Swordsman launches July 29th
Posted by Massively [HTML][XML][PERM][FULL] on 22 July 2014, 4:00 pm

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It's official, wuxia games are the new Omaha Beach.
Are you excited for Swordsman but not willing to jump into an open beta test without a launch date? Then all we can tell you is that it's time to get jumping because Swordsman will fully launch on July 29th. The launch will bring along the Demon Pit event, pitting players against demons underground in exchange for the most powerful equipment in the game.

Launch will also apparently bring "streamlining" to the player experience, although we don't know the details just yet. If you're not even sure what Swordsman is, the short version is that it's a wuxia action MMO based on the novels of Louis Cha. The long version can be found in the producer's trailer just past the break or in our recent stream of the game. The even longer version... well, the game is in open beta, so you can always just download it and try it out for yourself. That would work.

[Source: Perfect World Entertainment press release]

Continue reading Swordsman launches July 29th

MassivelySwordsman launches July 29th originally appeared on Massively on Tue, 22 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.

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    Firefall brings multiple raids to launch
    Posted by Massively [HTML][XML][PERM][FULL] on 22 July 2014, 4:30 pm

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    Firefall
    If you live and breathe big battles with lots of friends in MMOs, then you're going to be delighted when Firefall launches next week. The retuned sci-fi shooter will feature not one, not two, not four, but definitely three 20-person raids from the beginning.

    A new dev diary posted today talks about two of the raids, the titans of Baneclaw and Kanaola. Baneclaw is a giant scarab that will roll around and unleash little hellclaw minions at any intruders. Kanaola goes the "big lava worm" route due to its proximity with a volcano. This fight will get tricky as molten hot magma will be rising as the fight progresses.

    The raids will have some of the best loot in the game and will be on a seven-day lockout timer when beaten. These titans will become available when the playerbase works to gether up enough Dark Crystite to unlock the instances.

    MassivelyFirefall brings multiple raids to launch originally appeared on Massively on Tue, 22 Jul 2014 15:30:00 EST. Please see our terms for use of feeds.

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    Massively Speaking Episode 306: Alternative advancement
    Posted by Massively [HTML][XML][PERM][FULL] on 22 July 2014, 5:00 pm

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    cu
    The podcasters are heading back to Camelot this week ("it's only a model" "shh!") with a slew of reveals from this upcoming RvR MMO. Bree and Justin will also analyze the recent industry subscriber report to see what it means -- and how accurate it may or may not be. We're in for complex statistics, theoretical numbers, and fart jokes with this podcast, so hang on tight!

    Get all of our opinions and analysis on the most important stories of the past week right here on Massively Speaking, the industry's leading MMO podcast. And if you have a comment, question, or topic for the podcasters, send an email to podcast@massively.com. We may just read your email on the air!

    Get the podcast:
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    Read below the cut for the full show notes.

    Continue reading Massively Speaking Episode 306: Alternative advancement

    MassivelyMassively Speaking Episode 306: Alternative advancement originally appeared on Massively on Tue, 22 Jul 2014 16:00:00 EST. Please see our terms for use of feeds.

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      League of Legends cracks down on more bad seeds
      Posted by Massively [HTML][XML][PERM][FULL] on 22 July 2014, 2:00 pm

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      LoL
      Riot Games has announced its next level of enforcement for problematic players in the wildly popular League of Legends. After working toward player reform over the last few years, the studio is now looking at a more aggressive approach.

      In cases of "extreme toxicity" (i.e. racism, death threats, homophobic remarks, etc.), troublesome players can expect a more severe penalty ranging from a 14-day ban to a permanent ban from the game. In the case that an "unfair ban" comes into question, Riot says they will now be fully transparent with chat logs and post the exact log that led to the player's ban.

      Intentional leavers/AFKers are also a concern for Riot as they plan to address these problems in the future.

      MassivelyLeague of Legends cracks down on more bad seeds originally appeared on Massively on Tue, 22 Jul 2014 13:00:00 EST. Please see our terms for use of feeds.

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      EVE Online: Crius launches today
      Posted by Massively [HTML][XML][PERM][FULL] on 22 July 2014, 3:00 pm

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      crius
      EVE Online is just churning out expansions (or plus-sized content updates, if you will) lately, with today's Crius release being the latest of the bunch.

      Crius' main focus is on revising and expanding the industrial and crafting portions of the game. Players can join industrial teams to get important jobs done, enjoy an overhauled research interface, partake in dynamic pricing of tasks, and add industry-related upgrades to starbases.

      Other fun features of this update include interior atmospheric audio, a new reprocessing system, the ability to opt out of fleet warps, and API support for the industry features of this patch.

      MassivelyEVE Online: Crius launches today originally appeared on Massively on Tue, 22 Jul 2014 14:00:00 EST. Please see our terms for use of feeds.

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      World of Warships on board for Gamescom 2014
      Posted by Massively [HTML][XML][PERM][FULL] on 22 July 2014, 3:30 pm

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      World of Warships
      Fans of Wargaming's selection of multiplayer military games will be happy to hear that the naval battle MMO World of Warships will be available to play during Gamescom 2014 next month. This will be the game's first public debut as a playable demo for anyone in attendance.

      Gamescom will be held from August 13 - 17 in Cologne, Germany, and Wargaming aims to go big again this year with game presentations, talk shows, on-stage giveaways, and more on its 720-square-meter stage in Hall 8.

      [Source: Wargaming press release]

      MassivelyWorld of Warships on board for Gamescom 2014 originally appeared on Massively on Tue, 22 Jul 2014 14:30:00 EST. Please see our terms for use of feeds.

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        Defiance gets new TV show crossover content
        Posted by Massively [HTML][XML][PERM][FULL] on 22 July 2014, 12:00 pm

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        Defiance players who have access to the game's Arkbreaker DLC pack can now "deploy ark spikes with a chance to pull new modules out of orbit," according to a news post on the game's website. Said modules feature "new Grid enemies and a Gulanee warrior in massive battles at the center of the arkfall."

        The new content is part of Trion's weekly tie-in to the Defiance television show, the second season of which is currently airing on SyFy.

        [Thanks Gaius Cavadus!]

        MassivelyDefiance gets new TV show crossover content originally appeared on Massively on Tue, 22 Jul 2014 11:00:00 EST. Please see our terms for use of feeds.

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        APB shames cheaters, talks usage and purchasing stats
        Posted by Massively [HTML][XML][PERM][FULL] on 22 July 2014, 1:00 pm

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        APB Reloaded's latest dev blog post details the implementation of cheat detector FairFight into the MMO shooter. The update also reveals some pretty interesting stats related to cheaters as well as the game's overall performance. "The number of cheaters who log in to the game stayed pretty constant around 1.2 percent of all players (some of which were re-rolls)," wrote GamersFirst's Bjorn Book-Larsson.

        Surprisingly, 60 percent of those cheaters were paying players. Book-Larsson says that only about 10 percent of APB's monthly unique players make new purchases in a given month, while 30 percent of players have made a purchase at some point during their account history.

        Book-Larsson goes on to say that APB is the 19th most-played game in the history of Steam, just ahead of Borderlands 2 and just behind Call of Duty: Modern Warfare 2. Finally, GamersFirst has publicized a list of banned cheaters for the month of July, complete with player and clan names and various other account statistics.

        MassivelyAPB shames cheaters, talks usage and purchasing stats originally appeared on Massively on Tue, 22 Jul 2014 12:00:00 EST. Please see our terms for use of feeds.

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        Flameseeker Chronicles: Introducing Guild Wars 2's Dragon's Reach
        Posted by Massively [HTML][XML][PERM][FULL] on 22 July 2014, 10:00 am

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        Can this sharktoothed flopears gnaw through Mordremoth's vines?! Stay tuned!
        Today's edition of the Flameseeker Chronicles is a little bit special. We've got the teaser trailer for Guild Wars 2's next living world release, The Dragon's Reach: Part One. We've got some sweet screenshots provided by ArenaNet to feast your peepers on: aw, yeah. And if that's not enough, I got the chance to chat with Associate Game Director Steven Waller about next week's episode. Check out the video, and then read on!

        Continue reading Flameseeker Chronicles: Introducing Guild Wars 2's Dragon's Reach

        MassivelyFlameseeker Chronicles: Introducing Guild Wars 2's Dragon's Reach originally appeared on Massively on Tue, 22 Jul 2014 09:00:00 EST. Please see our terms for use of feeds.

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          Previewing WildStar's Daggerstone Pass PvP battleground
          Posted by Massively [HTML][XML][PERM][FULL] on 22 July 2014, 10:30 am

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          What a beautiful day it's going to avoid being.
          Before I talk about the upcoming PvP map for WildStar, I feel I should really defend myself for my usual performance in PvP. Here's the simple version: I am all right at PvP. I know enough about what I'm supposed to do to avoid completely shaming myself. I am not the best. But can I turn a ragtag group of other journalists into a fighting force capable of defeating preformed groups of people wearing PvP gear?

          Definitely not.

          Along with several other journalists, I took to the field with Carbine Studios staff members yesterday, boosted my fresh Exile character up to 50, and took on all comers in the rated version of the new Daggerstone Pass. We lost several times. On the bright side, we lost in such a way that I was able to get a better sense of the map and can talk about it with some confidence, so that's good. In my weak defense, I don't think we had a chance against a fully premade team in PvP gear anyway.

          Continue reading Previewing WildStar's Daggerstone Pass PvP battleground

          MassivelyPreviewing WildStar's Daggerstone Pass PvP battleground originally appeared on Massively on Tue, 22 Jul 2014 09:30:00 EST. Please see our terms for use of feeds.

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            Skyforge defrosts the Cryomancer class
            Posted by Massively [HTML][XML][PERM][FULL] on 22 July 2014, 11:00 am

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            Skyforge
            Obsidian and Mail.ru have just revealed Skyforge's Cryomancer, the latest addition to the playable roster of this class-switching MMO. As you might have guessed from the name, the Cryomancer is an ice mage, a "lord of ice and snow," who slows, immobilizes, and shatters enemies. Enjoy the full reveal, including screenshots, a class trailer, a partial spell list, and even a bit of lore.

            Continue reading Skyforge defrosts the Cryomancer class

            MassivelySkyforge defrosts the Cryomancer class originally appeared on Massively on Tue, 22 Jul 2014 10:00:00 EST. Please see our terms for use of feeds.

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              The Daily Grind: Do you play MOBAs?
              Posted by Massively [HTML][XML][PERM][FULL] on 22 July 2014, 9:00 am

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              Demigod
              We joke a lot on Massively about how there's a new MOBA released every day, but let's be fair: It's more like every other day. The first MOBA I ever played was Demigod, and that was back before the term had really become popular, before League of Legends had launched, and long before the deluge of MOBA clones had hit us. I had fun, but I pretty much knew the genre wasn't for me. I like a bit more persistence to my PvP, and I really prefer larger-scale battles and worlds. This is why I play MMOs.

              But the MOBA genre is young and evolving. Some MOBAs even seem to be trying to attract MMORPG players with cosmetic gear and first-person perspectives and even something that still looks a bit like personal housing. So here's the question for today: Do you, as an MMORPG gamer, play MOBAs? What would it take to get you to play them?

              Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

              MassivelyThe Daily Grind: Do you play MOBAs? originally appeared on Massively on Tue, 22 Jul 2014 08:00:00 EST. Please see our terms for use of feeds.

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                Not So Massively: Destiny's big beta, Dota 2's big tourney
                Posted by Massively [HTML][XML][PERM][FULL] on 21 July 2014, 9:00 pm

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                Destiny
                Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

                Continue reading Not So Massively: Destiny's big beta, Dota 2's big tourney

                MassivelyNot So Massively: Destiny's big beta, Dota 2's big tourney originally appeared on Massively on Mon, 21 Jul 2014 20:00:00 EST. Please see our terms for use of feeds.

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                  Valve scrapped an MMORPG at the dawn of the genre
                  Posted by Massively [HTML][XML][PERM][FULL] on 21 July 2014, 10:00 pm

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                  Prospero
                  Did you know that Valve was once hard at work on a third-person MMORPG called Prospero? Alas, the studio scrapped the project around 1997 in favor of a little tiny game called Half-Life, which "absorbed" the developers working on the MMO.

                  Website Valve Time has dipped into the mysterious history of the game, said to be a "moody, literary" science-fantasy epic influenced by Myst with its focus on story and exploration. Though Prospero was canceled, some of its groundbreaking social and map features were eventually realized in Steam and Portal.

                  The video also includes some wonderfully dated screenshots and quotes from developers who worked on the title.

                  Continue reading Valve scrapped an MMORPG at the dawn of the genre

                  MassivelyValve scrapped an MMORPG at the dawn of the genre originally appeared on Massively on Mon, 21 Jul 2014 21:00:00 EST. Please see our terms for use of feeds.

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                  Take a road trip through The Crew's beta features
                  Posted by Massively [HTML][XML][PERM][FULL] on 21 July 2014, 7:00 pm

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                  The Crew
                  The Crew's closed beta test began today and will continue through Friday, July 25th. Since there are plenty of features to this online racing title for testers to explore, the developers have put together a six-minute video to point players in the right direction.

                  The beta features tour begins with story missions and continues through skill challenges, PvP missions, customization, free roaming, co-op connections, and a few more. You can get the full beta features overview after the jump.

                  Continue reading Take a road trip through The Crew's beta features

                  MassivelyTake a road trip through The Crew's beta features originally appeared on Massively on Mon, 21 Jul 2014 18:00:00 EST. Please see our terms for use of feeds.

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                  UemeU shows off concept video and screenshots
                  Posted by Massively [HTML][XML][PERM][FULL] on 21 July 2014, 8:00 pm

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                  Home, home on the range!  Where OH DEAR LORD THE SKY IS SWALLOWING ALL.
                  If you want to roll your own game these days, you're certainly not lacking in tools to do so. UemeU is another game aimed at giving players the ability to do whatever they want, whether they'd like to build a huge, sprawling online game or just a nice house to settle down and call your own. The official reveal trailer past the break explains the goals of developer Omnigon Entertainment in detail: The game is meant as a sandbox allowing players to create their own servers, structures, rules, and settings as they desire.

                  Lead developer Jeremy Hindle explains that the game will allow players to both create and play, with creation governed by a simple set of basic shapes that can be combined as players wish. Players will be able to create and modify abilities, change the rules for servers, and create a robust series of interactions via the use of action triggers. Check out the full video just past the cut if this sounds right up your alley.

                  [Souce: Omnigon Entertainment press release]

                  Continue reading UemeU shows off concept video and screenshots

                  MassivelyUemeU shows off concept video and screenshots originally appeared on Massively on Mon, 21 Jul 2014 19:00:00 EST. Please see our terms for use of feeds.

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                    The Stream Team: A first look at Swordsman's beta
                    Posted by Massively [HTML][XML][PERM][FULL] on 21 July 2014, 6:00 pm

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                    Are you in the mood for a MMO with an oriental flair? Massively's MJ is peeking into the open beta of Swordsman, a game based on the books of Louis Cha. What does this martial arts title have to offer players? Now is the time to come and see! Join us live at 5:00 p.m. for a look at MJ's first steps into this new world.

                    Game: Swordsman
                    Host: MJ Guthrie
                    Date: Monday, July 21st, 2014
                    Time: 5:00 p.m. EDT

                    Enjoy our Stream Team video below.

                    Continue reading The Stream Team: A first look at Swordsman's beta

                    MassivelyThe Stream Team: A first look at Swordsman's beta originally appeared on Massively on Mon, 21 Jul 2014 17:00:00 EST. Please see our terms for use of feeds.

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                      DC Universe Online highlights the creation of Batman
                      Posted by Massively [HTML][XML][PERM][FULL] on 21 July 2014, 4:00 pm

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                      Batman created by Bill Finger, credit swiped by Bob Kane.
                      It's been 75 years since Batman's creation, and that means everyone is talking about the Dark Knight. More than usual, even. DC Universe Online has gotten in on the action with a series of short videos exploring how Gotham's protector was brought into the game, what players can do to really feel like a part of the bat-family, and what the future holds for everyone's favorite nocturnal billionaire aside from beating up clowns.

                      The videos feature artist Jim Lee, voice actor Kevin Conroy, and various members of the DCUO development team looking at every aspect of the character in the game. There are three different videos past the break, but each one is fairly short -- you can watch them all at once or take them in chunks, whichever you'd prefer. It's a great dose of bat-nostalgia for fans of the game.

                      Continue reading DC Universe Online highlights the creation of Batman

                      MassivelyDC Universe Online highlights the creation of Batman originally appeared on Massively on Mon, 21 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.

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                      The Mog Log: Final Fantasy XIV's Hunts are broken
                      Posted by Massively [HTML][XML][PERM][FULL] on 21 July 2014, 5:00 pm

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                      Useful data!
                      It's been nearly two weeks since Final Fantasy XIV's patch went live, and I'm at once surprised and not surprised that we haven't seen anything really addressing the problem with Hunts. I'm not surprised because Square has a bad history of reacting to broken elements about as quickly as a narcoleptic sloth with poor motivation, and I'm surprised because players have been screaming about it for... about two weeks now? Yes, that sounds right.

                      And not just screaming in the usual disorganized fashion. This is pretty targeted and logical screaming, helped substantially by the fact that Hunts are currently very, very broken and need fixing. So let's explain the mess that the game has made for itself and the numerous simple solutions that can be implemented really any time now. Not that I'm saying they're all easy, just simple. Straightforward. And no, increasing mark HP is not one of those solutions.

                      Continue reading The Mog Log: Final Fantasy XIV's Hunts are broken

                      MassivelyThe Mog Log: Final Fantasy XIV's Hunts are broken originally appeared on Massively on Mon, 21 Jul 2014 16:00:00 EST. Please see our terms for use of feeds.

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                        Tree of Savior introduces new classes in Q&A #9
                        Posted by Massively [HTML][XML][PERM][FULL] on 21 July 2014, 2:00 pm

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                        Tree of Savior
                        Tree of Savior, the upcoming MMO from Korean studio IMC Games, has unveiled its ninth Q&A about the game, revealing more classes, costume details, an explanation of the Chronomancer's time-travel skill, and some special hidden content.

                        With an advertised 80 classes in the game, these four new class introductions just scratch the surface, but we do get some details and animations from the Thaumaturge, Archer, Pyromancer, and Centurian.

                        Be sure to check out the video after the cut for more on the new classes. If you have any questions for the dev team that you'd like answered in the next Q&A, send them along to the game's Facebook page or the developer's blog.

                        Continue reading Tree of Savior introduces new classes in Q&A #9

                        MassivelyTree of Savior introduces new classes in Q&A #9 originally appeared on Massively on Mon, 21 Jul 2014 13:00:00 EST. Please see our terms for use of feeds.

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                        LotRO's Summer Festival runs July 22 - August 5
                        Posted by Massively [HTML][XML][PERM][FULL] on 21 July 2014, 3:00 pm

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                        There's no shortage of things to do in Lord of the Rings Online these days, what with the recent release of Update 14, Western Gondor, and the level cap bump to 100. If you're already burned through all of that, though, you'll be glad to know that the game's annual Summer Festival starts tomorrow and continues through August 5th.

                        Events include keg races, horse races, fishing challenges, the Taste of Hobbiton, and the usual Ale Association vs. Inn League shenanigans.

                        MassivelyLotRO's Summer Festival runs July 22 - August 5 originally appeared on Massively on Mon, 21 Jul 2014 14:00:00 EST. Please see our terms for use of feeds.

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                        Crazy Cat Lady
                        Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 21 July 2014, 2:07 pm
                        Even though there are never enough hours in the day to play all of the games that I’m interested in, I have kept up with WoW. I know, how on earth can I be a fan of more than one … Continue reading


                        WoW's Warlords of Draenor beta: The disappointment of garrisons
                        Posted by Massively [HTML][XML][PERM][FULL] on 21 July 2014, 1:00 pm

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                        This house is not a home.
                        Once a player finishes the introductory quests for Warlords of Draenor, the Horde and Alliance gangs go in separate directions, and I had slightly higher hopes for the rest of my beta experience. The introduction was kind of a wash, a climactic third act delivered we'd been left out of the first two acts unless we'd read novels and participated in an event that's not yet live. But Shadowmoon Valley was where I could start seeing the pure promise of this expansion realized, the beautiful idea of a Draenor still filled with Draenei before the corruption and assault of the Horde, an alien landscape far from what was familiar on Azeroth. Not too far, of course, but just far enough to feel like we'd really come to a strange new place. And, of course, the first thing you do is unlock your Garrison.

                        If my first impression of the WoD beta, which I posted last week, was negative, then this is where it took a sharp nosedive into something resembling rage. But let me start off with a statement that might seem to make no sense, in this context: I've always been fine with housing never being a part of World of Warcraft.

                        Continue reading WoW's Warlords of Draenor beta: The disappointment of garrisons

                        MassivelyWoW's Warlords of Draenor beta: The disappointment of garrisons originally appeared on Massively on Mon, 21 Jul 2014 12:00:00 EST. Please see our terms for use of feeds.

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                          See the savage beasts of WoW's Shadowmoon Valley
                          Posted by Massively [HTML][XML][PERM][FULL] on 21 July 2014, 11:00 am

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                          Blizzard released a dev blog on World of Warcraft's Shadowmoon Valley over the weekend, and it's filled with prose and images detailing the regions beasts. These include riverbeasts, podlings, elekk, and even "enormous sentient trees" that may give would-be lumber collectors a bit of pause.

                          MassivelySee the savage beasts of WoW's Shadowmoon Valley originally appeared on Massively on Mon, 21 Jul 2014 10:00:00 EST. Please see our terms for use of feeds.

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                          Bungie explains no cross-platform play for Destiny
                          Posted by Massively [HTML][XML][PERM][FULL] on 21 July 2014, 12:00 pm

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                          Destiny
                          As most new video games are striving for a cross-platform multiplayer experience, Bungie decided against it with Destiny. Sure, the game can be played on the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One consoles, but the studio feels that there are too many major disadvantages to allowing those consoles to battle against each other in the upcoming game.

                          "I have a disadvantage sniping across the map because [my opponent with a next-gen console] is only two pixels on my screen and I'm four pixels on his," Bungie engineer Roger Wolfson told Digital Trends. "You see that in the world of PC gaming, where people are always racing to the best video card to give themselves the advantage."

                          This is especially true when you consider the fact that the Xbox One version won't have 1080p resolution at the beta launch on July 23, but Bungie is still gunning for 1080p on all consoles for September's launch.

                          MassivelyBungie explains no cross-platform play for Destiny originally appeared on Massively on Mon, 21 Jul 2014 11:00:00 EST. Please see our terms for use of feeds.

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