EverQuesting: A guide to EverQuest II’s city festivals
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 3 September 2015, 2:00 pm
It’s that time of the month again — a glorious time that I look forward to and makes me cackle with glee just a little bit. Why? Because it’s when EverQuest II’s city festivals begin! Hey, what else would I be talking about? Starting the first and running through the seventh of every month, the denizens of Norrath have the [...]

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Guild Wars 2 overhauls WvW guild objective system
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 3 September 2015, 2:30 pm
Guilds will have a lot more to do in world vs. world encounters when Guild Wars 2: Heart of Thorns launches next month. ArenaNet posted a new dev diary stating that the team has overhauled the guild claiming system to give player organizations more strategic options. By claiming an objective, guilds can choose from several options to upgrade that structure [...]

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Crowfall answers community questions on development
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 3 September 2015, 3:00 pm
A small number of players are getting their first taste of what Crowfall is going to be, and that’s a good thing. The result is that players can ask both about how skills play as well as asking about larger questions. The most recent development question and answer session reflects that, with several questions centering around archetype capabilities as well [...]

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PAX Thoughts: Square Enix Games
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 3 September 2015, 2:00 pm

I walked by the Square Enix booth a bunch during PAX because of where it was located by one of the main entrances.  Over the course of the convention I watched a bunch of live gameplay from Square Enix games on the floor and got some hands on time myself.

Quick impressions of their offerings in no particular order:

  • Final Fantasy Explorers - I got hands on time with this one.  It's one of the only games they showed off that's releasing soon.  It's shaping up to be a fun little handheld action RPG.  I'll probably pick it up when it comes out.
  • Just Cause 3 - If you're a fan of Just Cause games then you're going to love this one.  Otherwise it's kinda generic and meh.  I fall more into the later group, but I know people will be nuts for this one.
  • FFXV - Still looking good, but it seemed like they just had the demo on the floor that I had already played at home... twice.
  • FFXIV - They had a special Revana fight set up where you could win a t-shirt.  I heard some of my Free Company members took it on and won the fight.  Good job guys!
  • Dragon Quest Heroes - I wasn't giving this game much attention before but now I will.  It looks like it's diverged enough from the Dynasty Warriors / Hyrule Warriors formula to be interesting in it's own right.  I'll need to look into this one further.
They had a couple other games too, but none that I spent any time watching or playing.

It seems like the immediate future for Square Enix is looking light on releases aside from Final Fantasy Explorers.  But, the future holds a lot of potential.

PAX Thoughts: Blogger Lunch
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 3 September 2015, 3:00 pm
Liore organized a blogger get together over lunch for a bunch of us that interact through blogs and Twitter.  It was awesome getting to meet people face to face!

Thanks for the great conversation everyone and thanks a ton to Liore for organizing everything!

One of the weirdest parts for me was finally putting faces with voices and Twitter icons.  I mostly chat with these people over Twitter and know them by their screen names.  But a few of them are on podcasts I listen to so I know their voices too.

It was an interesting mix of people.  It's awesome to see how diverse we are as a community.

Path of Destruction
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 3 September 2015, 12:05 pm
As peace crumbles between the Empire and Republic, mighty new Sith are needed to lead the charge in the coming war. One such Force-sensitive is fated to rise rapidly to power and become one of the most powerful Sith in the galaxy.

Here’s a helpful summary of Star Citizen’s release schedule
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 3 September 2015, 11:30 am
The best laid plans of mice and men don’t hold a candle to those creating a virtual universe from scratch. The shifting dates and missed development targets of Star Citizen have been of some concern and confusion this year, especially considering that the game is being released piecemeal instead of all of once. To help set things straight, Star Citizen fan [...]

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Perfect Ten: The 10 MMO memories we all have
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 3 September 2015, 12:00 pm
I have been playing MMOs with varying degrees of intensity for the past 12 years. That is really weird to me. It also means that I’ve had time to develop a robust set of memories, and not everyone has the exact same memories. But I’ve also found that we all have the same general categories of memories despite that, even if [...]

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PAX Prime 2015: Don’t hate me because I don’t like Gigantic
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 3 September 2015, 1:00 pm
If you’ve not heard of the game Gigantic, then I’m going to have to ask where you’ve been because Motiga‘s cross between a MOBA and third-person shooter has been everywhere. Its presence at PAX Prime was impossible to miss. The lines to play this game were nearly stacked on top of each other. Clearly, the world is hyped-up and in [...]

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Watch the trailer for the BBC's GTA drama 'The Gamechangers'
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 3 September 2015, 11:41 am

Today we got our first glimpse of the BBC's upcoming Grand Theft Auto docudrama, which examines the game's development and public scrutiny in 2002. The Gamechangers, starring Daniel Radcliffe as Rockstar president Sam Houser, covers the franchise's growth in the PlayStation 2 era and the criticism that followed regarding its portrayal of violence. Bill Paxton is playing Jack Thompson, a former attorney that famously campaigned against the series, and based on this new trailer it's clear their thorny relationship is the centerpiece of the show. In May, Rockstar said it would be filing a lawsuit against the BBC over trademark infringement -- the developer said it's had "no involvement" with the project and seemingly disapproves of it altogether. The broadcaster appears unfazed by the legal action though, as it's scheduled to air on September 15th, at 9pm on BBC Two in the UK. If you live elsewhere, however, there's no word just yet on an international release.

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Source: YouTube

Tags: BBC, danielradcliffe, docudrama, documentary, grandtheftauto, gta, rockstar, thegamechangers

Jool Five Lander Launch
Posted by Blue Kae [HTML][XML][PERM][FULL] on 3 September 2015, 12:00 pm
Getting back to my mission preparation for my first Kerballed mission to Jool, the next piece that needed to get into orbit was the Jool 5 Lander (since it’s going to land on five different moons, not that it took five designs to get it right).   The launch went well, although I had to […]

PAX Thoughts: D&D Sword Coast Legends
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 3 September 2015, 12:00 pm

D&D Sword Coast Legends was another game I had never heard of before PAX.  My brother had heard a little bit about it and wanted to check it out.

We finally got to the game on the last day of the convention and it ended up being a cool experience.  You could be forgiven for thinking this is a generic action RPG set in the D&D world.  I certainly thought so until we got half way through the line.  Then we were made into groups of 5 and asked who in our group wanted to be the Dungeon Master.  No one else jumped at the chance so I volunteered... and I'm so glad I did.

I think I might have been bored being one of the players, but being a DM was amazing.  I got to control the dungeon and tweak it on the fly.  I could add things and take them away.  I made their first encounter easier which got me some DM currency to make a later encounter much more challenging.  I laid traps in tricky places.  I dropped monsters in behind them when they thought they had completed an encounter.  I changed the mood lighting on the fly.  I even took direct control of the final boss in the dungeon and duked it out with the players.

D&D Sword Coast Legends jumped from a game I had never heard about to a game where I want to dive in and make dungeons.  I would love to sit down with the DM tools and craft intricate encounters for players.  Tweaking the dungeon on the fly was a cool touch, but I think the real power is in sitting down without players and creating the dungeon for the first time.

This is a game I'm going to be watching closely.  If a good community forms around it I will be very interested to see what kind of things they come up with.

PAX Thoughts: Some Flops
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 3 September 2015, 1:00 pm
I played a ton of new games that I liked at PAX.  I found new games that I had never heard of that are now very much on my radar.  I saw games that I know and love being played.  I saw games that I've known I'm going to buy on day one for a long time.

I also saw some letdowns.

In no particular order:

  • World of Warships - It didn't click with me at all.  Slow and clunky.  The controls and playstyle were much more annoying than even world of tanks.  At least I got a sweet pinny arcade pin.
  • Some Indie Games - Most of the indie sections were awesome but some had games that looked super derivative and generic.  I'm not going to pick on any one in particular, but some sections of the indies were a letdown.
  • AAA Lines - We decided not to wait in any super crazy 3+ hour lines for the triple A games.  I'm looking at you For Honor, Halo 5, Assassin's Creed Syndicate, Battleborn, Rainbow Six Siege, and a few more.  I pretty much already know what these games will but, but it was still a letdown.
  • Bethesda - They had a huge side of one of the big expo halls and all they had were trailers and life size statues to take pictures with.  Lots of ads for Fallout 4, Doom, and Dishonored, but no hands on experience for the players.  It seemed like a waste of space at a convention that's supposed to be about the players.  But, they did manage to cram in a merch booth.  I guess they're still willing to take our money.
  • Hidden Tabletop Gaming - It was my first PAX, but I still expected a bigger tabletop gaming presence than I saw.  I suppose PAX is just much more about video games, but I would have loved to see more board games around.
Nothing too bad and nothing that can't be forgiven.  I just thought that after so much praise for these new games I've been writing about I should talk about the other side of it.

Either way, now I have a much better idea about what to expect if I ever go to a PAX again!

To Battle With Darkness
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 3 September 2015, 11:43 am
One of the strongest Padawans the Jedi have seen for generations races into peril when a surprise attack by savage native warriors nearly devastates the Order on Tython.

Rumor: Marvel Heroes studio Gazillion hit with layoffs
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 3 September 2015, 9:30 am
It’s sad news for fans of Marvel Heroes and Super Hero Squad Online as at least one of the teams behind Gazillion‘s successful titles appears to have gotten a bit smaller. Michael Parks, formerly of the company, tweeted that friends of his were out of work: A LOT of my friends in San Francisco are out of work today. If your company [...]

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Champions Online turns 6 without fanfare or events
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 3 September 2015, 10:00 am
There’s nothing quite as depressing as having a birthday party when no one shows up, but at least in that situation there would have been a party. Champions Online turned six years old on September 1st, and the team celebrated by… responding in a thread created by one of the game’s players. The post hints that there will be content [...]

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Trion Worlds shies away from sub-only games, praises Defiance’s console success
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 3 September 2015, 10:30 am
RIFT fans with long memories will recall how the game first launched in 2011 as a subscription-only title, staying that way for about a year before going free-to-play. These days Trion Worlds is harboring a library of hybrid free-to-play and buy-to-play titles with nary a sub-only game in sight. So would the studio ever consider another sub-only MMO? “I don’t [...]

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World of Warships launches September 17th
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 3 September 2015, 11:00 am
If you’ve been waiting until the official release to launch your naval career in World of Warships, mark your calendar: In two weeks, the game goes live. Wargaming has announced that after a successful open beta, its naval warfare MMO will officially and formally throw open its doors on Thursday, September 17th. Those interested in captaining various historical battleships, cruisers, aircraft carriers, [...]

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Veigar and Lulu Changes in Testing

Originally Posted by Riot (View Original Source)

@Meddler What are the upcoming balance changes to Veigar?

What we're currently testing:

  • Q grants AP for champion assists as well as kills
  • W starts at the beginning of Veigar's cast time, not the end

Lightning Returns
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 3 September 2015, 10:00 am

Lightning Returns opens with some beautiful cutscenes.  Square still knows how to make some gorgeous pre-rendered stuff.

After that the game almost immediately becomes incomprehensible.  Throwing around a bunch of terms that don't have any relevance to a new player.  Final Fantasy XIII had this problem too, but in different ways.  Lightning Returns uses words that we know but in ways that are obvious different in the game.  God, Chaos, Ark, Savior.  They're used in a specific way in-game that doesn't actually map to the real-world terms.

I actually hate that they're using these characters from FFXIII but they aren't actually the same characters at all.  They've changed so much that they might as well have been wiped clean and replaced with all new characters.  Snow is a king or something.  Lightning calls herself a savior un-ironically.  Hope is here too but he's some kind of coordinator for Lightning's adventures and he's young again... even though he was older in FFXIII-2.  It's all just kind of weird.

The battle system is the most interesting part of the game.  It falls somewhere between the Dress Sphere's of FFX-2 and the Paradigms of FFXIII.  You can have multiple sets of equipment that you change between in the middle of battle.  They are essentially different classes.  The cool part is that each set has it's own ATB bar that charges up while you're using the other sets.  Battles consist of constantly switching sets and choosing from the abilities within those sets.  It's fast and really fun.

With a new set of characters and a different story I think I could have bought into this game.  I like the battle system, the gear system, and the idea of an open world exploratory Final Fantasy game.  But at this point I can't deal with these characters and storyline from FFXIII anymore.  They jumped the shark after the first game and it's just been incomprehensible since then.

I'm done with Lightning Returns after only a few hours.  I'm glad I tried it and got to see it's redeeming features but I won't be coming back to it.

Final Fantasy Project Article List

PAX Thoughts: Keep Talking and Nobody Explodes
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 3 September 2015, 11:00 am

Defusing a bomb with my brother was one of my absolute highlights of PAX.  Let me explain.

Keep Talking and Nobody Explodes is a game where one person (me in this case) wears an oculus rift and is put into a room with a virtual bomb.  The other player (my brother) sits next to them with a bomb defusal manual.  You have five minutes to defuse the bomb or else you explode.  GO!

We didn't quite know what to expect but it ended up being amazing.  We were communicating back and forth so much.  I had to relay what I was seeing and answer questions for him about the bomb.  He had to make sure he found the correct instructions for the correct bomb modules I was dealing with.

What I didn't realize (because I was in the oculus) was that a crowd was slowly forming while we were playing.  We had a lot of trouble with our second bomb module.  We used two of our strikes (three strikes and you go BOOM) on the second module before deciding to leave it and move on.  We defused the rest of the modules and came back to module two with just over 30 seconds on the clock.  In a race against time he started rapidly iterating through the possiblities while I looked at the bomb and said, "No, No, No, maybe... No, No, No, Yes? Yes!  I think.  I'll try it."  And with that we defused the bomb.... with 7 seconds left!  The crowd let out a huge cheer!  I took off the oculus and there were at least 25 people standing there watching us do our bomb defusing attempt.  It was awesome!

The developer said Keep Talking and Nobody Explodes is slated to finally release in October on Steam.  If you have a second player that's willing to try it with you... you absolutely should.  It was such an amazing experience!

Free-to-play WildStar ‘Reloaded’ arrives September 29th
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 3 September 2015, 9:00 am
No, that isn’t a typo in the title: WildStar fully converts to free-to-play on September 29th. Carbine and its crew are calling this significant change to the game’s payment model WildStar Reloaded. Carbine isn’t just changing how you pay for the game, however. There are also significant changes to the new-player experience. The studio has also announced that the second phase of closed [...]

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PAX Thoughts: Star Wars Uprising
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 3 September 2015, 9:00 am

Star Wars Uprising is the first game to officially add to the new Star Wars canon universe since the old expanded universe was wiped out last year.  That alone has me excited.

Uprising takes place between Star Wars Episode VI and Episode VII.  It's part of the media push to span the gap in time between the original trilogy and the new trilogy that is being released this December.  I'm really interested to see where the story takes us as players.

While I think I'll like the game, the PAX floor demo kinda fell flat for me.  It seemed like it was just the first 10 minutes of the game.  There was a tutorial and then I got one special ability and defeated an easy boss.  It wasn't nearly enough time to figure out how engaging the full game will be.

On the other hand, it was enough time to see the influences Uprising pulls from.  It's a beat em up game in the style of Diablo or Torchlight, adapted for mobile controls, and with a touch of KOTOR flavor thrown in.  I could definitely see the KOTOR flavor in the UI and inventory systems.  I hope more of KOTOR has ended up in this game than can be glimpsed in the first 10 minutes of play.

There's no question in my mind that I will play this game when it releases.  You all know how much I love Star Wars.  I devour all the new Star Wars media that I can, especially when it contains key story moments or worldbuilding.

This game has potential with it's gameplay, but it's impossible to say if it will live up to that potential.  Here's hoping it does when it releases later this month!

The Daily Grind: Why don’t more PvP sandboxes have consequences?
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 3 September 2015, 8:00 am
Eco’s recent stretch goal reveal tickled my fancy, mainly because I’ve been ranting about the lack of meaningful criminal justice systems in PvP sandboxes for years. If you missed the announcement, Eco’s proposed system has teeth in that possible consequences for criminal behavior include not only permadeath/character deletion but a ban that prevents the account from creating another character on a particular [...]

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Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 3 September 2015, 5:03 am
Azuriel is complaining in this post that "When you use the word “entitlement” as a pejorative, all you are doing is asserting that someone has unreasonable expectations about something, without actually bothering to offer an argument or explanation as to why it is unreasonable.". Well, I'd be only too happy to offer an argument and explanation of gamer entitlement.

A game is an entertainment product. Somebody produces it, a process which involves cost, mostly in the form of manpower cost. Then he is trying to sell or otherwise monetize the resulting product. If he manages to make a profit, he can then produce the next game. If he doesn't make a profit, sooner or later he has to shut down shop and stop making games.

The gamer in this story is the customer. His value as a customer to the game developer is proportional to the amount of money that he is spending on the game. Whether the gamer is "a big fan", or "plays the game for hundreds of hours", or "is really skillful at this game" is largely irrelevant. It doesn't pay the developer's bills. The effect a "fan" has on sales by promoting the game is frequently rather small and insignificant.

The problem with entitlement is frequently that gamers think that the time they spent playing a game entitles them to special consideration by the game developer, in spite of them not having contributed more financially to the game than other players. They demand more content than the purchase price of the game justifies, they demand special exclusive content designed just for their needs, they even demand changes to the game that keeps other players out or restricts the content those other players can use.

I do think that there are cases where a player is entitled to be heard by the developers, for example if he spent $5000+ on the Crowfall alpha access diamond bundle. I do not think that somebody who is paying the same amount of money as everybody else, but is playing the game more, is entitled to any special consideration. That gamer already got more bang for his bucks by playing more, why should he receive any further favors without paying for them? The game is a product that is sold "as is", you take it or leave it. Game developers don't owe you anything unless you gave them a lot of money some way. It is unreasonable to demand special consideration from game developers without special financial engagement.
Tobold's Blog

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