The Morning After: Weekend Edition
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 27 May 2017, 8:00 am

Hey, good morning! You look fabulous.

Welcome to the weekend. If you have an extra day off, then that may provide time to catch up on our new Tomorrow section, plus the latest Google Search feature and Apple's plan for AI.




No more Anomic Base Wyvern missions for me
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 27 May 2017, 7:04 am
I have to draw the line somewhere. I lost my 4th Vigilant today bringing my Isk loss to about 1.4 billion. The reason today’s loss was the final ‘nail in the coffin’ is that I saved the damage log and ran it through the Eve Online After


Das erste Geld
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 27 May 2017, 4:36 am
Unterwegs in einer Ratting Site. Dragoon Caredaan und ich Die ersten Tage im 0.0 sind vergangen und die Schweinchen haben sich so gut es geht eingelebt. Wir hatten viel zu studieren. Es gab neue Kommunikationskanäle, einige Regeln und auch Dinge


The most current ending
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 27 May 2017, 1:22 am
My fansite was turned off at some point. I do not take offense. I was(am?) inactive after all. I don't pepper the darkness with my random thoughts with quite the energy that I once did. I find myself pondering what to do. Do I live a life of an


Destiny 2: ‘The life of a cheater will be nasty, brutish, and short’
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 26 May 2017, 9:00 pm
Bungie’s weekly dev blog is still riding high off the big Destiny 2 reveal, but that doesn’t mean the text doesn’t share anything in new. In fact, we learn just what the team meant when it said the game won’t make use of “dedicated servers.” “Destiny 2 uses a hybrid of client-server and peer-to-peer technology, just like Destiny 1,” Engineering [...]


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Gloria Victis massively increases the size of the world
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 26 May 2017, 5:00 pm
It’s a great big world out there, full of opportunities for adventure. It’s also a great big world in Gloria Victis, made even bigger when you consider that the most recent patch has added more than 50% more world on to the existing… er, world. That means more land and more regions to explore, ranging from mountain villages to houses [...]


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Worlds Adrift’s closed beta turnout exceeded studio expectations
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 26 May 2017, 6:00 pm
Worlds Adrift’s closed beta kicked off earlier this week, and this would be one of those times to admit it’s gone a little too well. Bossa Studios was expecting a good response, hence the plan to run a staggered test in “limited batches” to help the team sort out “queuing problems, server instabilities, lost progress and other issues that large multiplayer games might suffer from [...]


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The Stream Team: Back to the beginning in Shroud of the Avatar
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 26 May 2017, 6:55 pm
The last few times Massively OP’s MJ was wandering around Shroud of the Avatar, she was actually wandering… all over the map. Now it’s time to progress in the story and get some of those early quests done, so she’s back to help the folks out in Soltown. Tune in live at 7:00 p.m. to see if MJ can finally [...]


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Betawatch: Shot Online Golf is hosting its first beta test (May 26, 2017)
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 26 May 2017, 8:00 pm
Golf! It’s technically a sport, but it’s mostly a waste of space and resources under the guise of one. Rather than actually wasting water, land, and time on a real golf course, why not play Shot Online Golf and get almost the same experience without any of the real waste? You can sign up for the game’s first closed beta [...]


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Watch us play the Nintendo Switch 'Arms' Global Testpunch
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 26 May 2017, 7:40 pm

When Nintendo announced Splatoon for the Wii U, gamers weren't quite sure what to make of it. The idea of a competitive shooter from Nintendo was so bizarre, it was kind of hard to assess from a distance -- so the company invited players to try the game early with a free, limited time multiplayer demo. This weekend, Nintendo is doing the same thing with Arms: serving up the game's telescoping pugilism in a free "Global Testpunch" demo over six one hour chunks. Don't have a Switch? You can join us on Facebook for the first session today at 5pm PT (8pm ET).

Source: Facebook




Roc’s Rule #658
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 26 May 2017, 7:05 pm
That’s a horrible idea. What time?


Making Virtual Universes Feel Real
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 26 May 2017, 3:56 pm
A long time ago when I first started into EVE I wrote a piece about how hard it was to go from PvE content to PvP content. I can't find the post (you try finding things on a blog after 11 years of writing) but I remember imploring CCP to make NPC targets


Blood Raiders Dreadnought in a Haven
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 26 May 2017, 4:00 pm
 


Heroes of the Storm celebrates its second anniversary
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 26 May 2017, 3:00 pm
It’s been two years since Heroes of the Storm first launched, which seems a little weird; it feels like it’s been less time. But the calendar says otherwise, and Blizzard is celebrating with special in-game events from May 30th through June 12th. Log in to play to earn daily Loot Chests, just by showing up and getting into the action. [...]


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EVE Online prepares players for summer cruiser rebalance
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 26 May 2017, 3:30 pm
Ahoy space captains! EVE Online is working to get the word out about a “significant” rebalance patch for the game’s strategic cruiser line that’s coming on July 11th. As part of the preparation, the team posted a dev diary outlining some of the changes and announcing the formation of a focus group to gather feedback for them. “Since these changes [...]


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Make it Rain returns to Final Fantasy XIV on May 29
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 26 May 2017, 4:00 pm
You’ve still got some time before Stormblood releases. What are you going to do in Final Fantasy XIV until then? Gamble, obviously. The Make it Rain event returns to the game on May 29th, running until June 12th and giving players an opportunity to win some Gold Saucer-themed prizes in an event no doubt intimately tied with the gambling emporium [...]


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Don't scream: The new 'Friday the 13th' game is out today
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 26 May 2017, 4:01 pm

After a slight delay, the first official Friday the 13th game since 1989 is available today on PC, PlayStation 4 and Xbox One. If you want to jump right into the action at Camp Crystal Lake, though, you might have to wait for Friday the 13th: The Game's servers to accommodate the apparent rush of people trying to kill the counselors/survive the maniacal Jason Voorhees. The official Twitter account has been dropping updates since the wee hours of this morning, so if you're having issues make sure to check there first.

Source: Steam, PlayStation Store, Xbox Game Store, Kickstarter




Mineserver – It Could Still Happen
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 26 May 2017, 2:15 pm
But backers still don’t know when they will get one. A regular reader… somebody like Jenks maybe… might recall my post about the Mineserver Kickstarter campaign back in early October of 2015.  It was to be… and may yet


Episode 157: “Trash Panda”
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 26 May 2017, 2:28 pm
We tackle the full review of Guardians of the Galaxy 2, more trailers including Star Trek: Discovery and The Orville, we talk about the Overwatch [...]


Seed lets you build your own colony using SpatialOS
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 26 May 2017, 1:00 pm
Not to be confused with the extremely short-lived 2006 sci-fi title of the same name,  Klang Games’ Seed is an upcoming MMO where players will guide and nurture small colonies of people attempting to settle on a strange world. While there isn’t much revealed about the game so far, we do know that you will be in charge of multiple [...]


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Sea of Thieves talks PC version, live campaign events
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 26 May 2017, 1:30 pm
According to Rare, PC players’ patience might have started to wear a little thin as the studio demanded a few month delay to get the computer version of Sea of Thieves ready for testing. But now that the first PC technical alpha is underway with 1,000 testers, a new era has begun. “Stability and performance is just so important to [...]


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Star Citizen checks in with Frankfurt studio, talks about designing the Eclipse
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 26 May 2017, 2:00 pm
In this week’s rip-roaring episode of Around the Verse, the Star Citizen team checks in with the game’s Frankfurt studio. This studio has recently grown to 74 employees, which raises the question of who on this planet isn’t currently working on Star Citizen? “We routinely visitors to the office and this month was no exception with people here from both [...]


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Enter to win a Legends of Aria alpha trial key from and MOP
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 26 May 2017, 2:30 pm
Legends of Aria’s alpha launched yesterday, setting loose the new and more MMORPG-like vision for the game formerly known as Shards Online. While normally the only way into the game in its current stage is to buy a founder pack, Citadel has granted Massively OP a slew of keys to get our readers in for a trial of the game [...]


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Strategic Cruisers and You
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 26 May 2017, 1:17 pm

       

Hello adaptable capsuleers!

In this dev blog, we’ll be discussing some early information you need to know in preparation for the big Strategic Cruiser rebalance coming this summer.

We’ll recap the high-level plan, give you the first of many notices about how the patch day transition will affect you, and highlight the start of our new Strategic Cruiser Focus Group.

At the Ship and Module Balance presentation during Fanfest 2017 we discussed the plans for a major rebalance of Tech 3 Cruisers later in the year. This segment is available for viewing on our YouTube channel if you missed it.

The short version of the plan is that we want to address a few key issues with the current Strategic Cruiser design:

  • Rigs in their current state lock T3 hulls into a specific set of bonuses and prevent T3 Cruisers from achieving the goal of a “strategic” ship that you can adjust from day to day to meet your needs by changing subsystems
  • T3 Cruisers overlap too much with other ships (especially Heavy Assault Cruisers and Recon Ships) and their dominance can reduce ship variety
  • Many of the subsystems and subsystem combinations are underpowered and rarely used
  • The current state of T3 Cruisers is unsustainable from a technical graphics perspective

To solve some of these issues we are currently working in the following directions:

  • Condense the available subsystems into a smaller number of more powerful and useful choices.
    • The current plan is to have four subsystem slots with three choices in each slot
  • A general rebalance of the T3 Cruiser class which would include (among other things):
    • New faction-specific build components sourced from WH space
    • Dual tank bonuses for the Loki
    • Some power reductions to long range combat alongside the nullification subsystem
    • An increase in signature radius and mass
  • Allowing rigs to be freely removed from Strategic Cruisers without destroying them

 

Let’s Set a Date

We are now at the point where we can announce the tentative schedule for releasing this rebalance. Currently these changes are scheduled for release on July 11th, 2017.

Since these changes to Strategic Cruisers will be very significant in scope, existing ships and subsystems will go through a dramatic transformation on patch day. We want to start warning people now about the impacts of this transformation and will continue communicating it over the next two months to ensure that players are not caught by surprise.

  • Existing subsystems that are not fit to a Strategic Cruiser will be directly transformed into their closest functional equivalent under the new system.
  • Strategic Cruisers with subsystems fit to them will have their subsystems converted into new ones directly, and will receive one extra subsystem placed in their cargo hold (to ensure that players have the same number of subsystems before and after the patch).
  • This means that although all fitted Strategic Cruisers will continue to have a valid set of subsystems after the patch, some of their modules may go offline as fitting and even slot layouts may change.
  • We highly encourage all players who will be flying T3 Cruisers at the time of downtime on July 11th get themselves into a safe location such as a friendly starbase or docked within a station/structure before the downtime begins. This will ensure that they do not get caught in a dangerous situation with some of their modules offline when they next log in.

The Strategic Cruiser Focus Group

Following the example of the successful Tactical Destroyer focus group, we are running a new Strategic Cruiser Focus Group to help refine and improve the designs for this T3 Cruiser rework.

The goal of the group will be to provide CCP feedback from a smaller group than the general EVE community for faster discussion with improved clarity.

The logs of the channel will be automatically published to the public on this website for transparency. Everyone can see what is being discussed, but only focus group members and CCP devs can actually talk in the channel

We opened up applications for the focus group last week in this forum thread, and we want to thank everyone who put their name forward for the group. Unfortunately we can’t accept everyone or else we would have a group too large to be functional.

The players we have selected for the initial round of this focus group are:

  • Asher Elias
  • Capri Sun KraftFoods
  • Eustise
  • ExookiZ
  • frsd
  • Icarus Narcissus
  • lanyaie
  • Lemkor Gengod
  • Mawderator
  • Noxisia Arkana
  • progodlegend
  • Rowells
  • StarFleetCommander
  • Sturm Gewehr
  • Titus Tallang
  • White 0rchid

All of these characters will be receiving evemails from CCP Fozzie with information about how they can connect to the CCP focus groups slack team. We will begin the good work of the focus group as soon as we can start getting members online.

Thanks for joining us today for this dev blog today and special thanks to those who volunteered for the focus group!

In case you missed it above I just want to go ahead and repeat the key transition information that we’ll be repeating many times in the coming months:

We highly encourage all players who will be flying T3 Cruisers at the time of downtime on July 11th get themselves into a safe location such as a friendly starbase or docked within a station/structure before the downtime begins. This will ensure that they do not get caught in a dangerous situation with some of their modules offline when they next log in.

Thanks again and fly safe!

-Team Five 0




WildStar’s Starfall Celebration heralds the game’s third birthday
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 26 May 2017, 12:00 pm
It hardly seems as if it’s been three years since WildStar launched. In fact, I missed the original launch since it rudely came out while I was busy having a baby. Now she and the game are both turning three, and here we all are. Who wants cake? Great: WildStar’s Starfall Celebration festivities kick off next week and span the entire [...]


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