-cost">Item Cost: 250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 250 </dd> <dd class="p-tooltip-item passive">Limited to 1 Trinket. *Level 9+ required to upgrade.

UNIQUE Active: Consume a charge to place an invisible ward that reveals the surrounding area for 180 seconds. Stores a charge every 60 seconds, up to 2 total. Limit 3 Stealth Wards on the map per player.

(Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds). </dd> </dl>
  • Greater Stealth Totem (Trinket)

    • Warding Totem (Trinket)

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Poacher's KnifeFile: 3711.inibinKey: poachers-knife</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Poacher's Knife</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
Passive - Scavenging Smite: When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd> </dl>
  • Poacher's Knife

    • Hunter's Machete

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Poacher's Knife</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
Passive - Scavenging Smite: When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd> </dl>
  • Poacher's Knife

    • Hunter's Machete

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Ranger's TrailblazerFile: 3713.inibinKey: rangers-trailblazer</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Ranger's Trailblazer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd> </dl>
  • Ranger's Trailblazer

    • Hunter's Machete

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Ranger's Trailblazer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd> </dl>
  • Ranger's Trailblazer

    • Hunter's Machete

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Skirmisher's SabreFile: 3715.inibinKey: skirmishers-sabre</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Skirmisher's Sabre</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 6 seconds. While marked, basic attacks deal true damage over 3 seconds, you have vision of them, and their damage to you is reduced by 20%.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd> </dl>
  • Skirmisher's Sabre

    • Hunter's Machete

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Skirmisher's Sabre</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 6 seconds. While marked, basic attacks deal true damage over 3 seconds, you have vision of them, and their damage to you is reduced by 20%.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd> </dl>
  • Skirmisher's Sabre

    • Hunter's Machete

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Stalker's BladeFile: 3706.inibinKey: stalkers-blade</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Stalker's Blade</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% movement speed for 2 seconds.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd> </dl>
  • Stalker's Blade

    • Hunter's Machete

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Stalker's Blade</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% movement speed for 2 seconds.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd> </dl>
  • Stalker's Blade

    • Hunter's Machete

</td> </tr> </tbody> </table>



[NA] Server Maintenance: Patch 5.1

Originally Posted by Riot (View Original Source)

On 01/28/2015, starting at 01:30 PST, ranked queues will be disabled in preparation for patch 5.2. At 03:00 PST, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.

[EUW]

Originally Posted by Riot (View Original Source)

On 28/01/2015, starting at 03:30 GMT, ranked queues will be disabled in preparation for patch 5.2. At 05:00 GMT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.



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