The Stream Team: Christmas and conspiracies in The Secret World
Posted by Massively [HTML][XML][PERM][FULL] on 25 December 2014, 9:00 pm

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The Stream Team: Christmas and conspiracies in The Secret World
You might think of Halloween as the holiday in The Secret World, but Christmas is pretty awesome, too! And this year's event is a Christmas Conspiracy that brings together all the familiar elements of the season in the way only TSW can -- with Krampuses and Mayans to boot. Massively's MJ has received gift tickets to a performance of The Magic Flute at the Albion Theatre, and she's inviting you along to watch the show and see where this conspiracy leads. Join us live at 9:00 p.m. for the special Christmas night performance. Warning: Spoilers are guaranteed!

Game: The Secret World
Host: MJ Guthrie
Date: Thursday, December 25th, 2014
Time: 9:00 p.m. EST

Enjoy our Stream Team video below.

Continue reading The Stream Team: Christmas and conspiracies in The Secret World

MassivelyThe Stream Team: Christmas and conspiracies in The Secret World originally appeared on Massively on Thu, 25 Dec 2014 21:00:00 EST. Please see our terms for use of feeds.

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    The Think Tank: The best Massively content of 2014
    Posted by Massively [HTML][XML][PERM][FULL] on 25 December 2014, 4:00 pm

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    RuneScape
    Massively reader Hagu recently wrote to us and suggested that "when the holiday doldrums" arrive and we're "filling with retrospectives" we consider doing one on our most important articles of the year, the ones we really wish developers or players would read and really take to heart. So that's what we're doing in today's Think Tank: I asked each writer to pick one article that he or she wrote this year that marks his or her very favorite, best, or most important work. Since we are writers, most of us couldn't just pick one, and I'm not about to stop us. We'd love to hear you sound off on your favorite content of the year as well (it helps tell us what we should do more of). Happy holidays!

    Continue reading The Think Tank: The best Massively content of 2014

    MassivelyThe Think Tank: The best Massively content of 2014 originally appeared on Massively on Thu, 25 Dec 2014 16:00:00 EST. Please see our terms for use of feeds.

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      Chaos Theory: A guide to TSW's Christmas Conspiracies event
      Posted by Massively [HTML][XML][PERM][FULL] on 25 December 2014, 12:00 pm

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      Silver bells, Krampus and Hel,
      It's Christmas time in
      The Secret World
      Ring a ling, hear them scream,
      Soon you will see a Christmas play!


      Ahh, it's the holidays. A time when other games pull out the stops on cute and cuddly, flinging festive colors and joviality about like Christmas confetti to make a joyous celebration. Then you have The Secret World. In TSW, the season is dark, twisted, and fiendish; nightmares are brought to life, and conspiracies worm their ways throughout even the most revered of traditions. And we wouldn't have it any other way!

      I always wonder how on earth the devs are going to top themselves each new event, and this season's Christmas Conspiracies definitely does not disappoint! From the story to the puzzles, this mission chain fits right in. It even incorporated my favorite new element introduced this year -- music -- and literally makes you play for your reward. Want to experience it? You've got until January 5th to thwart the conspiracy and collect all the treasure you can. (Of course, even if you have done the two previous Christmas' events, you'll want to do them again just to get the special goodie bags!)

      Here's a not-quite-a-guide to help nudge you through. As always, I won't offer a direct step-by-step walkthrough but instead will just drop hints (in italics) to help you along. That said, here's your warning: There will be spoilers ahead, so read at your own risk! If, however, you want even more spoilers, watch Massively TV tonight, December 25th, at 9:00 p.m. for a Stream Team walkthrough special.

      Continue reading Chaos Theory: A guide to TSW's Christmas Conspiracies event

      MassivelyChaos Theory: A guide to TSW's Christmas Conspiracies event originally appeared on Massively on Thu, 25 Dec 2014 12:00:00 EST. Please see our terms for use of feeds.

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        One Shots: Mandy the Christmas Whale
        Posted by Massively [HTML][XML][PERM][FULL] on 25 December 2014, 10:00 am

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        guild wars 2
        Last year in our household we started up a new tradition, the legend of Mandy the Christmas Whale. Mandy, I told my children, was a green-and-red whale with lights on her tail that would swim through the first snow of the year to deliver cookies to the bedsides of good little boys and girls. Sometimes she even brought a snowsuit (an actual suit of snow) when it came to houses in warmer climes.

        Maybe reader James' Guild Wars 2 picture here isn't of Mandy, but one never knows what she might look like in disguise during the other days of the year. Have you been good enough to deserve cookies lately?

        Want to be featured in a future edition of One Shots? Send your favorite MMO screenshots to oneshots@massively.com, and don't forget to include your name, the name of the game, and a description of the scene. Large, colorful, UI-free shots that tell a story and really show off the game make for the best images. Look ma, we brought back One Shots!

        MassivelyOne Shots: Mandy the Christmas Whale originally appeared on Massively on Thu, 25 Dec 2014 10:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: Did you get any good gaming gifts this week?
          Posted by Massively [HTML][XML][PERM][FULL] on 25 December 2014, 8:00 am

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          eq
          In both real life and in MMOs, gifts have been flying back and forth at such an astonishing rate that you might think that there's some sort of holiday going on or something. While I haven't had time to "work" for rewards in seasonal events, I've been more than happy to take in-game gifts that several titles, including Marvel Heroes and RIFT, were willing to give to me.

          So as you're sitting there in an eggnog haze, do you have any gaming gifts that you'd like to boast about this week? They could either be things you've gotten in MMOs, digital gifts, or real-life goodies. Spill!

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Did you get any good gaming gifts this week? originally appeared on Massively on Thu, 25 Dec 2014 08:00:00 EST. Please see our terms for use of feeds.

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            Latest EVE dev blog charts module rebalancing
            Posted by Massively [HTML][XML][PERM][FULL] on 24 December 2014, 8:00 pm

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            EVE's forthcoming Proteus release will feature the second round of rebalancing work that CCP has termed Module Tiericide. Today's dev blog explains some of the changes courtesy of a sizable chart that shows stats like CPU usage, optimal range, powergrid usage, and more.


            There are a lot of numbers to parse, but if you're into that sort of thing, CCP says that it will be collecting player feedback and acting on it prior to Proteus' January 13th launch date.

            MassivelyLatest EVE dev blog charts module rebalancing originally appeared on Massively on Wed, 24 Dec 2014 20:00:00 EST. Please see our terms for use of feeds.

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            Camelot Unchained's latest newsletter tackles player-built structures
            Posted by Massively [HTML][XML][PERM][FULL] on 24 December 2014, 6:00 pm

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            Camelot's Unchained's latest newsletter is hot off the virtual presses. It's a lengthy read, too, so grab yourself a snack and a beverage before perusing the community Q&A section, a state of the build update, an art update, and a design discussion on the RvR sandbox's building system.

            "The world of CU, while it will have some important pre-built structures, leaves the dynamic creation, capture, and destruction of keeps and castles firmly in the hands of our players," City State says.

            MassivelyCamelot Unchained's latest newsletter tackles player-built structures originally appeared on Massively on Wed, 24 Dec 2014 18:00:00 EST. Please see our terms for use of feeds.

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            Elder Scrolls Online definitely coming to consoles in 2015
            Posted by Massively [HTML][XML][PERM][FULL] on 24 December 2014, 4:00 pm

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            ZeniMax has posted a holiday greeting to Elder Scrolls Online fans that also promises a console launch for the fantasy MMO in 2015. "We've released five major updates and tons of improvements and fixes," the blurb reads. "Next year promises to be just as exciting as we introduce the Champion and Justice systems, launch on the PS4 and Xbox One, and continue to release new adventures for you to experience."

            MassivelyElder Scrolls Online definitely coming to consoles in 2015 originally appeared on Massively on Wed, 24 Dec 2014 16:00:00 EST. Please see our terms for use of feeds.

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            Happy Holidays From the Lineage II Team
            Posted by Lineage II [HTML][XML][PERM][FULL] on 24 December 2014, 3:41 pm
            Season’s Greeting’s, adventurers! The Lineage II team would like wish you and your family happy holidays. During this time, the team will be spending the rest of the year with their families. Customer Support will be available to take...


            Choose My Adventure: On autopilot in World of Warcraft
            Posted by Massively [HTML][XML][PERM][FULL] on 24 December 2014, 12:00 pm

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            World of Warcraft
            Life as a shadow Priest in World of Warcraft is pretty mellow. Mostly you bounce around from quest to quest and enemy to enemy, ticking off objectives by murdering orcs with dark magic and scaring everyone with your spooky shadow face. It's not a career path I'd recommend for your average citizen, but if you're looking to become an instigator in the clan wars of Warlords of Draenor, there are worse paths to take.

            We accomplished quite a bit this week in Choose My Adventure. Our Blood Elf Priest gained a couple of levels, DPSed his very first Warlords of Draenor dungeon, and completed the Frostfire Ridge set of story quests. And while it's all been very, very good, I'm still having a hard time connecting to this latest World of Warcraft expansion.

            Continue reading Choose My Adventure: On autopilot in World of Warcraft

            MassivelyChoose My Adventure: On autopilot in World of Warcraft originally appeared on Massively on Wed, 24 Dec 2014 12:00:00 EST. Please see our terms for use of feeds.

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              The Soapbox: Better models for MMO endgame progression, part three
              Posted by Massively [HTML][XML][PERM][FULL] on 24 December 2014, 2:00 pm

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              There's a climb we can make, if we try.
              Today marks the last entry in my better models for MMO endgame progression series, the follow-up to my series on why MMO studios should abandon raiding. And that means providing two more possible models along with something of a thesis statement. But it also means that at this point I'm far more willing to wander off into the woods with these ideas. The first part had slight twists on standard formulas, the second had ideas that was a bit further afield, and this one features two ideas that are still almost entirely unrefined.

              More specifically, today's concepts are more about tackling the very principle that progress has to be tied past a certain point to things that you get. You earn a thing and then you're better. But there's no reason that progress can't be oriented the other way, with the gear (etc.) just being a gating mechanism for your actual forward motion.

              The funny part is that a lot of these systems aren't really at odds with one another; they can coexist without too much trouble. But then, that's the nature of the beast.

              Continue reading The Soapbox: Better models for MMO endgame progression, part three

              MassivelyThe Soapbox: Better models for MMO endgame progression, part three originally appeared on Massively on Wed, 24 Dec 2014 14:00:00 EST. Please see our terms for use of feeds.

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                One Shots: The last superhero
                Posted by Massively [HTML][XML][PERM][FULL] on 24 December 2014, 10:00 am

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                coh
                I've been holding onto this screenshot for the better part of the year for a time when the world entire would need a jolt of City of Heroes to get it through the next day. I think that today is that day. Behold! A superhero!

                Reader Michelle said that she was still traumatized by the game shutting down: "This particular screenie was of my last 50. He was a Fire Armor/Electric Melee tank named Demolition Companion. He was a clockwork that the Resistance attempted to reprogram but didn't complete, so he was broken (hence why he was on fire all the time) and very, very dangerous. In this shot he's standing in the sewers ready to wipe out some Resistance scum. (He was one of my only Loyalists.) I wish I'd gotten to RP him more."

                Want to be featured in a future edition of One Shots? Send your favorite MMO screenshots to oneshots@massively.com, and don't forget to include your name, the name of the game, and a description of the scene. Large, colorful, UI-free shots that tell a story and really show off the game make for the best images. Look ma, we brought back One Shots!

                MassivelyOne Shots: The last superhero originally appeared on Massively on Wed, 24 Dec 2014 10:00:00 EST. Please see our terms for use of feeds.

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                  Lets slay a Forest Giant
                  Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 24 December 2014, 8:43 am
                  I thought I had logged in too late to participate in the Forest Giant slaying on Xanadu but it turns out I was right on time. The creature had been holed up under ground and locked away from the public … Continue reading


                  The Daily Grind: Why should I play your favorite MMO?
                  Posted by Massively [HTML][XML][PERM][FULL] on 24 December 2014, 8:00 am

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                  star citizen
                  A lot of times when I read through comments, forum posts, and the like about MMOs I'm not playing, I'm subconsciously seeking the answer to the unspoken question, "Why should I play this game?" Or, more accurately, "Please convince me to play this game, as I'm a stubborn gaming donkey in need of some prodding by positive testimonials."

                  So look at your current favorite MMO(s) and answer me this, why should I -- or others reading your answer -- play that game?

                  Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                  MassivelyThe Daily Grind: Why should I play your favorite MMO? originally appeared on Massively on Wed, 24 Dec 2014 08:00:00 EST. Please see our terms for use of feeds.

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                    The Stream Team: Frostfell fun in EverQuest II
                    Posted by Massively [HTML][XML][PERM][FULL] on 23 December 2014, 9:00 pm

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                    Here comes Santa Glug, here comes Santa Glug... Deck the halls (and maybe a few mobs), it's Frostfell time in EverQuest II! And that means the Winter Wonderland Village is open again with tons of holiday activities for Norrathians to enjoy. And of course, we'll get daily gifts from Santa Glug himself! What's new this year, and what new goodies can we collect? Enter the magic closet and join us live at 9:00 p.m. for this EverQuest Two-sday holiday adventure.

                    Game: EverQuest II
                    Host: MJ Guthrie
                    Date: Tuesday,December 23rd, 2014
                    Time: 9:00 p.m. EST

                    Enjoy our Stream Team video below.

                    Continue reading The Stream Team: Frostfell fun in EverQuest II

                    MassivelyThe Stream Team: Frostfell fun in EverQuest II originally appeared on Massively on Tue, 23 Dec 2014 21:00:00 EST. Please see our terms for use of feeds.

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                      Jukebox Heroes: WildStar features the MMO soundtrack of the year
                      Posted by Massively [HTML][XML][PERM][FULL] on 23 December 2014, 8:00 pm

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                      wildstar
                      Originally I wanted to write a final Jukebox Heroes column for this year that would have ranked all of the soundtrack releases in 2014, but that ran into a couple of snags. Not only am I still in the process of listening and finding all of them, but one game's score was going to thrash the rest of them so badly that it didn't feel fair to stack them up together. That MMO was, of course, WildStar.

                      I started to suspect that Composer Jeff Kurtenacker's score for WildStar was going to be something else when the studio started releasing parts of it over a year ago, but even then I wasn't prepared for the sheer quality and quantity that the full soundtrack presented. Critics and fans of the game alike have been very vocal in praising this game's music since the beta and through launch, and I'm still grooving on it months later. My only complaint is that it still -- still -- has yet to see an official release, free or paid.

                      So even though our yearly awards didn't include a soundtrack category, I'm going to take the initiative and crown WildStar as the soundtrack of the year. Let's listen to six of the OST's highlights and discuss our favorites in the comments section.

                      Continue reading Jukebox Heroes: WildStar features the MMO soundtrack of the year

                      MassivelyJukebox Heroes: WildStar features the MMO soundtrack of the year originally appeared on Massively on Tue, 23 Dec 2014 20:00:00 EST. Please see our terms for use of feeds.

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                        Server Maintenance, Wednesday, December 24th, 2014
                        Posted by Lineage II [HTML][XML][PERM][FULL] on 23 December 2014, 5:31 pm
                        All game servers will be down for maintenance on Wednesday, December 24th, 2014, at 5:00am PST / 7:00am CST / 8:00am EST / 12:00pm UTC/GMT and will end at 6:30am PST / 8:30am CST / 9:30am EST / 1:30pm...


                        Massively Speaking Episode 326: Mailbag cleanup
                        Posted by Massively [HTML][XML][PERM][FULL] on 23 December 2014, 6:00 pm

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                        mailboxes
                        As part of our end-of-the-year efforts, today's podcast will be devoted to going through ALL (or all we can handle) of the mail that's been piling up on Massively Speaking's doorstep. It's a full hour of nothing other than your topics and our opinions, brought to you in full technicolor sound!

                        Get all of our opinions and analysis on the most important stories of the past week right here on Massively Speaking, the industry's leading MMO podcast. And if you have a comment, question, or topic for the podcasters, send an email to podcast@massively.com. We may just read your email on the air!

                        Get the podcast:
                        [RSS] Add Massively Speaking to your RSS aggregator.
                        [MP3] Download the MP3 directly.
                        [iTunes] Subscribe to the podcast in iTunes.
                        [Stitcher] Follow the podcast on Stitcher Radio.
                        Listen here on the page:



                        Read below the cut for the full show notes.

                        Continue reading Massively Speaking Episode 326: Mailbag cleanup

                        MassivelyMassively Speaking Episode 326: Mailbag cleanup originally appeared on Massively on Tue, 23 Dec 2014 18:00:00 EST. Please see our terms for use of feeds.

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                          The Stream Team: On to Gorgrond in World of Warcraft
                          Posted by Massively [HTML][XML][PERM][FULL] on 23 December 2014, 4:00 pm

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                          World of Warcraft
                          Choose My Adventure Live continues as Massively's Mike Foster says farewell to Frostfire Ridge and heads into Gorgrond, the second of Warlords of Draenor's all-new zones. Experience World of Warcraft's latest expansion with Mike as he quests, fights, and garrisons his way to level 100 from the perspective of a voter-created shadow Priest.

                          The action begins at 4:00 p.m. EST.

                          Game: World of Warcraft
                          Host: Mike Foster
                          Date: Tuesday, December 23rd, 2014
                          Time: 4:00 p.m. EST.

                          Enjoy our Stream Team video below.

                          Continue reading The Stream Team: On to Gorgrond in World of Warcraft

                          MassivelyThe Stream Team: On to Gorgrond in World of Warcraft originally appeared on Massively on Tue, 23 Dec 2014 16:00:00 EST. Please see our terms for use of feeds.

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                            artcraft
                            Heads up, MMO fans -- there's a new player on the scene. Industry vets J. Todd Coleman and Gordon Walton have come together to form ArtCraft, a studio that's making a mystery MMO with "real skill, real risk, and real consequences."

                            "We're building something completely different, completely unique. We believe the MMO industry has grown stale. It's time to create something new," Coleman stated. Coleman and Walton have worked on many MMOs, including Shadowbane, Wizard101, Ultima Online, and Star Wars Galaxies, and they say they are building an "all-star" team for this new project.

                            The teaser website for the game asks, "Where did we go wrong?" with the MMO industry and vows to take chances with this new game. There's a countdown timer on the site (62 days as of the writing of this article) and a sign-up for the beta.

                            [Source: ArtCraft press release]

                            MassivelyNew studio ArtCraft creating MMO with 'real skill, real risk, and real consequence' originally appeared on Massively on Tue, 23 Dec 2014 13:00:00 EST. Please see our terms for use of feeds.

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                              The Soapbox: Better models for MMO endgame progression, part two
                              Posted by Massively [HTML][XML][PERM][FULL] on 23 December 2014, 2:00 pm

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                              Yes, there must be a better way.  And there are better ways.
                              If you read yesterday's Soapbox, the first in my Better models for MMO endgame progression series, with a fair bit of awareness, you probably noticed that the models I presented were, well... safe. Normal. Not too far outside of the realm of what we already have in some games, in other words. Oh, sure, they were functional and expanded compared to what you normally see in games, and they weren't reliant on high-end raiding, but they were still derived from the same space, which is part of the point.

                              But that's not nearly as far as the rabbit hole goes. So let's start moving further beyond what's already common. Let's start heading into stranger territory.

                              As before, the models presented here are not super-refined balanced labyrinths of systems; they're the outline, the skeletons, the fundamentals of how these concepts could work. And even at this stage, they're able to go in directions you don't find in numerous MMO endgames. So let's jump right into it, shall we?

                              Continue reading The Soapbox: Better models for MMO endgame progression, part two

                              MassivelyThe Soapbox: Better models for MMO endgame progression, part two originally appeared on Massively on Tue, 23 Dec 2014 14:00:00 EST. Please see our terms for use of feeds.

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                                Flameseeker Chronicles: Crafting up a storm in Guild Wars 2
                                Posted by Massively [HTML][XML][PERM][FULL] on 23 December 2014, 12:00 pm

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                                Happy Batursday! Oh, wrong holiday. Wow, I'm sorry. This is why nobody invites me to the nice parties.
                                Merry Wintersday! Guild Wars 2's non-denominational twinkly winter celebration is in full swing. Despite earlier reports from ArenaNet that we'd get pure repeats of both Halloween and Wintersday, this year has added some new quests and a thematically appropriate relocation to Divinity's Reach. I was wrong last week about the sad Dickensian atmosphere of ruined Lion's Arch decorated with snowflakes, but there are still plenty of unfortunate children, so it all evens out.

                                As your resident Scrooge, I'm going to skirt around the topic of candy canes and jumping puzzles to talk about a game feature that's much closer to my heart: crafting. However, I come to lob snowballs at GW2's crafting system, not to praise it.

                                Continue reading Flameseeker Chronicles: Crafting up a storm in Guild Wars 2

                                MassivelyFlameseeker Chronicles: Crafting up a storm in Guild Wars 2 originally appeared on Massively on Tue, 23 Dec 2014 12:00:00 EST. Please see our terms for use of feeds.

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                                  One Shots: The frozen sea
                                  Posted by Massively [HTML][XML][PERM][FULL] on 23 December 2014, 10:00 am

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                                  ff11
                                  It's not too often that I see Final Fantasy XI (yes, XI) screenshots tossed my way, but I have to say that this one is right up there with its MMO successor. This landscape is also very much in line with the current season in the northern hemisphere.

                                  "Here is the seemingly serene zone of Al'Taieu in the sea, which is only accessible after doing part of the Promathia storyline," reader Ben submitted. Is it so serene that one might freeze to death while admiring its tranquil beauty?

                                  Want to be featured in a future edition of One Shots? Send your favorite MMO screenshots to oneshots@massively.com, and don't forget to include your name, the name of the game, and a description of the scene. Large, colorful, UI-free shots that tell a story and really show off the game make for the best images. Look ma, we brought back One Shots!

                                  MassivelyOne Shots: The frozen sea originally appeared on Massively on Tue, 23 Dec 2014 10:00:00 EST. Please see our terms for use of feeds.

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                                    Realm Zero enters alpha testing
                                    Posted by Massively [HTML][XML][PERM][FULL] on 23 December 2014, 11:00 am

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                                    Here we go again, just like before.
                                    Looking for another indie sandbox title to follow along? Realm Zero has your number, and not coincidentally, it just entered its second phase of alpha testing. No, really, it's not just a collection of concept art! There's a video past the break and everything. So if you're leery of giving your heart to a game that's a bunch of lovely ideas with no actual game, well, at least that's not quite what's happening here.

                                    The game promises to have an evolving world based on player action, with combat based upon FPS models rather than on the traditional level-based grind of most MMOs. It also boasts a skill system that allows you to build a character without having to make permanent choices, so you can mix and match over time to build your preferred character. Read more on the official site.

                                    [Thanks to Sandboxer for the tip!]

                                    Continue reading Realm Zero enters alpha testing

                                    MassivelyRealm Zero enters alpha testing originally appeared on Massively on Tue, 23 Dec 2014 11:00:00 EST. Please see our terms for use of feeds.

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                                      The Daily Grind: Which MMO has the most content?
                                      Posted by Massively [HTML][XML][PERM][FULL] on 23 December 2014, 8:00 am

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                                      WoW
                                      A Massively commenter weeks ago wrote that World of Warcraft has the most content out of any MMO, full-stop, and everyone around him seemed to take that at face value, which astonished me. Look, I'm subbing to WoW even as I type this, and I think WoW has gobs more systems than some people give it credit for, but the most content of any MMO? Not a chance!

                                      Even if we discount wide-open, pure sandboxes -- which, depending on whom you ask, have either no content or infinite content -- we'd still have to factor in sandparks and classic MMOs that have 20 expansions, more updates than WoW per year, multiple expansions per year, and so many systems and zones that it's just flat out overwhelming. There are a dozen MMOs that intimidate people with how much stuff they pack in. You'd never finish them. By comparison, WoW is a mere snack -- an awesome, polished snack, but a snack all the same.

                                      I don't know which MMO has the "most" content, but I'm pretty sure WoW wouldn't make even the inevitable top 10 list. What about you other folks who've been around the MMO block a time or two? Which MMO has the most content?

                                      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                                      MassivelyThe Daily Grind: Which MMO has the most content? originally appeared on Massively on Tue, 23 Dec 2014 08:00:00 EST. Please see our terms for use of feeds.

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