Classes.. Classes Everywhere..
Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 16 September 2014, 6:34 am
One of the most difficult aspects to ArcheAge I have had to deal with so far involves picking a class to play. There are 120 class combinations and of course some are going to be better suited to your play … Continue reading


A look at new nautical monsters from the Korean ArcheAge
Posted by Massively [HTML][XML][PERM][FULL] on 15 September 2014, 10:00 pm

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Leviathan, Leviathan (Endless)!  Leviathan, Leviathan (Send us)!  Leviathan, Leviathan (Breathless)!  Leviathan, Leviathan (Deathless)!
After a wait so long that more or less everyone could be forgiven for thinking it would never happen, ArcheAge has finally entered its early access period here in America. But that doesn't mean you don't have more to look forward to. Over on YouTube, InporylemQQ has taken a peek at a pair of nautical additions coming to the Korean version of the game, major PvE monsters meant to challenge players.

The first foe on display is a massive sea beast that's easily larger than the vessel of the player in the video; it gets a few good hits on the ship before it slips beneath the waves. There's also a ghost ship that fires cannon at the player. Both appear to be high-end monsters meant to challenge players with adequate gear, and both were added in patch 1.7 -- which means that they're a fair way off in the game's updates in the West. Think of them as coming attractions.

[Thanks to Karl for the tip!]

Continue reading A look at new nautical monsters from the Korean ArcheAge

MassivelyA look at new nautical monsters from the Korean ArcheAge originally appeared on Massively on Mon, 15 Sep 2014 21:00:00 EST. Please see our terms for use of feeds.

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    Not So Massively: Hellgate's return, HEX's beta, and Elite's pricing
    Posted by Massively [HTML][XML][PERM][FULL] on 15 September 2014, 9:00 pm

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    NSM
    Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

    Continue reading Not So Massively: Hellgate's return, HEX's beta, and Elite's pricing

    MassivelyNot So Massively: Hellgate's return, HEX's beta, and Elite's pricing originally appeared on Massively on Mon, 15 Sep 2014 20:00:00 EST. Please see our terms for use of feeds.

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      Eminence: Xander's Tale lands on Kickstarter
      Posted by Massively [HTML][XML][PERM][FULL] on 15 September 2014, 6:30 pm

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      Well, on the bright side, it's not promising an old-school sandbox experience.
      Do you want a bit of MMO in your virtual card game? Because that can totally be a thing now. Eminence: Xander's Tale is an MMOTCG that isn't purely either of those things, blending card-slinging action with an explorable world and social hubs. Players will take part in battles via card games, but the exploration and upgrades will feel more familiar to veterans of other MMOs.

      The actual card battles will be familiar to anyone who took part in Final Fantasy VIII's Triple Triad, focused on matching numbers on different card faces along with utilizing various abilities and stealing opposing cards. If this sounds like your sort of jam, go ahead and drop a few dollars on it; there's still quite a bit of time left on its funding campaign and it's already passed the halfway mark.

      MassivelyEminence: Xander's Tale lands on Kickstarter originally appeared on Massively on Mon, 15 Sep 2014 17:30:00 EST. Please see our terms for use of feeds.

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      Elder Scrolls ups VR cap, adds upper Craglorn and more
      Posted by Massively [HTML][XML][PERM][FULL] on 15 September 2014, 7:00 pm

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      Did you know that Elder Scrolls Online's fourth major content patch came out today? It sure did, and judging by the 1.4.3 notes it's a biggun.

      ZeniMax has added the upper region of Craglorn and a new trial called Sanctum Ophidia. The four-player Dragonstar Arena with its 10 stages of monsters is live, too, along with a VR level cap bump to 14. That's not all, so click the links below to read about the additional changes.

      MassivelyElder Scrolls ups VR cap, adds upper Craglorn and more originally appeared on Massively on Mon, 15 Sep 2014 18:00:00 EST. Please see our terms for use of feeds.

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      Archlord 2 turns on Archlord system tomorrow
      Posted by Massively [HTML][XML][PERM][FULL] on 15 September 2014, 7:30 pm

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      archlord 2
      Has Archlord 2 officially launched yet or is it merely riding that nebulous open beta soft launch train? It's hard to tell with this title, but what we do know is that the MMO will be releasing its first major content update tomorrow.

      This update includes two new world zones, a contested area, the titular Archlord PvP system, four additional dungeons, a flexible dungeon system, and plenty of equipment sets. To go with the update, the team is running a login event from September 16th through October 13th during which players can receive a four-piece avatar set by logging in at least once a week.

      We've got the official launch trailer for Archlord 2 after the break, which is perfect for those of you with eyes or ears or an acceptable substitute.

      Continue reading Archlord 2 turns on Archlord system tomorrow

      MassivelyArchlord 2 turns on Archlord system tomorrow originally appeared on Massively on Mon, 15 Sep 2014 18:30:00 EST. Please see our terms for use of feeds.

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      The Stream Team: Exploring ArcheAge with devs
      Posted by Massively [HTML][XML][PERM][FULL] on 15 September 2014, 8:00 pm

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      What's better than finally playing ArcheAge? Doing it with devs! Massively's MJ is joined by some of the folks behind getting the game to launch. They'll be talking about all about all things ArcheAge while exploring on the final day of early release. Have any questions you want answered? Join us live at 7:00 p.m. and ask away.

      Game: ArcheAge
      Host: MJ Guthrie
      Date: Monday, September 15th, 2014
      Time: 7:00 p.m. EDT

      Enjoy our Stream Team video below.

      Continue reading The Stream Team: Exploring ArcheAge with devs

      MassivelyThe Stream Team: Exploring ArcheAge with devs originally appeared on Massively on Mon, 15 Sep 2014 19:00:00 EST. Please see our terms for use of feeds.

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        World of Warcraft reclaiming abandoned names for Warlords of Draenor
        Posted by Massively [HTML][XML][PERM][FULL] on 15 September 2014, 4:30 pm

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        wow
        Your mothballed Gnomes and Tauren might be losing their names if you haven't logged into World of Warcraft recently (and by "recently," we mean "in the last six years."). Blizzard announced that it will be reclaiming old and abandoned names to free them up for the expansion.

        Names in danger of reclamation are those belonging to any characters that haven't logged in since November 13th, 2008. The names will be reclaimed with the Warlords of Draenor pre-patch 6.0.2 this fall. Blizzard suggests that anyone in danger of losing a desired name should log on before the patch hits.

        MassivelyWorld of Warcraft reclaiming abandoned names for Warlords of Draenor originally appeared on Massively on Mon, 15 Sep 2014 15:30:00 EST. Please see our terms for use of feeds.

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        You can amost hear the cries for coffee now.
        Star Trek Online is a game that's got some history, not just by virtue of the franchise that's been running for half of forever but because the game itself has a rather madcap development history. Cryptic Studios got the license to develop the game at the eleventh hour, and the caveat was that the game needed to be shipped in the same timeframe as the original developer had promised -- leaving almost no time for development.

        I sat down and talked with lead designer Al Rivera about the game's history, its development ethos, and where the game is going with the upcoming release of the second expansion, Delta Rising. It's been a long process, but Rivera shed some light on how the game is designed by its modern team, why things launched the way they did, and what players can expect as the game continues toward its five-year anniversary.

        Continue reading Captain's Log Supplemental: A look at Star Trek Online's history with lead designer Al Rivera

        MassivelyCaptain's Log Supplemental: A look at Star Trek Online's history with lead designer Al Rivera originally appeared on Massively on Mon, 15 Sep 2014 16:00:00 EST. Please see our terms for use of feeds.

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          Hearthstone boasts 20 million registered players
          Posted by Massively [HTML][XML][PERM][FULL] on 15 September 2014, 5:30 pm

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          Ironically, this would be far better than Warcraft is doing lately.
          Does it ever seem like there's an endless flow of players in Hearthstone? There's not. But there are quite a lot of players, with Blizzard Entertainment announcing today that the game has broken 20 million registered accounts. If those were all people with real cards, that would be... a lot of cards. Like, at least a dozen.

          The game launched on the iPad in April and is aiming at an Android tablet release in the near future, as well as expanding to iOS/Android phones. Hearthstone will also have its first world championship at Blizzcon this year, with contestants fighting for a $250,000 prize pool.

          [Source: Blizzard Entertainment press release]

          MassivelyHearthstone boasts 20 million registered players originally appeared on Massively on Mon, 15 Sep 2014 16:30:00 EST. Please see our terms for use of feeds.

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            Age of Wushu: Winds of Destiny coming in October
            Posted by Massively [HTML][XML][PERM][FULL] on 15 September 2014, 6:00 pm

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            age of wushu
            Never feel lonely in Age of Wushu again! As of next month, a new content update for the sandbox martial arts MMO will feature a companion system that allows offline players to continue assisting their friends as NPCs.

            "Players going offline can allow themselves to be available as companions for those clever and committed enough to earn their loyalty," Snail posted. "While offline, these players can receive special rewards from their online brothers in arms, and in exchange are available to be summoned to their aid during a fight."

            Age of Wushu: Winds of Destiny is the sixth so-called "expansion" for the game. In addition to companions, there will be a new zone called Delightful Island, a special Flower Prince Contest, a Path of the Departed adventure, and a dungeon called the Silver Hook. The update will be free for all players.

            MassivelyAge of Wushu: Winds of Destiny coming in October originally appeared on Massively on Mon, 15 Sep 2014 17:00:00 EST. Please see our terms for use of feeds.

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            Destiny roundtable with Joystiq on Google and Twitch, plus an Xbox One stream
            Posted by The Joystiq Podcast [HTML][XML][PERM][FULL] on 11 September 2014, 4:01 pm

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            Destiny makes bold claims right in the title. Bungie named its game after inevitability! While only time will tell if the studio's bold experiment in blending its signature shooter fundamentals with a decade of MMO evolution has produced a classic, Destiny is certainly unavoidable in the gaming world this week. After pouring hours into the game since the servers went live on Monday morning, the Joystiq team is ready to reflect on the game's first days. How does Destiny feel on last gen consoles? What's it like to review a game like this? Are there any hiccups in service? We'll cover it all.

            The staff will host a Google Hangout starting at 2:30PM EST. Want to chat with the crew? Follow along on Google Plus, right here in this post, or at Joystiq.com/Twitch.

            Following the roundtable, Joystiq's Jess Conditt will be streaming the Xbox One version of Destiny.

            Also, if you'd like to get your hands on an absolutely free copy of Destiny, we're giving some of those away right now!
            [Images: Activision/Bungie]

            Continue reading Destiny roundtable with Joystiq on Google and Twitch, plus an Xbox One stream

            JoystiqDestiny roundtable with Joystiq on Google and Twitch, plus an Xbox One stream originally appeared on Joystiq on Thu, 11 Sep 2014 15:01:00 EST. Please see our terms for use of feeds.

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            ArcheAge brings two new head start servers online
            Posted by Massively [HTML][XML][PERM][FULL] on 15 September 2014, 3:30 pm

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            aa
            ArcheAge responded to "burgeoning" player populations during the head start period by releasing a pair of new servers today. North America gets the Inoch server while Europe is graced with Aier. Since everyone is in a mad scramble to secure housing plots right now, a fresh server might be your ticket to a primo location.

            [Thanks to Stephen for the tip!]

            MassivelyArcheAge brings two new head start servers online originally appeared on Massively on Mon, 15 Sep 2014 14:30:00 EST. Please see our terms for use of feeds.

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            Legend of Edda is returning September 24th
            Posted by Massively [HTML][XML][PERM][FULL] on 15 September 2014, 4:00 pm

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            it didn't work the first time, but something something second time around!
            You could be completely forgiven for thinking that Legend of Edda had breathed its last when the game shut down at the beginning of this year. It was cute, but it just couldn't sustain itself. But the game is getting another lease on life starting on September 24th, when the game opens up under new publisher JC Planet. The opening will not feature any wipes or resets, apparently skipping public testing in favor of moving straight to launch.

            Numerous launch events are planned, including bonuses for registering your account before the start of service and for reaching level 20 quickly after the 24th rolls around. If you'd always meant to take a look at the game but never quite managed to, you'll be getting another shot at it in just a little while, hopefully without the issues that made it shut its doors back in January.

            [Thanks to Evan for the tip!]

            MassivelyLegend of Edda is returning September 24th originally appeared on Massively on Mon, 15 Sep 2014 15:00:00 EST. Please see our terms for use of feeds.

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            The Stream Team: A first look at Albion Online's alpha event
            Posted by Massively [HTML][XML][PERM][FULL] on 15 September 2014, 3:00 pm

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            If you are interested in getting an early peak at how Albion Online is developing, you're in luck: Its special summer alpha event just kicked off today! And that means Massively's MJ is on the case, ready to explore all the nooks and crannies of this new experience. First task: Get some clothes on! Players in Albion are not given a bunch of niceties; they have to go earn them for themselves. Join us live at 2:00 p.m. for this first look inside the alpha test.

            Game: Albion Online
            Host: MJ Guthrie
            Date: Monday, September 15th, 2014
            Time: 2:00 p.m. EDT

            Enjoy our Stream Team video below.

            Continue reading The Stream Team: A first look at Albion Online's alpha event

            MassivelyThe Stream Team: A first look at Albion Online's alpha event originally appeared on Massively on Mon, 15 Sep 2014 14:00:00 EST. Please see our terms for use of feeds.

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              Albion Online kicks off its summer alpha event
              Posted by Massively [HTML][XML][PERM][FULL] on 15 September 2014, 1:00 pm

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              Ah, summer, when the snow is falling!
              You could be forgiven for thinking it's a bit too late for "summer" events to take place right now, but Albion Online is forging ahead with its summer alpha event. The closed alpha client is now available for players to log in and explore all of the available systems, from gathering and trading resources to engaging in large-scale PvP battles.

              If you're not at one of the game's higher Founder tiers, of course, the alpha test is closed to you; all you can do is look on with interest and wish you were playing. Streams and reports will be coming out of this test, including one planned by our own MJ Guthrie at 2 p.m. EDT this afternoon. If you like what you see, you can pick up one of the Founder Packs, or you can just keep watching and waiting as the alpha test rolls on.

              [Source: Sandbox Interactive press release]

              MassivelyAlbion Online kicks off its summer alpha event originally appeared on Massively on Mon, 15 Sep 2014 12:00:00 EST. Please see our terms for use of feeds.

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                The Mog Log: On the twilight of Final Fantasy XIV's story
                Posted by Massively [HTML][XML][PERM][FULL] on 15 September 2014, 2:00 pm

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                I want to talk about the screaming, because by rights it's probably coming, but I just don't know it yet.
                As I write this, we don't yet have the patch notes for Final Fantasy XIV 2.38. Supposedly this is when we're getting personal housing, and people are abuzz with speculation about how that will be rolled out, what will work, what will be broken, and so forth. Alas, I can't yet address any of it -- not prices, not availability, not any of that. It's all just guesswork until the powers that be let us know what's going on, which will likely be in the evening after you read this.

                My guess is that there's going to be something to make people angry, but there usually is.

                So since I've nothing to offer regarding Final Fantasy XIV's mini-update other than speculation, it's best to turn to something that can be much more clearly seen. We're not at the end of the 2.0 update cycle just yet, but it seems pretty obvious that we're on the back nine, so to speak. So where are we going from here? What awaits? And what does all this mean from a storyline perspective? (If you'd like to avoid any potential spoilers, do look away now.)

                Continue reading The Mog Log: On the twilight of Final Fantasy XIV's story

                MassivelyThe Mog Log: On the twilight of Final Fantasy XIV's story originally appeared on Massively on Mon, 15 Sep 2014 13:00:00 EST. Please see our terms for use of feeds.

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                  The first chunk of Champions Online's Steel Crusade is live
                  Posted by Massively [HTML][XML][PERM][FULL] on 15 September 2014, 11:00 am

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                  Champs
                  As we previewed back in August, the first leg of Champions Online's Steel Crusade update went live last week. Your task in the update? Stop people from spontaneously bursting into flames. No, really.
                  The Steel Crusade update begins in Millennium City, where things are really heating up as citizens are spontaneously bursting into flame. With the help of Professor Silverback, you'll need to help save citizens by shrinking down to microscopic size to enter the human brain and investigate the cause of the malady.
                  The update introduces a new archetype for max level characters (Reawakened Automaton), new missions to combat Mechanon, and yeah, a new lockbox with a chance at new costumes and a vehicle.

                  The second and final part of the update launches this Thursday with a "space-station showdown."

                  MassivelyThe first chunk of Champions Online's Steel Crusade is live originally appeared on Massively on Mon, 15 Sep 2014 10:00:00 EST. Please see our terms for use of feeds.

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                  Massively's ArcheAge launch diary: Day three - PvE, quests, and story
                  Posted by Massively [HTML][XML][PERM][FULL] on 15 September 2014, 12:00 pm

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                  Welcome back to Massively's ArcheAge launch diary. I can't believe we're already on the third installment because there's still so much to see, do, and learn. That's a good thing, though, isn't it?

                  Yeah, it is, and while ArcheAge has its share of issues, its breadth and depth is incredibly welcome in a genre that's gotten far too comfortable repackaging the same tired experience.

                  Continue reading Massively's ArcheAge launch diary: Day three - PvE, quests, and story

                  MassivelyMassively's ArcheAge launch diary: Day three - PvE, quests, and story originally appeared on Massively on Mon, 15 Sep 2014 11:00:00 EST. Please see our terms for use of feeds.

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                    The Daily Grind: What class are you playing in ArcheAge?
                    Posted by Massively [HTML][XML][PERM][FULL] on 15 September 2014, 9:00 am

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                    I'm decisionally challenged in ArcheAge, at least when it comes to which class combination I'm going to play on my main. The game's skill system is extremely flexible, and I've been dabbling on a Warpriest (which is sort of an Archer/Healer with a bit of melee thrown in for good measure) as well as a Sorcerer and an Abolisher (Battlerage, Defense, Auramancy).

                    The good news is that you can respec, but I'm still having a hard time settling. What about you, ArcheAge fans? Do you have a favorite class combo yet?

                    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                    MassivelyThe Daily Grind: What class are you playing in ArcheAge? originally appeared on Massively on Mon, 15 Sep 2014 08:00:00 EST. Please see our terms for use of feeds.

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                      Pantheon: Rise of the Fallen releases new screenshots
                      Posted by Massively [HTML][XML][PERM][FULL] on 15 September 2014, 10:00 am

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                      Pantheon
                      Pantheon: Rise of the Fallen's Facebook page has been updated with new screenshots of zones currently under construction in the apparently still-in-progress MMORPG. The developers reiterate that they are still working on the game:
                      As always, please remember this is work-in-progress, and that the different areas shown are at different points in terms of being finished. So, for example, lighting and sky will look better in some shots vs. others. That said, I think it shows our world building team is NOT fooling around and we are building the world of Terminus!!
                      Pantheon failed to meet its Kickstarter goals last February, but team lead Brad McQuaid announced the game was back in "full development mode" as of June.

                      MassivelyPantheon: Rise of the Fallen releases new screenshots originally appeared on Massively on Mon, 15 Sep 2014 09:00:00 EST. Please see our terms for use of feeds.

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                      Lets Talk “Illegal” Farms
                      Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 15 September 2014, 7:00 am
                      You may have heard the term “illegal farm” in ArcheAge while you have been playing. What is it? It’s anything you (or another player) happens to plant that is 1) not in a public farm and 2) not on a … Continue reading


                      MMO Week in Review: ArcheAge has arrived
                      Posted by Massively [HTML][XML][PERM][FULL] on 14 September 2014, 9:00 pm

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                      Row row row your boat gently down the stream, if you're incredibly lucky or maybe just invisible, you won't get PKed in the face
                      At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

                      A huge MMO launched this week! No, not Destiny, although that launched too. I'm talking about ArcheAge, the long-awaited Trion/XL Games sandbox MMORPG that has finally sailed its way across the pond to western shores, probably in an actual boat because, you know, this game has actual boats. Yes, ArcheAge's head start is now live for founders, though it's not been without the usual round of long queues and server instability and DDoS attacks and people waiting in polite and tidy lines for quest mobs. We've been chronicling the head start in a series of launch diaries and streams and will continue doing so this week as we approach the formal launch.

                      Read on for a look at the rest of this week's top MMO stories.

                      Continue reading MMO Week in Review: ArcheAge has arrived

                      MassivelyMMO Week in Review: ArcheAge has arrived originally appeared on Massively on Sun, 14 Sep 2014 20:00:00 EST. Please see our terms for use of feeds.

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                        EVE Evolved: Has the industry revamp worked?
                        Posted by Massively [HTML][XML][PERM][FULL] on 14 September 2014, 7:00 pm

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                        EVE Evolved title image
                        When I was first introduced to EVE Online back in 2004, a big part of the attraction for me was the promise of a huge player-run economy in which the only real laws were those of supply and demand. With only a handful of tech 1 ships and modules available to build and everything made out of the same basic minerals, science and industry were pretty easy for new players to figure out. Over the years, more complexity has slowly been added to industry via features like Starbases, Salvaging, Capital Ships, Tech 2 Invention, Planetary Interaction and Tech 3 Reverse Engineering. Today's industrialists have to contend with hundreds of different items that are often arranged in sprawling component manufacturing chains, which can make it hard to figure out exactly how to make a profit.

                        The recent industry revamp attempted to solve this problem with a full user interface overhaul and a revamp of material costs and manufacturing prices. All of the relevant information for using a blueprint was packed into a slick new combined Industry UI, allowing new players to find the info they're looking for in-game rather than through websites or opening dozens of item info windows. It's now been almost two months since the industry revamp went live, and while the market for many items is still going to take several months to fully stabilise, the dust has finally begun to settle. So what's the verdict? Has the industry revamp worked?

                        In this edition of EVE Evolved, I consider whether the industry revamp has been successful, how easy it is to make a profit in the new system, and whether it's worth setting up your own industrial starbase.

                        Continue reading EVE Evolved: Has the industry revamp worked?

                        MassivelyEVE Evolved: Has the industry revamp worked? originally appeared on Massively on Sun, 14 Sep 2014 18:00:00 EST. Please see our terms for use of feeds.

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                          Final Fantasy XIV Q&A teases future content and pacing
                          Posted by Massively [HTML][XML][PERM][FULL] on 14 September 2014, 5:00 pm

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                          ff14
                          Final Fantasy XIV has been a little pokey in rolling out major new systems. Will this be the case going forward? Not so much, according to a new producer's letter Q&A, in which the team says that future updates should be coming more frequently.

                          "Due to scheduling issues and circumstances surrounding implementation, we've been prioritizing the implementation of party-based challenges utilizing the duty finder whenever possible," the letter states. "As a result, we were a step behind in implementing systems that make use of the open world, or those that require time but can be completed at one's own pace. With the introduction of zodiac weapons followed shortly after by the Hunt, it may seem as though we're shifting focus toward time-consuming systems, but rest assured this is not the case, and we plan to strike a balance with party-based activities as we move forward."

                          Other topics of discussion include the upcoming Rogue class and Ninja job, the approximate release window for Patch 2.38 (about a month), word of a new expansion release, and hints about the expansion and new race.

                          MassivelyFinal Fantasy XIV Q&A teases future content and pacing originally appeared on Massively on Sun, 14 Sep 2014 16:00:00 EST. Please see our terms for use of feeds.

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