Nothing to do with Gaming
Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 29 August 2014, 4:38 am
Every so often I make a post that has nothing at all to do with gaming, and today is one of those days. Sorry! My condo informed me that because I have new carpets, I wouldn’t be able to get … Continue reading


PAX Prime 2014: ArcheAge is launching on September 16th
Posted by Massively [HTML][XML][PERM][FULL] on 29 August 2014, 11:45 pm

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Yes, I know she turns into a bad angel
And lo, a new MMO came upon them, and the glory of non-linear gameplay surrounded them, and they were sore afraid.

Actually, they weren't afraid. They were exuberant. They sang "funk yeah!" -- their voices an angelic choir -- because frickin' finally, four years after discovering ArcheAge and three years after initially playing it, they received a western launch date.

That date, as we learned tonight at PAX Prime, is Tuesday, September 16th. Other dates to bear in mind are September 12th (the Founder head-start) and September 4th through September 8th (the open beta).

Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!

MassivelyPAX Prime 2014: ArcheAge is launching on September 16th originally appeared on Massively on Fri, 29 Aug 2014 22:45:00 EST. Please see our terms for use of feeds.

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Trion made a bunch of ArcheAge fans happy earlier this evening, so now it's time to do the same for followers of RIFT, Defiance, and Trove.

RIFT's Nightmare Tide expansion officially launches on October 8th, while Defiance will get "a massive end-of-September" update called Aftermath that includes new missions and events.

Last but not least, Trove will enter closed beta on September 25th. Massively's Justin Olivetti learned today on the show floor that this phase of beta will not be wiped prior to launch. Players who have purchased currency will receive half again as much back.

Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!

MassivelyPAX Prime 2014: RIFT's Nightmare Tide expansion launches October 8th; Trove's closed beta begins September 25th originally appeared on Massively on Fri, 29 Aug 2014 23:15:00 EST. Please see our terms for use of feeds.

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    Betawatch: August 23 - 29, 2014
    Posted by Massively [HTML][XML][PERM][FULL] on 29 August 2014, 9:00 pm

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    Landmark
    This week, SOE injected a limited version of combat into its really-truly-still-a-beta Landmark sandbox. Massively's MJ Guthrie streamed and wrote about her initial experiences with the system. What else is new in the land of MMO testing? The complete Betawatch roundup awaits.

    Continue reading Betawatch: August 23 - 29, 2014

    MassivelyBetawatch: August 23 - 29, 2014 originally appeared on Massively on Fri, 29 Aug 2014 20:00:00 EST. Please see our terms for use of feeds.

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      Get a glimpse of Rogue in Marvel Heroes' video preview
      Posted by Massively [HTML][XML][PERM][FULL] on 29 August 2014, 7:00 pm

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      Get a glimpse of Rogue in Marvel Heroes' video preview
      Few are the superhero fans who don't like Rogue, the saucy southern villain-turned-hero, and Marvel Heroes will soon be adding this powerful X-Man to its lineup. With her unique power-absorbing abilities, how will Rogue work in the game? Devs hosted a lengthy livestream to introduce the hero and show off her versatility. Of Rogue's three power sets, only one is pre-defined -- the Miss Marvel set with flight, strength, etc. The other two are customizable based on the powers players actually steal from friends!

      If you missed the stream, you can get full details on stealing powers (as well as forgetting them to learn others), in the hour-and-twenty-minute video right here. There's also some talk about Jean Grey and Ghostrider, who get a Dark Phoenix power and more single-target attacks, respectively. Fans can also discuss Rogue in her special forums on the official site. Rogue is available currently for pre-order.

      Continue reading Get a glimpse of Rogue in Marvel Heroes' video preview

      MassivelyGet a glimpse of Rogue in Marvel Heroes' video preview originally appeared on Massively on Fri, 29 Aug 2014 18:00:00 EST. Please see our terms for use of feeds.

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      The Stream Team: Becoming a TERA BAM killer
      Posted by Massively [HTML][XML][PERM][FULL] on 29 August 2014, 8:00 pm

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      TERA
      En Masse's Kickstarter-esque Bam Killer TERA event is too adorable for Massively's Mike Foster to pass up, so tonight he's lacing up his lancer boots and setting off on a course for monsters and mayhem. Join him as he scours the world for BAMs (Big Ass Monsters) to kill and works to help TERA's community reach its murderous stretch goals. The ultimate goal is five million BAM kills in 21 days; surely Mike can put a considerable dent in that number?

      The action starts promptly at 7:00 p.m. EDT.

      Game: TERA
      Host: Mike Foster
      Date: Friday, August 29th, 2014
      Time: 7:00 p.m. EDT

      Enjoy our Stream Team video below.

      Continue reading The Stream Team: Becoming a TERA BAM killer

      MassivelyThe Stream Team: Becoming a TERA BAM killer originally appeared on Massively on Fri, 29 Aug 2014 19:00:00 EST. Please see our terms for use of feeds.

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        PlanetSide 2 reveals its newest vehicle, the Valkyrie
        Posted by Massively [HTML][XML][PERM][FULL] on 29 August 2014, 5:00 pm

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        PS2
        SOE has today revealed the Valkyrie, the first new vehicle added to PlanetSide 2 since last year. What's the Valkyrie?
        Packed with a front-facing turret for up-close-and-personal air support, the Valkyrie is a fast-attack gunship that serves as a nimble transport for up to six soldiers (pilot, forward gunner and four rumble seat passengers). Whether it is flying over the dense swamplands of Hossin or through the narrow canyons of Indar, this fast-moving versatile aircraft is sure to change the war on Auraxis.
        In the making-of video below, Senior Art Director Tramell Isaac explains the process by which the developers conceptualize and then "jazz up" ship models.

        Continue reading PlanetSide 2 reveals its newest vehicle, the Valkyrie

        MassivelyPlanetSide 2 reveals its newest vehicle, the Valkyrie originally appeared on Massively on Fri, 29 Aug 2014 16:00:00 EST. Please see our terms for use of feeds.

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          Study suggests MMOs boost English skills
          Posted by Massively [HTML][XML][PERM][FULL] on 29 August 2014, 6:00 pm

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          Justin
          Researchers from Sweden's Karlstad University and University of Gothenburg have found that MMOs might just improve your language skills. The scientists subjected a group of Swedish students aged 10 and 11 to English language tests to examine the relationship of digital games and English ability, gender, and learning motivation. They found that regularly playing online games and MMOs in particular correlates with having a stronger English vocabulary. Yay us!

          They also found differences between the genders, though the paper's abstract attributes that to its male subjects' heavier gaming schedules vs. its female subjects' preference for social media activities.

          I can't be alone in having MMO guildies whose first language isn't English, and having seen their language skills improve dramatically over the years the more they type and interact with native speakers, I bet I'm not alone in not being surprised, either.

          MassivelyStudy suggests MMOs boost English skills originally appeared on Massively on Fri, 29 Aug 2014 17:00:00 EST. Please see our terms for use of feeds.

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          Elite's latest newsletter talks upcoming mission additions and more
          Posted by Massively [HTML][XML][PERM][FULL] on 29 August 2014, 3:00 pm

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          Itching for the latest Elite: Dangerous news? Newsletter #38's got it in the form of blurbs about ship weathering, the Ocellus starport, and Frontier's plans to expand the space sim sandbox's mission framework.

          "We plan to build this out as we move through the beta to release and beyond, with escort missions, assassination missions, tail-and-report missions, group missions, policing duties, in addition to guns-blazing mercenary assignments," the firm says.

          [Thanks Cotic!]

          MassivelyElite's latest newsletter talks upcoming mission additions and more originally appeared on Massively on Fri, 29 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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          Camelot Unchained alpha postponed half a year
          Posted by Massively [HTML][XML][PERM][FULL] on 29 August 2014, 4:00 pm

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          On Twitter and during a Twitch broadcast yesterday, Camelot Unchained developers announced that the alpha test for the crowdfunded RvR MMO has been broken into three phases and delayed, which will result in a similar delay for beta and launch. Originally planned to begin this month, the third phase of alpha has been postponed until February of next year; devs cited insufficient programmers as the main culprit, though that's a problem they say they've rectified now. Backers will have limited access to alphas 1 and 2, though dates for these have not yet been set.

          In a post announcing the new Camelot Unchained website today, Mark Jacobs apologized for the alpha's delay, writing, "I want to thank all of our Backers for their understanding and support regarding the delay of the commencement of Alpha Testing. It is gratefully appreciated by myself and the team."

          [Thanks to Andy for the tip.]

          MassivelyCamelot Unchained alpha postponed half a year originally appeared on Massively on Fri, 29 Aug 2014 15:00:00 EST. Please see our terms for use of feeds.

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          Super Joystiq Podcast 110: The Walking Dead, Professor Layton vs Phoenix Wright, NHL 15
          Posted by The Joystiq Podcast [HTML][XML][PERM][FULL] on 29 August 2014, 3:00 pm

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          Image
          This week's Super Joystiq Podcast is totally into judging people for no reason. It learned it from YOU da... Sinan!

          Anthony continues his reign of terror in the host seat this week. Xav, Jess, and Sinan fill out the roster for a look back at the now-concluded season two of The Walking Dead, thoughts on Professor Layton vs Phoenix Wright, the missing features of NHL 15, and the continued sadness that is big publishers.

          (Please excuse the hitching issues with Anthony's audio this week, sometimes technology is not our friend.)

          Listen to the Super Joystiq Podcast: Podcast timestamps and relevant links are available after the break.

          Continue reading Super Joystiq Podcast 110: The Walking Dead, Professor Layton vs Phoenix Wright, NHL 15

          JoystiqSuper Joystiq Podcast 110: The Walking Dead, Professor Layton vs Phoenix Wright, NHL 15 originally appeared on Joystiq on Fri, 29 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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          Tamriel Infinium: Five reasons to return to Elder Scrolls Online
          Posted by Massively [HTML][XML][PERM][FULL] on 29 August 2014, 1:00 pm

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          Today seems as good a time as any to mention returning to Elder Scrolls Online. I'm not talking personally, mind you, as I've been playing pretty consistently since early access. The winds of MMO change are doing their thing, though, and I'm seeing a bunch of thinking-about-returning-but-have-some-questions threads at my usual ESO forum hangouts.

          Maybe this is due to all the fail trolls glomping onto WildStar while eyeing the fast-approaching North American version of ArcheAge. Or maybe it's because ZeniMax has added quite a bit of post-launch tastiness to its ESO recipe.

          Continue reading Tamriel Infinium: Five reasons to return to Elder Scrolls Online

          MassivelyTamriel Infinium: Five reasons to return to Elder Scrolls Online originally appeared on Massively on Fri, 29 Aug 2014 12:00:00 EST. Please see our terms for use of feeds.

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            Black Gold's Campaign of Ashes arriving a week early
            Posted by Massively [HTML][XML][PERM][FULL] on 29 August 2014, 2:00 pm

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            Earlier this week Snail announced that Black Gold's first major update would debut on September 10th. As of this morning the firm has changed its mind, according to a press release that says Campaign of Ashes will instead release a week prior on September 3rd.

            The update features a new skill surge system, new high-level gear, new battle carriers, and more.

            MassivelyBlack Gold's Campaign of Ashes arriving a week early originally appeared on Massively on Fri, 29 Aug 2014 13:00:00 EST. Please see our terms for use of feeds.

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            PAX Prime 2014: Hands-on with Undead Labs' Moonrise
            Posted by Massively [HTML][XML][PERM][FULL] on 29 August 2014, 11:00 am

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            moonrise
            One of the maxims of Undead Labs is that the team is composed of "gaming omnivores" who don't want to get stuck in a rut of doing the exact same game and genre over and over again. When this was explained to me, it helped ease the shock that was caused by the realization that a studio best known for its gory zombie survival bent is also making a colorful Pokémon-like title called Moonrise.

            In Moonrise, you play as a Warden who is tasked with saving a wide variety of cute critters called Solari by -- of course -- enslaving them and making them fight other Wardens and their pets. Instead of striving to overcome its Pokémon heritage, the team admits that the game is specifically targeted at older teens and younger adults who grew up with those games and want to experience a slightly more mature and full-featured iteration.

            I got to spend some quality time curled up on a couch with a lap full of Moonrise on the iPad at PAX Prime this week. Is this due to be the next "catch 'em all" fad or a strange blip in the company's portfolio? Read on, and I shall make my guess.

            Continue reading PAX Prime 2014: Hands-on with Undead Labs' Moonrise

            MassivelyPAX Prime 2014: Hands-on with Undead Labs' Moonrise originally appeared on Massively on Fri, 29 Aug 2014 10:00:00 EST. Please see our terms for use of feeds.

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              PAX Prime 2014: State of Decay takes steps toward something larger
              Posted by Massively [HTML][XML][PERM][FULL] on 29 August 2014, 12:00 pm

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              state of decay
              Down at Undead Labs' new studio in Seattle, there is evidence of one low-tech approach to development. It's a very large, flat table that designers use to playtest pen-and-paper games that they create on the spot. By playing back and forth, organic brainstorming occurs and allows for refinement to the systems before precious time is wasted on coding failed ideas.

              It's this kind of iterative approach that led the team to refining its hit title State of Decay. Today, Undead Labs announced that it will be releasing a new version of the game, called State of Decay: Year-One Survival Edition in the spring of next year on the Xbox One and Steam. Not only will this package in the original game and all of its DLC, but it will benefit from a jump to 1080p visuals, better animations, and immersive environmental effects. Additionally, characters from the Lifeline DLC will be made playable in the original content.

              It's not the MMO announcement that we might be hoping for on Massively, but it's not a dismissal of that either. The team made a strong point of saying that this was the first step into the next generation and that this edition of the game would be laying down the foundation for the future of the franchise.

              Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!

              MassivelyPAX Prime 2014: State of Decay takes steps toward something larger originally appeared on Massively on Fri, 29 Aug 2014 11:00:00 EST. Please see our terms for use of feeds.

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                World of Speed's latest trailer pits Lancer Evolution vs. Impreza WRX
                Posted by Massively [HTML][XML][PERM][FULL] on 29 August 2014, 10:00 am

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                World of Speed's latest trailer takes you on a tour of London alongside a pair of World Rally Championship stalwarts. The Subaru Impreza WRX STi and the Mitsubishi Lancer Evolution X are the stars of this show, which lasts for a little over a minute.

                Slightly Mad Studios will kick off the F2P racing MMO's closed beta sometime in Q4 2014.

                Continue reading World of Speed's latest trailer pits Lancer Evolution vs. Impreza WRX

                MassivelyWorld of Speed's latest trailer pits Lancer Evolution vs. Impreza WRX originally appeared on Massively on Fri, 29 Aug 2014 09:00:00 EST. Please see our terms for use of feeds.

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                The Daily Grind: What do you hope to hear at this year's PAX Prime?
                Posted by Massively [HTML][XML][PERM][FULL] on 29 August 2014, 9:00 am

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                PAX Prime is the last major Western multi-game tradeshow of the year relevant for MMO enthusiasts, making it the last big wave of mass studio announcements until PAX South's debut in January. Massively's Justin Olivetti will be on the PAX Prime show floor for us this year, checking out Warlords of Draenor, Landmark, ArcheAge, H1Z1, WildStar, The Repopulation, Pathfinder Online, Hearthstone, Trove, Shroud of the Avatar, and other MMOs and not-so-MMOs both big and small.

                But sometimes game announcements come out of nowhere during conventions, and we discover something we weren't expecting at all. What do you hope to see from this year's PAX Prime?

                Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                MassivelyThe Daily Grind: What do you hope to hear at this year's PAX Prime? originally appeared on Massively on Fri, 29 Aug 2014 08:00:00 EST. Please see our terms for use of feeds.

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                  Latest Pathfinder Online devblog emphasizes player-driven economy
                  Posted by Massively [HTML][XML][PERM][FULL] on 28 August 2014, 11:00 pm

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                  Although players in Pathfinder Online's Alpha 7 run will earn 5,000 XP per hour (in order to help them test more things), the latest devblog warns that things will get decidedly harder once gameplay starts after Early Enrollment. At that point players will face a "cold start," beginning the game with only simple peasant clothes, a club, and 1,000 XP to spend on initial feats. Everything else, from feats to gear to cash, will grow from that.

                  The devblog also details the player-driven economy; by design, nearly everything characters use will be player-crafted. Mobs will drop only starter equipment, coin, salvage, or -- the rarest and most valuable -- recipes. Players can only upgrade gear past the starter level through crafting, and gear can be crafted with certain key words that add bonuses when combined with specific slotted feats. For full details, and a look at what Pathfinder devs are doing at PAX Prime, check out the official site.

                  MassivelyLatest Pathfinder Online devblog emphasizes player-driven economy originally appeared on Massively on Thu, 28 Aug 2014 22:00:00 EST. Please see our terms for use of feeds.

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                  Dark Age of Camelot patch spruces up keeps and relic raids
                  Posted by Massively [HTML][XML][PERM][FULL] on 28 August 2014, 9:00 pm

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                  daoc
                  Patch 1.115c went live on Dark Age of Camelot's servers today, bringing with it a slew of changes to the game's relic raids, keep art, and New Frontiers system.

                  Players will log in to discover that relics are back in the possession of relic temples, bringing back the old raid mechanics for a new age. To steal a relic, teams have to open up certain relic milegates first and then plunder the item from its respective keep. Keeps have also received a visual upgrade and can be captured and upgraded by the three factions.

                  There are several new RvR quests as well as plenty of fixes for bugs that may vex ye, so check out the patch notes and give the updated classic MMO a whirl!

                  MassivelyDark Age of Camelot patch spruces up keeps and relic raids originally appeared on Massively on Thu, 28 Aug 2014 20:00:00 EST. Please see our terms for use of feeds.

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                  Star Conflict launches September 4th
                  Posted by Massively [HTML][XML][PERM][FULL] on 28 August 2014, 10:00 pm

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                  Star Conflict
                  Sci-fi space sim MMO Star Conflict has today announced its official launch date: September 4th.

                  The EVE-like soft-launched as an open beta title on Steam last year; this formal release will include a special invasion mode still currently in closed beta. What's invasion mode?
                  Invasion Mode features an underlying story in which an alien race that disappeared into another dimension of space and time has now returned to invade and conquer. Players must team up in parties of four to explore the new 'Open Space' area and combine forces as they take on new quests and engage in PvP and PvE battles. These new activities provide new loot, which players can use to construct unique armament options and protection for their spaceships.
                  While the game is ostensibly free-to-play, it offers half a dozen purchaseable DLC packs running from $19.99 to $79.99.

                  [Source: Press release]

                  MassivelyStar Conflict launches September 4th originally appeared on Massively on Thu, 28 Aug 2014 21:00:00 EST. Please see our terms for use of feeds.

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                    The Stream Team: Random drafting in Dota 2
                    Posted by Massively [HTML][XML][PERM][FULL] on 28 August 2014, 8:00 pm

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                    Dota 2
                    Newcomers to Dota 2 often stick to the game's All-Pick mode when searching for matches. In All-Pick, every hero currently in the game's hero pool is available for selection. This makes character selection more manageable for new players (since you can pick heroes you know), but it also leads to an All-Pick All-Stars syndrome in which the same few heroes show up time and again to crush teams and bust ancients.

                    Tonight, Massively's Mike Foster is exploring a different game mode known as Random Draft. In Random Draft, players take turns choosing from a pool of randomly selected heroes. There's still flexibility in terms of individual hero choice, but the full pool isn't available, and thus teams must get creative using the heroes that appear. Sometimes this goes well; sometimes it doesn't.

                    Tune in at 7:00 p.m. EDT to see how it turns out for Mike.

                    Game: Dota 2
                    Host: Mike Foster
                    Date: Thursday, August 28th, 2014
                    Time: 7:00 p.m. EDT

                    Enjoy our Stream Team video below.

                    Continue reading The Stream Team: Random drafting in Dota 2

                    MassivelyThe Stream Team: Random drafting in Dota 2 originally appeared on Massively on Thu, 28 Aug 2014 19:00:00 EST. Please see our terms for use of feeds.

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                      LotRO heaps love on its music system with Update 15
                      Posted by Massively [HTML][XML][PERM][FULL] on 28 August 2014, 6:00 pm

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                      lotro
                      This news should be sweet music to many Lord of the Rings Online players: Turbine is making improvments to the music system come Update 15.

                      "This system has such a net positive effect on the game, and more importantly on community, [that] it was long overdue for some developer love," the team posted. In the patch for sure are adjustments to the music system's pitch, volume, and balance, as well as a tuning pass.

                      Turbine also is toying with adding two additional instruments, the string bass and serpentine, although it makes "no promises" that it will be able to do so. Another stretch goal for the update is player-spawnable stages.

                      MassivelyLotRO heaps love on its music system with Update 15 originally appeared on Massively on Thu, 28 Aug 2014 17:00:00 EST. Please see our terms for use of feeds.

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                      Norrathian Notebook: I tasted Landmark's combat and I like it!
                      Posted by Massively [HTML][XML][PERM][FULL] on 28 August 2014, 6:30 pm

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                      Better late than never, right? At long last, after months of only mining and voxel magic (and then an overnight delay), I have finally partaken of the Landmark combat fruit. And oh, how sweet it is! Of course the system was just barely implemented and is in only its first iteration, but that doesn't stop me from sharing the experience I had upon first logging in to check things out. So in I jumped just as soon as servers went live... and there I lost the rest of my day.

                      Even with the inevitable bugs, I was not disappointed by my first few hours of this update. There are flingers and teleporters, weapons and proximity mines -- plenty of things to keep a slightly wacky mind occupied. And who can leave out the new joys of fall damage? Here are my unadulterated first impressions of that much-anticipated system.

                      Continue reading Norrathian Notebook: I tasted Landmark's combat and I like it!

                      MassivelyNorrathian Notebook: I tasted Landmark's combat and I like it! originally appeared on Massively on Thu, 28 Aug 2014 17:30:00 EST. Please see our terms for use of feeds.

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                        Heroes of the Storm launches interactive battleground page
                        Posted by Massively [HTML][XML][PERM][FULL] on 28 August 2014, 7:00 pm

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                        Percival J. Ogre and his companion discuss the comparative merits of oligarchy compared to tyranny.  And farting.
                        Looking forward to exploring the maps in Heroes of the Storm? The good news is that you can do so right now, even if you aren't currently in the test pool. The game's interactive battleground maps are now available, showing off the fields of battle and allowing you to zoom in or out, highlight important points, and scroll around to see all of the neat stuff that's there to be seen.

                        Each of the maps has numerous different mechanics as well as additional routes for players to take, including aboveground and underground routes or enemies that spawn during the night. The page outlines how all five maps will work and should help players start plotting strategies even without getting your hands on the game. If you feel like a bit of surveying, go check out the maps now.

                        MassivelyHeroes of the Storm launches interactive battleground page originally appeared on Massively on Thu, 28 Aug 2014 18:00:00 EST. Please see our terms for use of feeds.

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                        Captain's Log: Star Trek Online's expansion and communication
                        Posted by Massively [HTML][XML][PERM][FULL] on 28 August 2014, 5:00 pm

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                        We're hard at work developing stuff, some of which will come off as tone-deaf.
                        So we finally know what the next expansion is going to be for Star Trek Online, and my speculation regarding the Xindi and points related turned out to be way off. Nope, we're heading into the Delta Quadrant, which is less interesting to me than the Gamma Quadrant, but I suspect the powers that be are exploring all the angles of existing content first. It's coming with a level cap increase, a new tier of ships, a bunch of new tricks, and apparently some bonus communication misses.

                        Delta Rising is really on track to be a pretty divisive expansion anyway. It was inevitable, really; raising the level cap now was going to lead to problems no matter how it was handled. Unfortunately, Cryptic Studios hasn't done a great job communicating what's in the works for players, nor have the first few things that we've heard exactly countered some early suspicions. It was a minefield that's thus far been navigated largely with a push and a blindfold.

                        Continue reading Captain's Log: Star Trek Online's expansion and communication

                        MassivelyCaptain's Log: Star Trek Online's expansion and communication originally appeared on Massively on Thu, 28 Aug 2014 16:00:00 EST. Please see our terms for use of feeds.

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